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SkyCharger001

Jun. 27, 2019

Under rating threshold (show) @misaky, he warned that this could happen as a result of the recent server change. (and how to avoid it)

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(0)

recsan

Jun. 27, 2019

Under rating threshold (show) @Misaky just click "load game" when you enter the game again

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(0)

rockdudepr

Jun. 27, 2019

Under rating threshold (show) There's a bug with the inventory. If you have no free slots available, any creations you make will disappear. For instance, I just added 100 feathers to 100 arrow shafts (with a stack of unfinished arrows already in inventory) and they didn't get added to the stack. I was able to work through making all 100, though.

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(0)

Developer response from billybillyjim

This will be fixed in the next update. Thanks for the heads up!

Penguini1212

Jun. 27, 2019

Under rating threshold (show) Making the inventory and the current equipment/locked items two separate windows would be great!

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(2)

Peragin

Jun. 27, 2019

Under rating threshold (show) It doesn't make sense to smith brass stuff, when you get more exp for making zinc arrowheads (which requires a lower level and doesn't need copper).

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(2)

Misaky

Jun. 27, 2019

Under rating threshold (show) Why does the game say auto-saved every x minutes if when you come back to the game all your progress is lost?

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(-2)

jacob99503

Jun. 27, 2019

Under rating threshold (show) It would be nice if the map menu on the left had a separate scrollbar like the center does so scrolling down it didn't scroll everything down.

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(2)

CheesesCrysis

Jun. 27, 2019

Under rating threshold (show) Turning the adblocker off did help. Game is loading again.

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(3)

CheesesCrysis

Jun. 27, 2019

Under rating threshold (show) Game is not loading anymore. Stuck at whote "loading..." screen. Deleting the browsercache didnt help.

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(1)

sh0ber

Jun. 26, 2019

Under rating threshold (show) Locked items should go either to the bottom of inventory or a separate area. Otherwise you have to scroll though all of your locked items to access anything in inventory.

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(174)

Yunrui

Jun. 26, 2019

Under rating threshold (show) Two bugs around having the old man help you make sushi: 1. you don't automatically stop when you run out of ingredients, 2. you're able to click "leave" during it. If you do click leave, thanks to #1 you're stuck and have to refresh the page.

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(0)

SkyCharger001

Jun. 26, 2019

Under rating threshold (show) could you make smithy remember what it holds if one leaves the thing while in the middle of smithing?

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(2)

Tridus

Jun. 26, 2019

Under rating threshold (show) Cool game. Also, I WANT MY YOGA MAT! I WANT TO MEDITATE LIKE CRAZY!!!

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(0)

ixath

Jun. 26, 2019

Under rating threshold (show) Level 67 hunting.. did a 1 hour hunt. Received a total of 1 buck. Are you kidding me? Please re-look at hunting when you have a second and balance it to be usable and not frustrating.

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(6)

ixath

Jun. 26, 2019

Under rating threshold (show) Deftness should apply to archery in some way

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(1)

ixath

Jun. 26, 2019

Under rating threshold (show) The leather quantity required and exp given for leather seems to be off. Most items give very little exp when accounting for leather cost/exp gained. It's easier/cheaper to craft lower level items than higher ones.

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(1)

Developer response from billybillyjim

This will be fixed with the next update!

kronokiller

Jun. 26, 2019

Under rating threshold (show) we need to have a way to hid locked items in inventory or sort them to the end of the list

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(2)

JDHaze

Jun. 26, 2019

Under rating threshold (show)

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(-6)

krazykatboy

Jun. 26, 2019

Under rating threshold (show) Please add the option for the auto-smelt to prioritize alloys. Atm they seem to only care about pure metals, eg If you have both Copper and Tin, they'll never make bronze items (or was that combination brass? I always get those two mixed up. Either way they won't make it.)

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(7)

ixath

Jun. 26, 2019

Under rating threshold (show) Please add "Open All" or "Gut All" wher eit will open up until inventory is full

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(7)

whazupbro

Jun. 26, 2019

Under rating threshold (show) please god give us a way to filter loot pickups! i hate having to get rid of 50 bark over and over when i'm trying to grind my deftness!!

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(4)

jet1123

Jun. 26, 2019

Under rating threshold (show) sorting system pls

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(3)

casualgrain11

Jun. 26, 2019

Under rating threshold (show) Suggestion: Dark/Night mode for the game, all white areas become black and all black areas become white. Causes less strain on the eyes of players so a lot of people are into dark modes.

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(2)

imnota4

Jun. 26, 2019

Under rating threshold (show) This reminds me of Runescape but in an idle format. Interesting.

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(0)

spencers123

Jun. 25, 2019

Under rating threshold (show)

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(-3)

Fareleth

Jun. 25, 2019

Under rating threshold (show)

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(-4)

dwaasheid

Jun. 25, 2019

Under rating threshold (show) So Alchemy is useless? Sure, I can use it to get Platinum very early, but I can't do anything with it (other than sell) until I have the smithing 93

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(1)

Developer response from billybillyjim

Alchemy is definitely in need of an update. It will tie in heavily with the upcoming magic skill!

Peragin

Jun. 25, 2019

Under rating threshold (show) 3) I think you can do better for the skill/inventory split UI. There's obviously a lot of different solutions, but one thing I can think of is that it would be helpful to see your progress on the skill you're currently working on in the Inventory screen. It'll take some effort, but it's well-worth reworking the inventory screen as a whole. Scrolling up and down the inventory screen is not very efficient. Most MMORPGs use a square interface for inventory, where you see rows and rows of icons for items you have obtained. I would like to see something similar, but at the very least, consider making the inventory screen so you can see two items for every row. Good game though. Reminds me a lot of the iOS game Dawn of Crafting. Keep at it!

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(0)

Developer response from billybillyjim

UI is something I've been working on since the start, but it definitely needs more work. I like your ideas about seeing your current skill progress. I'll see what I can do about a square icon mode for the inventory. Thanks for all this feedback!

Peragin

Jun. 25, 2019

Under rating threshold (show) Some possible suggestions: 1) Show your current gold near where you can see your HP, and let this information be shown on the skills tab as well. I often go back and forth between skills and items, so this would be helpful. 2) This game is in serious need of improvement of the help screen. It took me hours before I realized that items had hover text. Combat's a bit confusing. A, I didn't realize that you could find different mobs at the start, so I kept trying to beat the 100-hp mob for a while. B, tell the player about making sushi for healing. I spent some time smithing and selling to be able to afford the 100-coin rest at the inn, which isn't the best idea.

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(0)

Developer response from billybillyjim

The game definitely needs some better tutorials in the beginning. I'll also rework the help screen soon. Thanks for the feedback! I really appreciate it.

tycobb27

Jun. 25, 2019

Under rating threshold (show) Hello , please add "making bars " in the auto smith ,because for now he can only makes weapons , thanks :) nice game by the way

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(4)

ixath

Jun. 25, 2019

Under rating threshold (show) Gutting / plucking should add hunting experience

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(2)

Thariel

Jun. 25, 2019

Under rating threshold (show)

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(-3)

ixath

Jun. 25, 2019

Under rating threshold (show) Please make one of the new 500hp+ mobs something weak to archery.

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(4)

BrianBoitano

Jun. 25, 2019

Under rating threshold (show) Left the game hunting for 4 hours, got "Hunt ends in 0-3:0-25:0-12" in the morning.

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(0)

Tlamovec

Jun. 25, 2019

Under rating threshold (show) For quick info: save file generator is in top left ''quepland menu'' and than top middle ''settings''.

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(1)

MechaFlyer

Jun. 25, 2019

Under rating threshold (show) I don't know if this has been addressed yet, but there's a gamebreaking item duplication glitch. Locking an item and repetitively using the deposit all button in the bank will duplicate that locked item. Got nearly a billion coins using this glitch

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(-2)

Developer response from billybillyjim

This will be fixed with the next update. Thanks for the heads up!

jj_doom

Jun. 25, 2019

Under rating threshold (show) If you lock a resource then deposit all you get as much as you bother clicking banked.

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(-1)

ixath

Jun. 24, 2019

Under rating threshold (show) To help improve game longevity on Kong, implement a few high scores. 1) Total skill level, 2) Total Items Found (xx/whatever the max # of items is), 3) maybe Total gold or total enemies killed?

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(1)

xandramas

Jun. 24, 2019

Under rating threshold (show) I like the idea, but something about it just makes me not care. Nothing makes me wanna keep playing.

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(-2)

ixath

Jun. 24, 2019

Under rating threshold (show) Text updating the text notification window randomly resizes the width of the columns. Any way to make it so it doesn't do this anymore?

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(2)

Developer response from billybillyjim

I have attempted this with the new update! Hopefully the game will jump around less now.

ixath

Jun. 24, 2019

Under rating threshold (show) Auto battle should auto consume any food you have in inventory to maintain the duration/healing

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(6)

dimava

Jun. 24, 2019

Under rating threshold (show) dev, please add some proper styles, like app{height:100vh;}.main{flex:auto}.col-md-3{flex:0 0 20% !important;} app,.main,.col-md-3{overflow:auto !important} .footer{border-top: 2px solid #aaa;background: #eee;}

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(2)

Developer response from billybillyjim

Thank you for the feedback! I'm a complete newbie to css, so advice like this is greatly appreciated. I've implemented most of the changes you suggested in the next update.

Catdrake

Jun. 24, 2019

Under rating threshold (show) Thoughts: Knives should be able to do the things that the carving knife does, and be able to do them better as you improve, speeding up the carving process. Additionally, maybe involve hammers in the Smithing process?

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(235)

eulerman

Jun. 24, 2019

Under rating threshold (show) Thanks for making the save file! Is good that your are riding the wave of interested players, but don't burn out mate! Take your time, stick to maintain the game basics. When the game is good, people are willing to wait for the expantions

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(4)

Amuhn

Jun. 24, 2019

Under rating threshold (show) Spreadsheet link, has loot drops tables, information on skills, where to find items and followers, and even more! http://is.gd/quepland

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(1)

Xaphania

Jun. 24, 2019

Under rating threshold (show) Am I the only one who finds the constant resizing of windows/panels VERY distracting?? Other than that seems really good so far ...

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(191)

Developer response from billybillyjim

I’ll see what I can do about this. Thanks for the feedback!

dawndmon

Jun. 24, 2019

Under rating threshold (show) casualgrain11 Come on man, you are asking for verry specific changes to a game that still needs updates on the base game, let the dev work on the base game first and maybe he wil giv you what you want later, but honestly from reading your "sugestions" it would seem you are after something that this game was never ment to be, so maybe you might want to look around for a game that does provide what you seek? instead of sitting here everyday pushing for a personal pet desire that you must understand is not a priority right now (and yes probaly also tomorow and the day after that).

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(3)

casualgrain11

Jun. 23, 2019

Under rating threshold (show) Day 1 of asking for hardcore mode. Game needs some replayability after I've done literally anything. It wouldn't replace the base game, just an option so that when I die, I lose all my progress. It would be so much more fun knowing that my actions would have consequences. Or maybe a checklist of options that you can enable for a playthrough. Such as not being able to buy any items that aren't essential to start the game. (such as the carving knife or stone axe). Anyway, any replayability would be great because it's pointless for someone like myself to play anymore since I've done basically everything there is to do aside from grinding all my stats to 100+ which feels pointless at this rate regardless.

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(0)

Developer response from billybillyjim

I’m not sure about a hardcore mode, but I may add an “ultimate” mode at some point which would prevent banking. Ultimately any game mode will probably have to wait until the game feels full enough to warrant it. There are a few areas and skills I’d like to add before anything like that. Thank you for the feedback!

ixath

Jun. 23, 2019

Under rating threshold (show) Add ability to lock items to prevent us from a) selling t hem and b) transferring to the bank.. and have it so they are always at the top of our inventory.

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(6)

Developer response from billybillyjim

I really like this idea, I’ll try and think of a way to implement it without making the inventory take up even more space.

The_Saurus

Jun. 23, 2019

Under rating threshold (show) Is the overall economy here really off or am I doing something wrong? So much grind.

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(1)

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