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There's a bug with the inventory. If you have no free slots available, any creations you make will disappear. For instance, I just added 100 feathers to 100 arrow shafts (with a stack of unfinished arrows already in inventory) and they didn't get added to the stack. I was able to work through making all 100, though.
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It doesn't make sense to smith brass stuff, when you get more exp for making zinc arrowheads (which requires a lower level and doesn't need copper).
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It would be nice if the map menu on the left had a separate scrollbar like the center does so scrolling down it didn't scroll everything down.
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Locked items should go either to the bottom of inventory or a separate area. Otherwise you have to scroll though all of your locked items to access anything in inventory.
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Two bugs around having the old man help you make sushi: 1. you don't automatically stop when you run out of ingredients, 2. you're able to click "leave" during it. If you do click leave, thanks to #1 you're stuck and have to refresh the page.
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Level 67 hunting.. did a 1 hour hunt. Received a total of 1 buck. Are you kidding me? Please re-look at hunting when you have a second and balance it to be usable and not frustrating.
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The leather quantity required and exp given for leather seems to be off. Most items give very little exp when accounting for leather cost/exp gained. It's easier/cheaper to craft lower level items than higher ones.
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Well it was a fun game. I was enjoying it until I realized part of the community was willingly abusing bugs. Even though the game isn't multiplayer, if you happen to release a high scores for stats and total levels in the future, these certain individuals with no moral compass are going to have the leg up on everyone. They've refused to refresh their game during updates and are willingly exploiting old, better methods of training before nerfs. Updates should be mandatory and automatically applied across the board and anyone abusing bugs AND encouraging others to do so should have their accounts wiped and forced to start over. Great game, mostly decent community, but the few rotten apples in the barrel ruined it for me. Good luck with the growth of this.
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Please add the option for the auto-smelt to prioritize alloys. Atm they seem to only care about pure metals, eg If you have both Copper and Tin, they'll never make bronze items (or was that combination brass? I always get those two mixed up. Either way they won't make it.)
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please god give us a way to filter loot pickups! i hate having to get rid of 50 bark over and over when i'm trying to grind my deftness!!
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Suggestion: Dark/Night mode for the game, all white areas become black and all black areas become white. Causes less strain on the eyes of players so a lot of people are into dark modes.
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It's hardly an idle game when you have to babysit your character through everything ever. And sure you can auto do stuff.. For a little while untill your follower can't keep up, then you will have to grind for an hour or two, only to have your follower help you for 10 min and it's all over again.
Remove the Idle tag.
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So Alchemy is useless? Sure, I can use it to get Platinum very early, but I can't do anything with it (other than sell) until I have the smithing 93
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3) I think you can do better for the skill/inventory split UI. There's obviously a lot of different solutions, but one thing I can think of is that it would be helpful to see your progress on the skill you're currently working on in the Inventory screen. It'll take some effort, but it's well-worth reworking the inventory screen as a whole. Scrolling up and down the inventory screen is not very efficient. Most MMORPGs use a square interface for inventory, where you see rows and rows of icons for items you have obtained. I would like to see something similar, but at the very least, consider making the inventory screen so you can see two items for every row.
Good game though. Reminds me a lot of the iOS game Dawn of Crafting. Keep at it!
UI is something I've been working on since the start, but it definitely needs more work. I like your ideas about seeing your current skill progress. I'll see what I can do about a square icon mode for the inventory. Thanks for all this feedback!
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Some possible suggestions: 1) Show your current gold near where you can see your HP, and let this information be shown on the skills tab as well. I often go back and forth between skills and items, so this would be helpful.
2) This game is in serious need of improvement of the help screen. It took me hours before I realized that items had hover text. Combat's a bit confusing. A, I didn't realize that you could find different mobs at the start, so I kept trying to beat the 100-hp mob for a while. B, tell the player about making sushi for healing. I spent some time smithing and selling to be able to afford the 100-coin rest at the inn, which isn't the best idea.
The game definitely needs some better tutorials in the beginning. I'll also rework the help screen soon. Thanks for the feedback! I really appreciate it.
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Hello , please add "making bars " in the auto smith ,because for now he can only makes weapons , thanks :) nice game by the way
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can't do anything with the stuff in the bank and most of all, cannot deposit my inventory into the bank. so i am virtually stuck. can't do anything due to a full inv, and cannot get id of items cause i can't do anything with them.
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I don't know if this has been addressed yet, but there's a gamebreaking item duplication glitch. Locking an item and repetitively using the deposit all button in the bank will duplicate that locked item. Got nearly a billion coins using this glitch
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To help improve game longevity on Kong, implement a few high scores. 1) Total skill level, 2) Total Items Found (xx/whatever the max # of items is), 3) maybe Total gold or total enemies killed?
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Text updating the text notification window randomly resizes the width of the columns. Any way to make it so it doesn't do this anymore?
Thank you for the feedback! I'm a complete newbie to css, so advice like this is greatly appreciated. I've implemented most of the changes you suggested in the next update.
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Thoughts: Knives should be able to do the things that the carving knife does, and be able to do them better as you improve, speeding up the carving process. Additionally, maybe involve hammers in the Smithing process?
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Thanks for making the save file! Is good that your are riding the wave of interested players, but don't burn out mate! Take your time, stick to maintain the game basics. When the game is good, people are willing to wait for the expantions
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Spreadsheet link, has loot drops tables, information on skills, where to find items and followers, and even more! http://is.gd/quepland
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Am I the only one who finds the constant resizing of windows/panels VERY distracting?? Other than that seems really good so far ...
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casualgrain11 Come on man, you are asking for verry specific changes to a game that still needs updates on the base game, let the dev work on the base game first and maybe he wil giv you what you want later, but honestly from reading your "sugestions" it would seem you are after something that this game was never ment to be, so maybe you might want to look around for a game that does provide what you seek? instead of sitting here everyday pushing for a personal pet desire that you must understand is not a priority right now (and yes probaly also tomorow and the day after that).
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Day 1 of asking for hardcore mode. Game needs some replayability after I've done literally anything. It wouldn't replace the base game, just an option so that when I die, I lose all my progress. It would be so much more fun knowing that my actions would have consequences. Or maybe a checklist of options that you can enable for a playthrough. Such as not being able to buy any items that aren't essential to start the game. (such as the carving knife or stone axe). Anyway, any replayability would be great because it's pointless for someone like myself to play anymore since I've done basically everything there is to do aside from grinding all my stats to 100+ which feels pointless at this rate regardless.
I’m not sure about a hardcore mode, but I may add an “ultimate” mode at some point which would prevent banking. Ultimately any game mode will probably have to wait until the game feels full enough to warrant it. There are a few areas and skills I’d like to add before anything like that. Thank you for the feedback!
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Add ability to lock items to prevent us from a) selling t hem and b) transferring to the bank.. and have it so they are always at the top of our inventory.