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@Gusio, to carve (just found out), buy a carving knife. It has an option to 'carve'. then your logs in inventory will have 3 (at least first 2 have 3 options).
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For heaven's sake... is it really so hard for the bank to remember what order I've asked it to be sorted when I step out for a moment to run to the store?
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L30 ish hunting is filling my 160 space inventory up completely with animal kills. maybe tone back the # of kills but increase rewards from each animal, so we're not filling up so quick? Makes the 8hr hunt not really worth it
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Suggestion: The ability to craft from bank would be really helpful. Also, a Key Items inventory for things like the Gym Pass or Money.
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Hi Guys! Any one know how to start train woodcuting skill? First carve is at level 10 woodcutting but I start at level 1 :( I'm doing something wrong?
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Hello, I like the game. But, please - is there any chance we can sell stuff instantly rather than going back to the bank, withdrawing, going to the shop, selling and then repeating. Thank you.
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Since we can only use one follower at a time, could you have it that you have one follower that learns skills (rather than separate followers). Then have that guy do what is needed for the material you are harvesting/using? Or at least have Grib Grab Grub Grob the Goblin line in you bank and always be available as a choice in the bank once you unlock him
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I've gotten access to all the areas, as far as I can tell, but I haven't found Giant Clams anywhere. Are they just a drop someplace?
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just noticed the lvl 100 smithing follower does take the ore out of your bank to smelt and make stuff but doesnt store the items made
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tip to make money kinda fast.
get fishing up, keep catching highest money making fish to sell and lvl up ( or just to lvl up) and get to BIG TUNA and buy the large boat to get to the area to make $750 each. not sure how much making weapons and other stuff will get you but i caught about 1200 big tuna and had enough to buy highest lvl smelter/smither lvl 100, woodcutting lvl 75 and fishing lvl 100
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just a couple questions.
#1: are there any follower/helper for the mining, culinary and other skills skill.
#2: is there gonna be an update to help understand crafting recipes (Whats needed to make nets and whatnot).
#3: how to make a better net (still stuck with minnow net :p).
#4: will there be a option to use all the highest lvl followers for each skill to do their job? (fishing follower gets my big tuna and stores and /or sell, woodcutting follower for mahogany (thats the lvl im at atm) to store or sell, and smithing to smelt and make whatever to store or sell (tooooooooo much up and down to go to bank to grab stuff and go to the store to sell repeatedly) and of course they will be working at the same time........hopefully.
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i really like the game there is just a little bug (not something bad i say it so you can correct it ;) so the bug that when you search for ore veins (the first time you can do it when you enter the sushi shack and exit it there is displayed "Searching... -2147483643"
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How do I craft arrows??? I have 7 different kinds of arrowtips, and none could be attached to the unfinished arrows I crafted.
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Suggestion: Add some in app purchases to support you. Nothing P2W or game breaking. Maybe a $1 option to name your own followers, a $25 option to add your name to a pool of enemies in an Arena, a buck or three to extend buff timers, maybe something to lock items, etc...
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Suggestions: 1) Request Kong forums, 2) Alchemy should increase duration of buffs by x% (10?) every x (5?) levels. 3) Add ability milestones that give special bonuses. Ex: 100 alch could let you stack buffs to increment timers. 100 str would let you crit, every 25 deftness gives a % chance to dodge, etc.
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While I love the fact that autosmithing has finally been implemented, I noticed that you get smithing experience for just bar smelting, but not for the item smithing (that is, when you manually use smithing to make weapons, you get experience twice if you start with ores: 1) for making a bar out of ore; 2) for making a weapon/arrowtips). Autosmithing does not give you experience points for making a weapon, unfortunately.
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Since everyone hated my previous suggestions for a hardcore more since they can't play games for themselves and need to be handheld, here's some more simple suggestions so the peons can understand. Weapon manship skills should give an increase in damage 1-1 for the skill level. So at 50 sword you would do 50 more damage with a sword. More higher tier fights so the late game isn't just perma fishing to get all companions. Stacking of buff times if you consume the same food multiple times (A limit of 3-5 times maybe). Finally boss fights for those at the super late game when they are insanely powerful (By this I mean 150 in each combat skill), boss fights would need to use specific weapon fights in each stage and once they die permanently once killed. In addition, more specific stat trackers would be cool suck as seeing how much fish you caught in your life along with total enemies killed or how many times you were defeated.
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Can we either get a dodge skill, which gives a chance that enemies won't hit us, or the ability to always get the first swing at enemies.
Without these Knife is far better than Hammer, even when enemies are strong again Knife, as we can kill things before they have a chance to injure us.
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since new update game randomly crashes on chrome for me (never did that before), and it also messes with my amount of Free spaces. Went from over 200 to 120 for no apparent reason.
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The crafting time for culinary arts beyond Carp should be lowered -- as it stands now, carp is the best to craft up to at least giant clams and possibly higher due to the slowness of the 52+ recipes.
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Just tested it, you actually get more woodcarving experience from making arrow shafts than the carvings anyway..So, I'mma go make a few thousand of those now.
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So, I'm not too far in but I'm working on Poplar now. I've noticed the carvings are only worth 8 gold, but the arrow shafts are worth 1 each and you make 10 off a single log. Maybe an over-sight on the Dev's part?
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I personally think HP should level up faster as the enemies do more damage as you get further into the game, I am sure that other people agree with this.
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I like the game. A feature request would be to have followers be able to auto-sell things, maybe to balance it you could have them auto-sell at like 60% the actual value. Would make it a little more idle friendly.
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Apparently that first follower hauls logs... somewhere/somehow? I've enabled the damned thing but I have no idea how to make it actually do anything.
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Part two of suggestions (Additions to base game)
-Boss fights (For example, if you have max fishing, or 100 if there isn't a max, you could fight a kraken which remains dead the first time you kill it, however it is extremely hard to kill with multiple phases that force you to use all the weapons)
-More unique weapons
-Smithing changes (Select how many items you want to smith and as long as you have that much resource, it will take longer for the first bar to fill corresponding to how many items you put in. 1 bar takes about 3-5 seconds normally, but if you wanted to do 100 bars, it would be 300-500 seconds for example.)
- Lastly, quests which require you to kill a certain type of enemy. Someone that could give you a quest for example would be the mayor, and he could require you to kill 20 bandits or killer 5 boars, etc.
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Part one of suggestions. (Overhaul suggestion)
>Hardcore mode
-Separate from normal game save or a different game entirely.
-Health starts at 1 instead of 50.
-Permanent death if you die. (Full reset, lose all items in bank/inventory, stats reset, and lose access to all zones)
-Different buffs can be stacked (eating more than one food lengthens time of buff for ease, this can also be added to normal mode.)
-Cannot buy non-essential items from shop. (Only items that can't be crafted or gotten by means of skills)
-possible rebirth system, not needed however.
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Tons of bugs (lost progress related mostly), lacks any sort of how-to or explanations of what happens when you die, when is a good time to move tiers of wood or fishing or battles, what to do with "unstrung bows" or "arrow shafts". Progress is beyond miserably slow. Unlocked cave, checked out the map someone in the comments made, none of my skills are even close. Can't mine anything, inventory is WAY too small, no idea what 40 mins of the 1 hour I spent "hunting" was supposed to do (no skill up, no interactions, nothing for 40 mins) and I couldn't do anything else. Like this game MIGHT be fun, but as of now it is barely more than an Idea and leagues away from being even an alpha game.
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culinary arts needs some love. rice + seaweed and roll making is extremely slow. Maybe allow an equipped Knife to speed up the task or something
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cant choose which bar to auto smith and it does the lowest one available first making auto smithing bronze or brass impossible.
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the blacksmith is obviously not capable of making alloys...even if enough ingredients in inventory, e.g. he only is taking the copper ore out, leaving the brass or bronze options out
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There is a reddit already with about 40 people, they have already compiled lists and tables of items creatures drops etc. https://www.reddit.com/r/Quepland/
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hi, nice game nice effort congs..
suggestions
1-a button for every one of the items in inventory (if i click for sword etc. sword dosnt show up in barter places. )
2-a chest in bank. (chest wants money or something from me. if i bring them to chest it gives me level for followers. by the way all followers are open as lvl 1 in chest.)
3-quepland menu down lines should be closer then it is. sometimes some lines are unreachable.
4-how to make a bow and an arrow should be explaining in game.
5-mining and smithy should be in sync. i mean what should i mine for bronze etc. (i googled it . not always helping)
i wish you best billybillyjim. bravo
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Make a lock function for items in your inventory that makes it so you can't sell them I'm tired of grinding for hours for an item and then selling it accidently. Or paying a large amount of money for an item and then accidentally selling it for less then half what it is worth.
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with new update I was fishing and got Free Spaces: -46/131 .. i'm catching fish like a mofo .. so something 'fishy' is going on still. Best of luck dig the game !
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Honestly this game works pretty well on mobile, I don't know if you're going to bother with anything mobile related, but the only thing I can't get to work on my phone is the hover-over-for-requirements thing, ie, "Clear away tree" doesn't tell me the requirement on there.