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Is there any disadvantage for dying?
Wait I cannot offline during an 8 hour hunt?
Pufferfish + Riceroll + Click -- Nothing happens
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bug: when fighting & winning from mercurials, there is no warning that the inventory is full. You can just keep on fighting and you'll see the rewards (buckets and occasional pouch) being rewarded...
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A few things #2 because of comment space.
4. Less time taken with certain skills the higher the rank. I'm talking about things like Woodworking, Culinary Arts, Fishing, Mining, etc. Combat ones can stay the same for sake of balance.
5. Icons near location names for what they have would be nice. Food gathering icons (hands), fish icons (fish), battle icons (two crossed swords), Shops (stall or a gold coin), and location travels (foot/feet). It's tiresome to swap between each one trying to remember where I get rice.
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A few things #1 because of comment space
1. Ending a hunt early shouldn't just get rid of all the rewards, or at least make it clear that it happens. I woke up 5 minutes before a hunt was going to end, so I said screw it why not, and lost an 8 hour hunt.
2. A wiki or crafting book somewhere. Why can't I use tin arrows on these arrow shafts that already have feathers on them? Where are all the auto guys?
3. Bigger inventory/more space per strength, or let the shops have access to the bank. It's a game killer needing to take 50 pieces of wood, carve them, then sell them to the trader until my stack of 2,000 is done.
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Autosmithing doesn't seem to understand alloys like brass. Also it seems to lack any sort of automation past what your inventory allows which isn't very long.
Autobattle needs to reset and keep going after you die.
Mining needs more followers since you can't idle anything past Zinc.
Would be nice if Auto Smith follower would pull ore from the bank and put bars/finished products into the bank
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Really need a way to sort the inventory. Really would like consumables (food, coin pouches) to stick to the top, and otherwise similar items to stick together.
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Music plz!!! you can even default to muted if you have too but I want the option. plenty of free music about to choose from too.
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Would be nice if stats influenced item quality and quality influenced everything from price to speed & even weapon damage/gathering efficiency.
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Thanks for the auto smithing! It's great, but one bug so far. As soon as I run out of ore, the game freezes. Luckily, it seems to save just before so I just refresh and pick up again but figured you should know.
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Idk if I'm doing it right but there isn't an option to autosmith anything other can copper when i have copper and tin in my inventory
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This is one of the more interesting incremental games I've seen recently, I really hope you stick to it because it seems like an incredible start!
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More specifically, each click seems to remove one unit of the relevant ore, but the amount listed in your inventory doesn't change until you move to a different area.
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need a way to backtrack through the cave. the leave button only endlessly cycles you through the 2 last rooms you visited
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@Miguelinileugim Yea no autosave sucks. I tried to save and the button was grayed out so I thought it just autosaves instead. I needed to restart my brower and when I did my save was set back over 24 hours to when I started last night. there seems to be an autosave somehow because my "Save game" button is always grayed out but it somehow did save yesturday. But it never saved at all today
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Google doc sheet with some info on the game: https://docs.google.com/spreadsheets/d/1yoEcNe82BvJWLywg9RLLYdjxYCOpLHzY0DDh37dKCTA/edit?usp=sharing
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BUG: After a while auto-fishing freezes the game for me, others are reporting the same. I've only noticed this when using a follower as I don't fish without one.
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Can't pass the "Hammermanship" requirement at The Northern Isles / Mt Yama Cave with a Steel Pickaxe equipped (Hammermanship 50 minimum), but just putting a Nickel Hammer (only 35 minimum) in inventory from bank will unlock it.
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I love the game, but I do have a singular problem. Clutter. Everything feels like its been blended together into a slightly ordered mix
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It would be nice if you could get a partial haul on hunting from ending a hunt early, perhaps based on a percentage of the time passed. Ending early to test 7 hours into a hunt was admittedly a bad way to test the system.
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Lol, game doesn't save automatically. This is a nope from me. If I lose my game because of a browser crash or power outage, that's a red flag for poor development decisions. Don't expect people to play this game for long.
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So just started up today loving it so far but one tooltip I think would be nice is knowing what we need to smith, aside from the fact smithing is realistic, I skipped brass just because I knew what bronze needed and felt it would easier.
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Wrong text message when you join Arrowtips to an Unfinished Arrow, says "You attach a feather to the back of the arrow." but that's how you get to Unfinished Arrow from Arrow Shafts.
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So, the smithy works for me, but there is a bug in the latest chrome where, if you click insert copper ore too quickly (before remove bar can appear), then the smithy will eat your ore without giving you a bar. Similarly, if you click remove before the menu resets, you can get extra copper bars.
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This game looks like it really has potential! One thing I would note is that the followers do not seem very useful. By the time you can afford them (at least the first 4), you are no longer really mining the resources that they can carry. You could remove the level cap (is carrying oak really different from carrying beech?) and make all of them active at one rather than just one.
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The items REALLY should stay on their own spot, instead of being juggled around whenever a new item appears in your inventory... I sold a damn camel and a boat today because I was trying to open some coin purses :/ also would be cool if you could somehow move items around, so it's easier to switch between weapons, find wood to be carved etc.
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Today, after playing for a couple minutes I keep getting spammed with
ncaught RuntimeError: memory access out of bounds
at wasm-function[686]:5
at wasm-function[973]:35
at wasm-function[1481]:178
at wasm-function[3280]:41
at wasm-function[1012]:195
at wasm-function[3338]:728
at wasm-function[2021]:1770
at wasm-function[2032]:21
at wasm-function[180]:188
at wasm-function[601]:13065
in my console, and the game becomes unresponsive, it also doesn't save once this happens and I have to load my old save