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I just got woodworking gloves. They increase woodworking xp by 10%, but im not sure how i got them. Do i just get them from carving/woodworking, just a very low chance?
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It would be useful if you are told how to raise a skill, but it would only tell you if you are able to do that action.(to balance it a little)
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Just some usability feedback: You should stop scroll wheel propagation when mouse hovers over a scrollable area in the game.
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Seems strange to have alchemy operations have no lvl requirement, unlike all others (required or works better with some lvl in the skill). May want to institute one, especially if making later skills that it works with.
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I think the easiest fix to the 'speed is king' issue with weapons would be to have some of the boosts (say, armor's) to damage be to DPS instead of per swing.
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There seems to be a recurring bug when a save occurs. My game freezes for a second or two, and if it happens while smithing it can lead to processing 10-20 more ore into bars, or even turning 1 ore into 10-20 bars if no more ore was available. Probably happens when smithing items and other activities too though I haven't noticed.
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Weapon speed is probably the most valuable stat of a weapon. I tried using a mecurice sword versus an aluminum sword against a giant jelly zombie. With the aluminum I suffered approximately two attacks (sometimes 1) while with the mecurice sword I was suffering 3 attacks. I think what is causing this is that strength and deftness are added in as constants rather than percentage. Thus even though the mecurial blade by description appears to do more than double the damage of the aluminum, it instead does far worse, and the the high attack speed of the aluminum makes it by far the better weapon choice, even at swordsmanship 80 which you need to unlock the mecurice sword.
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Not a big thing, but I logged in, was still in the middle of a hunt. Apparently, an update rolled out but since I'm locked in the hunt screen, I can't get to the menu where I can see update info. It would be nice to still have access to that.
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@jlobern theres a follower that allows you to sell stuff from your bank in the rising foot hills one of the last areas in the game known as Grib Grab Grub Grob the Goblin
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If items just always had their gold value on them for selling so I didn't have to bring one of each stage of something to see which is more valuable or just to be able to know anything's value when you first find it would be really nice
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This game seems to be filled with WAAAYYYY more things to do than necessary. Normally there are just a few options (for resources or areas to explore at low levels and then more room to access unique materials at higher ones. Here there is a plethora of low level materials of all types, monsters, and locations. This effectively means a bunch of them are effectively useless and it is just confusing to have so many
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Some small bits: could the followers who are doing stuff and then waiting on you do their next bit while you are doing yours? That is, smithing follower could make the next bar while you are hammering the last one into shape, and the fighting/scouting follower could start looking for a new fight when you start on the one they already found.
The fishing follower not getting harpooned items is maybe needed, but isn't well themed. Might I suggest that since you are floating down the river on a raft, a good excuse for them not bringing the catch to the bank is that they can't even get it to the river's bank without interrupting the task, much less the bank-bank?
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@Pawel - I noticed that too. That made it annoying to make the jump from Lead to Aluminum, since you can't forge Mercury into anything (so no auto-smith xp) and Steel smithing requiring too much attention
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I'd love some way to sell things directly from the bank. I left woodcutting on all night and now have 23K white poplar.
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suggestion: let auto-battle give the option to filter out unwanted monsters (with rare loot drop chance reduced based on the amount of filtering)
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"A semi-idle adventure game" = just another F****** BORING IDLE GAME! But you must click to read, not to farm some "worthless-anything-countable"...
PLEASE STOP MAKING IDLE GAMES! WTF
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I must say, I'm loving the custom bank grouping mechanic! It was getting a bit unwieldy for a couple sets of items I'd want to look at, and being able to define 'carcasses' for example made life better. Thanks!
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When auto smithing I get the exerience for the finished product but not for smithing the ore into a bar. Is this intentional? Iron Ore -> Iron Bar -> Iron Pickaxe
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give us in bank construction upgrade. lvl 1 mine , smithy, lake etc... with special quests or money or finding/smithing special item would upgrade their level.
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Suggestion: Be able to buy multiple mules and hire a 'porter' for each 5(?) mules. Each mule can carry 10 of one item/1 stack to/from the bank, and each porter charges you 1(?) coin per trip. For each item in the inventory, have a text box that the player can enter the desired level to be on hand. If the amount increases above that, the excess is hauled back to the bank. If it drops below that, enough to bring it up to that level is hauled from the bank. (Under this system, gnomes/etc. don't haul items; they increase the amount that is mined/fished/tanned/etc., according to their level.) A 'show bank inventory' button would be needed so that players could see how what they have available and assign items to the bank/their inventory without leaving the job/location.
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not sure if i encountered a glitch but my HP level that was at 50 is still at 50 but my health turned to 395. is this a glitch or update? either way thank f*in god, i gonna spam some s**t
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Another question i have is if any/all leather armor will be able to nullify any damage done(ex: rabbit leather blocks 10 damage in total/ slime does 10 damage, taking 0 HP from you) so auto battle will be an actual auto battle without stopping by dying or have like a 30 seconds or so cooldown period to start fighting again.
Also, will there be better armor like iron, steel, gold or platinum?
thanks in advance
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just noticed the lower level lead sword does 100 damage with 2.8 attack speed, whereas the higher level aluminum sword (D:50/AS:1) and steel sword (D:76/AS:2) does less damage and lower attack speed.
Is this meant to be like this or is this a mistake?
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How is Harpooning not considered fishing?
The harpoon items are under fishing but the followers for fishing won't count it as actual fishing
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I don't seem to be getting any xp from autosmithing bars/buckets of mercury--only from making the final product, i.e. arrowtips, weapons, meaning autosmithing cinnabar is pointless and anything else results in 1/2 normal xp.
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Shorter hunts should give bonus hides since more micromanaging is required of them. Longer hunts should be the "oh going away for a while lets hope I get something useful" and shorter should be the best /fastest to raise the skill.
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I think hunting level should also have an impact on quantity of animals.. I'm at 83 hunting and still getting 10 for a 1 hour hunt at times.. it's just not worth it with such low numbers/rewards.
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nb275
Jul. 6, 2019
there is a bug on find ore vein at lower mt queple trail.. the 'mine' box disappears after the ore is found (version 1.021b)
EDIT: this bug only occurs when I have a stone pickaxe in my inventory