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Try 10000 humans, 20% guns, 90% accuracy, very fast zombies, 5 sec infection, 8 police with 100 accuracy. Zombies seem to win for a bit, but lose in the end. Going to try with 10% guns.
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Whoops, sorry, that's 4 civies and 2 policemen....but we lost the 4 civies, so now it's just 2 policemen and 6953 zombies....I think they'll make it, if the policemen find the zombies, or vice versa.
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Max Zombies/Civies/Policemen, 100% accuracy for police, 30% for civies, 20% of civies have guns, zombies come from East, Normal Speed, Infection time: 5 seconds.....currently the human population is 4 (2 civies, 2 policemen), and the zombie population is 7024. Now we'll see if the humans manage to kill all the zombies....I'll update it if they do.
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Simulation wise, there's a few aspects that seem unrealistic: cops have unlimited ammo, cops need to pause and re-aim to shoot, no army/medical/firemen presence, no plan of defense/barricades, illogical movement of humans, no strategical positions shown (building levels/terrain heights), no moving objects other than zombies/humans. 2/5 score for not delivering much of a game.
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I really hate it when 20 zombies come at a cop one at a time, they really need to be able to operate as a pack, and come from all directions at once or something
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The zombies need some basic intelligence, like pack hunting (as seen in 28 Days Later), searching for victims ( if there arent any humans around they just walk around instead of trying to find any more) and maybe after a certain amount of time they starve.
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the game is fun very fun game i like how they sim how the zombies kill you or you die and when the fat people run inside to eat a sanvich is funny lol
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Suggestion: Humans show as green on the map, you can have more than 8 police, and the people (once they spot zombies) can run to buildings + barricade them.
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Zombie simulator pwns...
I play a kool game, it's called Futurerp, here's the link: http://www.futurerp.net/pages/link.php?id=24548
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The only reason that the zombies get anywhere in here is that the sim civilians are too retarded to run from a moaning zombie. Since they're happy to walk up to Zack and give him a big hug, that pretty much negates the classic zombie disadvantage of bad foot speed, neh? Not very 'simulation' ish.
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make it so if you click on someone, a policeman you can control them with WASD and shoot to click (if they have a gun) or click to claw (if zombie) still 5/5 for best game eva
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So many possibilities, in the next one i would like to see more world cities in the next one, as well as armed forces
still brilliant though
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sorry about the double post but i was saying the people need some level of intelegence like the armed people group together in a building or the people run away not towards the zombies
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there was a person writing HELP on a board and held it up, i tried, but i couldn't help... the zombies are just too fast :'(. i reloaded, but couldn't find him again :P
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in the north eastern corner of map is a big mall where the humans raped my zombies. they only ones left. You would think they would run out of ammo...
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if you let them start from the west they come from the graveyards if you make em start from the east they come from the sport stadiums
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Pretty nice, what I suggest most is to give at least vague control, to be able to organize a militia of sorts, such as you can tell them where to go but if they're losing the battle they'll break ranks and run.
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10 mins with rage zombies. Quite clever, but more interactivity would be nice, as well as the humans actually trying to make a stand or get away
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I love this! I have a few suggestions... first is that the redead while inside or under something should have an outline that is different from both zombie and human... the ability to click on and follow one or select a group and follow several people maybe the option of bringing in some militant units ... just a few ideas