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it would be great if you could make it like where it uses GPS or Google Earth or Google Map to track where you are and make it a real simulator like if it happened by your house or life
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safehouses,ammo,camps,hidouts,find stuff and use itlike food other guns like smgs flamethrowers(very low aiming)and stuff + if you like the ideas
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So I have two cops left and they've killed hundreds of zombies on their own, but they're only staying in a restricted area, killing the few zombies stupid enough to wander within their range... I think a good option to add to this game would be to leave as is, but allow for at least a command over the police officers. + if you agree!
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You should be able to direct your survivors as well. Does get a little slow-moving and boring once there's only 400 zombies or survivors left
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btw forgot to mention. you should make the survivors smarter. I'm always seeing a bunch of idiots charging at a horde.
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@me25 3000 people, all armed vs. 2000 extremely fast zombies. Pretty exciting. But yeah I agree that the survivors should be able to use that their heads instead of running and trying to shoot zombies
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Suggestions: Add a speed button with slow-mo, normal, fast, and super fast, it's annoying waiting for the infection to really get under way when they move 2 miles an hour. And add more human types, like army, swat, etc, that randomly come in when __% of the civilian population dies. And make the AI for both infected and humans smarter! When half of the civs dies, for instance, then they start to panic and huddle together in groups, and zombies will hold back and form a horde when they do that.
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This is amazing... While there aren't many possible endings or scenarios, it's fun to imagine that the last survivor will go all Decision 2 on the entire town.
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You guys do realize this is a promotional demo for this site, and the real game with all the guns and groups and resistances are on their actual site, right? That's why it isn't 'exciting.' So stop complaining.
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can you add a morale thingy for the civs and cops? high morale means that civ or cop will seek out for zombies while low morale causes the civ or cop to run the opposite way where the horde comes (if the horde is from the east, the civ or cop will run to the west), and if the civ or cop have nowhere to run, it will fight to the death. another suggestion i have is health. here's the health stats for civs, cops, and zeds. Civs: Takes 7 hits before dying. Cops: Takes 21 hits before dying. (cops are tough guys, y'know?) Zeds: Takes 9 shots before dying. and i have another little suggestion here: Headshots. Plaease add headshot chance to the infection settings (headshots kill zombies immediately. if you do not believe this, then you should go watch some zombie movies) tahts all my suggestions.