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sorry about the double post but i was saying the people need some level of intelegence like the armed people group together in a building or the people run away not towards the zombies
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there was a person writing HELP on a board and held it up, i tried, but i couldn't help... the zombies are just too fast :'(. i reloaded, but couldn't find him again :P
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in the north eastern corner of map is a big mall where the humans raped my zombies. they only ones left. You would think they would run out of ammo...
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if you let them start from the west they come from the graveyards if you make em start from the east they come from the sport stadiums
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Pretty nice, what I suggest most is to give at least vague control, to be able to organize a militia of sorts, such as you can tell them where to go but if they're losing the battle they'll break ranks and run.
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10 mins with rage zombies. Quite clever, but more interactivity would be nice, as well as the humans actually trying to make a stand or get away
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I love this! I have a few suggestions... first is that the redead while inside or under something should have an outline that is different from both zombie and human... the ability to click on and follow one or select a group and follow several people maybe the option of bringing in some militant units ... just a few ideas
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what fun! haha...but the speed on very fast and they're like NINJA zombies! the map in the corner did get annoying at the end though...
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I always end up having a group of ten or so hole up in one of those apartment-ish buildings and managing to stay alive for awhile. Very depressing when they die.
I'm a fan of simulators, particularly the zombie variety, so this one won major points with me for the clever use of the Google Map.
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Awesome, and so much potential, I would love to see the map be a part of the sim, IE the cant jump over walls over walk over gravestones, and they can go inside buildings but the buildings have walls and rooms inside, maybe that we could see. Also have vehicles like firtrucks spraying water knocking zombies back or people and zombies getting run over as people become "crazed". There could be suicides when people get seperated behind zombie lines and they cant get back, there could be gangs of looters who shoot people as well as zombies. The potential list could go on and on and on.
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made a little story here.
Stage one: inital infectection
(small town.)
5000 civs
0% armed civs (everyone gets along)
inital infection count: 20
zombie speed: normal
Infection time: 10 sec (initial infection is highly contagious)
police:2
Police accuracy 50% (both of the above are due to the fact it's a small, peaceful town
RESULTS
2 minutes in
260 zombies
3 minutes in
510 zombies
4:30 marks 1/5 of town population infected
6 minutes in
1580 infected
7 minutes
1750 infected
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I love watching the officers, when they get infected they become super fast, but not before they take out 50 zombnies...
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Heheh, really nice game. Oh and if you put Police Accuracy to 100% they all turn into rambo aperently and just cut through all the zombs.
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actualy, don't make them collidable. make the buldings and such slow everyone down a LOT. that way they can still escape if they spawn in a caged in area or something, albiet VERY slowly (1px per 15 seconds, entire figure has to be outside the collidable area for the effect to end)
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You should make paramedics transport the bodies around the city before they become zombies. you should also make the buildings and such collidable (but make sure there's a way out of every place)
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Lots of fun - multiple hours spent watching zombies overrun! I would like to see a 'jump' button, to the last civ, nearest police... maybe a 'follow' button. Also - I think civs should run from the zombies, not walk towards them. Great idea, love the simplicity.
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This has amazing potential. Broaden just aboute verything. Maybe give the zombies different attributes isntead of just speed, and they all cant be maxed. Needs more police, maybe military arrive after about 25% of the town in infected.