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it reminds me a bit of dawn of the dead or zombieland and the survivvors need better ai there are 5 people in a house and 100 zombies outside the house :P
sorry for so many comments
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Cool concept, add random zombie direction, and longer infection times for more realism. Pretty much, just make it more "Real" ya know...?
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cant stop commenting :P
very much ideas :D maybe a minigame as a survivor or a day/night-cycle? or you shuould be able to put your town there or others too :D im just trying to help ;D
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and maybe a speed up button? in the middle of the game its just a bit boring :( but gets a 5/5 cuz a good beginning for an even better game :D
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ok, a zombie just spawned literally right next to a civ, ran around him, and then tried to come back, which gave him just enough time to shoot him. this makes sense how?
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Try 10000 humans, 20% guns, 90% accuracy, very fast zombies, 5 sec infection, 8 police with 100 accuracy. Zombies seem to win for a bit, but lose in the end. Going to try with 10% guns.
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Whoops, sorry, that's 4 civies and 2 policemen....but we lost the 4 civies, so now it's just 2 policemen and 6953 zombies....I think they'll make it, if the policemen find the zombies, or vice versa.
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Max Zombies/Civies/Policemen, 100% accuracy for police, 30% for civies, 20% of civies have guns, zombies come from East, Normal Speed, Infection time: 5 seconds.....currently the human population is 4 (2 civies, 2 policemen), and the zombie population is 7024. Now we'll see if the humans manage to kill all the zombies....I'll update it if they do.
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Simulation wise, there's a few aspects that seem unrealistic: cops have unlimited ammo, cops need to pause and re-aim to shoot, no army/medical/firemen presence, no plan of defense/barricades, illogical movement of humans, no strategical positions shown (building levels/terrain heights), no moving objects other than zombies/humans. 2/5 score for not delivering much of a game.
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I really hate it when 20 zombies come at a cop one at a time, they really need to be able to operate as a pack, and come from all directions at once or something
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The zombies need some basic intelligence, like pack hunting (as seen in 28 Days Later), searching for victims ( if there arent any humans around they just walk around instead of trying to find any more) and maybe after a certain amount of time they starve.
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the game is fun very fun game i like how they sim how the zombies kill you or you die and when the fat people run inside to eat a sanvich is funny lol
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Suggestion: Humans show as green on the map, you can have more than 8 police, and the people (once they spot zombies) can run to buildings + barricade them.
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Zombie simulator pwns...
I play a kool game, it's called Futurerp, here's the link: http://www.futurerp.net/pages/link.php?id=24548
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The only reason that the zombies get anywhere in here is that the sim civilians are too retarded to run from a moaning zombie. Since they're happy to walk up to Zack and give him a big hug, that pretty much negates the classic zombie disadvantage of bad foot speed, neh? Not very 'simulation' ish.
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make it so if you click on someone, a policeman you can control them with WASD and shoot to click (if they have a gun) or click to claw (if zombie) still 5/5 for best game eva
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So many possibilities, in the next one i would like to see more world cities in the next one, as well as armed forces
still brilliant though
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sorry about the double post but i was saying the people need some level of intelegence like the armed people group together in a building or the people run away not towards the zombies
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there was a person writing HELP on a board and held it up, i tried, but i couldn't help... the zombies are just too fast :'(. i reloaded, but couldn't find him again :P
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in the north eastern corner of map is a big mall where the humans raped my zombies. they only ones left. You would think they would run out of ammo...
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if you let them start from the west they come from the graveyards if you make em start from the east they come from the sport stadiums
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Pretty nice, what I suggest most is to give at least vague control, to be able to organize a militia of sorts, such as you can tell them where to go but if they're losing the battle they'll break ranks and run.