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Comments for Solarmax 2

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stevenszu

Jun. 11, 2014

Under rating threshold (show) Lv 36 boss :D hard mode xD always in battle -_- I play 2 hour fighting that black monster -_- never win the battle when I send my army to their central

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(1)

Christopholis

Jun. 11, 2014

Under rating threshold (show) It's too much about sending all units to one place.

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(0)

ultimo7

Jun. 11, 2014

Under rating threshold (show) if you double click on a level it freezes

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(1)

Dragon565

Jun. 11, 2014

Under rating threshold (show) My god, it's finally here.

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(0)

spamsidian

Jun. 11, 2014

Under rating threshold (show) i love these kinds of games, very cool. can rest assured it will be greenlighted

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(0)

zephyr2024

Jun. 11, 2014

Under rating threshold (show) Ok so far this game is nice, but something is missing... Upgrades! When you reach level 30 and above the black opponent appears and the only thing you need is to move fast or else you are out. Hope the next update will have an upgrades.

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(3)

mikeliterate

Jun. 11, 2014

Under rating threshold (show) why cant you only send some of the ships from your planet? This way you and the enemy keep sending massive fleets between planets and the AI keeps running away from battles so you never really fight

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(-2)

rhydertrask

Jun. 11, 2014

Under rating threshold (show) This is a fantastic game with wonderful music and a smooth interface. The playability is great as well with multiple difficulties to choose from to challenge yourself. 5/5

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(-1)

Toble007

Jun. 11, 2014

Under rating threshold (show) Amazing game, just took over the atom structure on level 36. Amazing ending 5 stars to a great game as always

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(0)

BruskeDragon

Jun. 11, 2014

Under rating threshold (show) of all the levels level 14 i cant beat while its on hard, they somehow seem to grow faster than i can even though i complete planets first

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(0)

nothingmattered

Jun. 11, 2014

Under rating threshold (show) will try it on android totally unplayable on my pc --

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(0)

ericbomb988878

Jun. 11, 2014

Under rating threshold (show) Black - when amazingly designed AI and level design isn't enough to make the player rage. Seriously though amazing AI. Great game 5/5 from me.

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(0)

DCarrier

Jun. 11, 2014

Under rating threshold (show) How come you can't finish level 32 without activating the portal, even if you kill all of your opponents?

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(0)

JCBourgault

Jun. 11, 2014

Under rating threshold (show) I started with a 2/5, now with those tweaks, it's an easy 5/5. I love it. I'd still appeciate to be able to control the ships between planets, but that's an extra at that point.

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(0)

nightfury2986

Jun. 11, 2014

Under rating threshold (show) mission 23: if you jump onto the enemy's starting point, you could just annihilate each other, both at 0/0 population

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(0)

uglymcstick

Jun. 11, 2014

Under rating threshold (show) I hate the 0.5 second delay between commanding your ships to go somewhere and them actually going anywhere. I know this is on purpose, but input lag is always a horrible thing, whether or not it was intentional.

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(1)

Pizdel

Jun. 11, 2014

Under rating threshold (show) Also, the difficulty is far too easy. Make an extra hard mode or something.

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(1)

Pizdel

Jun. 11, 2014

Under rating threshold (show) Ok, just finished it. A very good game but it lacks something that the first game had, a story. Solarmax 1 story was about humans colonizing the moon, then Mars, a civil war, asteroid belt, discovering the first wormwhole, awakening the big motherships and finally defending the Earth in a big battle. Solarmax 2 story is about skirmish battle 1, skirmish battle 2, random battle 3, black things 1, more black things 2, black things 3, big white stuff. My humble advice is that you please bring the story back from the first game. All you have to do is add names to levels, like in the first game.

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(7)

DV5000

Jun. 11, 2014

Under rating threshold (show) The game keeps freezing for me, it seems to occur when I send troops and change the percentage at the same time.

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(0)

abyssoft

Jun. 11, 2014

Under rating threshold (show) The revisions have greatly improved the game, while still short of the original, this is at least now worthy of 3/5 and I'm feeling genereous today so uping to a 4/5

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(0)

muslim0and0proud

Jun. 11, 2014

Under rating threshold (show) finally the second one ... too happy for getting it , still loading

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(0)

shemkel

Jun. 11, 2014

Under rating threshold (show) I am very, very dissapointed. I loved Solarmax 1 and this is... well... it's a phone game, nothing more :(

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(0)

Spadkins

Jun. 11, 2014

Under rating threshold (show) Gotta say, I'm a little disappointed that the previously beautiful battleships are just tiny little LEDs now....

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(2)

SpaceMoscow

Jun. 11, 2014

Under rating threshold (show) great game,but need upgrade system.There is a few of this type games on kong already.Nothing new but i enojy it.Solid 4/5 stars.Thanks

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(-2)

Pizdel

Jun. 11, 2014

Under rating threshold (show) Just want to say that I waited for years for a sequel and that I finished the first game more than 100 times.

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(-1)

navysealltblue

Jun. 11, 2014

Under rating threshold (show) Well, I have to give this developer a lot of credit. As previously mentioned, this is one of my favorite game genres. I found it very hard to play. The developer spent a good deal of effort polishing the game to make the mechanics flow much easier. For that, I must give him a lot of credit. The game is still on the difficult side due to the extreme advantage given to marginally larger forces. Overally, I find the game enjoyable, but difficult. I'm especially impressed by the developer's decision to reach out to me to ask me to try him game out again now that changes have been made.

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(2)

WolfWintertail

Jun. 11, 2014

Under rating threshold (show) stay and fight,cowards!

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(1)

Vielus

Jun. 11, 2014

Under rating threshold (show) The level design is good and the AI is actually really aggressive and smart, but I can't rate more than a 3/5 because of the slider. The slider is just not a good way to select how many units to send. Having to remember to mouse down to the bottom of the screen is distracting, not to mention the time you waste making sure you actually got the slider in the place you wanted it. Games like nano war, tentacle war, and phage wars (wow a lot of 'war' titles) as well as the original solarmax all had better systems.

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(0)

steven1066

Jun. 11, 2014

Under rating threshold (show) wow I fight with the black AI at just normal mode and I win in 1 hour it is soo hard fight it

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(0)

steven1066

Jun. 11, 2014

Under rating threshold (show) :D yay finally get solarmax2

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(0)

nicotuason

Jun. 10, 2014

Under rating threshold (show) Hi guys, thank you all for the feedback and for playing the game! I spent a lot of time on this game and I want it to be the best experience possible, so I'm working on a new version which will address the AI issues. The reason the AI is so difficult now is because I designed it to be extremely aggressive. It will fight for it's life and never give up. It will leave losing battles and attack your vulnerable planets. but I promise, the AI doesn't cheat - it has exactly the same moves and resources that are available to you. I wanted to give the impression that they were an intelligent race fighting for survival. However, I understand that this is making the game frustrating. I am working on adding difficulty settings so you can choose the best way to play. I will upload the new version soon!

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(1815)

JCBourgault

Jun. 10, 2014

Under rating threshold (show) We HAVE to be able to redirect our ships while they're flying, because it's impossible to follow the AI, plus it's really frustrating when opposing ships collide each other and then continue their way without any combat between them whatsoever. 2/5

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(-2)

abyssoft

Jun. 10, 2014

Under rating threshold (show)

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abyssoft

Jun. 09, 2014

Under rating threshold (show)

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(-3)

q00u

Jun. 09, 2014

Under rating threshold (show) It seems like the AI generates units faster than you do. So instead of having tough AI, we face cheating AI. Add to that the fact that the AI can send every generated unit to the front lines automatically, while we have to click and drag every time, plus the DELAY when moving troops, plus the fact that outnumbered troops are annihilated really quickly, plus the fiddly controls... Solarmax 1 is excellent. This is awful in comparison.

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(5)

Chubawuba

Jun. 09, 2014

Under rating threshold (show) There needs to be a way to select all planets at once. It's a little frustrating to drag your mouse all over the screen to collect them and then send them to the planet, when the AI is able to do it one the fly.

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(5)

cezarasc

Jun. 09, 2014

Under rating threshold (show) Sorry, but I prefer the solarmax 1

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(2)

Chubawuba

Jun. 09, 2014

Under rating threshold (show) Ok, the new features help. But I fell like there's something I'm missing. Later levels I still seem to get slaughtered because the AI is able to steal your planets, which cripples your production capabilities, and then they just destroy you. I had a fleet of 200 ships, against 50, and still lost because they kept fleeing immediately and stealing my planets. I couldn't figure out what I was doing wrong though.

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(2)

FenixNova

Jun. 09, 2014

Under rating threshold (show) I played the first Solarmax game and I loved it for the most part so I was pretty excited to play this one, that excitement was quickly replaced with a sense of disappointment and annoyance. You could probably remove the strategy tag from this game because there is very little of it, the AI pretty much always sends 100% of their ships from their planets and they run at the first sign of a bigger fleet heading their way so it becomes a matter of chasing the enemy down which is a test of your reaction speed half the time with the somewhat clunky controlls rather than your strategic skills. I can see how this game would be a ton better with a touchscreen. When a game is only difficult because of annoying reasons the game itself just becomes annoying to play. It has potential but as is I can't say I enjoy playing this game at all, I would rather play the original. If I could I would give this a 2.5/5 but since I can't I'm more inclined to give it a 2/5 than a 3/5.

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(-1)

OPK7777

Jun. 09, 2014

Under rating threshold (show) I prefer the solarmax 1's IA

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(1)

Muflak

Jun. 08, 2014

Under rating threshold (show) wow, a developer who actually really cares about the gamers! thanks for adding the most wanted features so fast. two thumbs up, the game is so much better now.

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(1103)

jcourt

Jun. 08, 2014

Under rating threshold (show) One thing I forgot to say earlier: The slider is a good way to control your fleet better than most games let you, but (at least) for me it just isn't usable. It would be nice if you could change the default from 100% to whatever you wanted it to be.

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(0)

jcourt

Jun. 08, 2014

Under rating threshold (show) When I saw that there was a solarmax 2 I clicked on it immediately, but this is a huge disappointment. There are 3 main problems: the first is that I can't win if I only send 100% of my fleet at a time. 2. If I use the slider by the time I get it how I want the enemy has captured all the neutral planets(or at least built up so large of a fleet that I can't win. 3. I can't attack with multiple planets. This just doesn't feel or look like the original, which is one of the best games I have ever played.

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(0)

navysealltblue

Jun. 08, 2014

Under rating threshold (show)

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(-3)

Chubawuba

Jun. 08, 2014

Under rating threshold (show) Also, the lack of the ability to select multiple planets REALLy sucks. I have to click on each one, yet they can send ships continuously from all planets? This is a HUGE step down from the first one.

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(1)

Developer response from nicotuason

Sorry about that, I've returned the ability to select multiple planets. You can also use the slider on the bottom or number keys 1 - 0 to split your forces. Please try the game again with these changes and let me know your feedback.

Chubawuba

Jun. 08, 2014

Under rating threshold (show) Yeah, the AI just runs away all the time, steals planets, and then slowly whittles me down even though my fleet is like 4 times their size, all because I can't maintain planets because my planets aren't building fleet ships to augment said fleet that's getting whittled down, and I can't leave ships behind (that I can tell yet). Needs work, the first one was epic.

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(-1)

Chubawuba

Jun. 08, 2014

Under rating threshold (show) I have spent 5 minutes trying to kill the enemy on a level, but they just run away every time. That's kind of an annoying thing, and int he process (because I can't send half my fleet yet), I just lose planets the whole time because they can whittle me down with their 30 ship fleet, while my 120 ship fleet is too busy chasing them.

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(-1)

Chubawuba

Jun. 08, 2014

Under rating threshold (show)

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(-5)

madmanx261

Jun. 08, 2014

Under rating threshold (show) nice game. but i think it needs some fine tuning: the slider is a nice option and I think it would be better if you could also control it with the keyboard (for example with A and D keys)

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(1064)

Developer response from nicotuason

Done! Also you can use number keys 1 - 0 to set the move percentage

AussieWarlord

Jun. 08, 2014

Under rating threshold (show) The game lost its ability to send ships from multiple planets, lost the ability for dynamic movements, lost the great sense of command. You really need to go back to the original, and work out what made it a decent game, because you're missing it here.

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(46)

Developer response from nicotuason

Thank you for the feedback! I've returned the ability to select multiple planets, along with some keyboard shortcuts.

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