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Not enjoying the game at all. The progress moves at a snails pace. Maybe I'm doing something wrong, have had the game up most of the day with boosts active, reset a few times and am stuck around stage 200. Having a 5x HP and damage booster in game seems like a red flag. That major of a boost for a handful of gems would hint that you're meant to have it up at all times. 2/5
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First impression: Not impressed. 1 hour into play: Opinion unchanged. Interesting concepts, but that's about it. Idle games are supposed to get better as you go, but this one seems to be doing the opposite... Not sticking around to see if things improve though. 2/5 Best of luck to the dev(s). PS Those prices... -.-
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Is it possible to make it so if you right click the modifier applier it can go back one? So like if it's x1 and you left click it goes to x10, if you right click it goes back to x1.
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Totally unbanced. cant pass lvl 150 - did 6-7 revives, now i can get only 1 rank from revive, still cant pass lvl 150. This is crap, if u dont get progress with each revive, no point in playing such idle game - there are alot of them with much better balance
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How does ranking up and levelig up work?, it fells like both add to the base so the ranking doesn't have such a big effect.
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I found this game to be pay to win, to many things can be solved if you pay, but playing cant give you this benefit, fix it or ill leave it with 1 star.
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What this game really needs is a targeting/priority system... early in the game I can understand just letting them spread out damage, but later on I wish I could have them down an opponent one at a time to reduce their numbers/damage on my team
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Well, this game is SLOW! I really like idle games and everyday i try to find a new one... Today, this game has appeared to me and man... The "first" thing that i see is "2x speed for X amount of Premium currency"...
PTW game? I dont know... Played like 2 hours.. The reset of this game is pretty bad, there's no reason to reset to fast, and when you push to lvl 125, oh boy, INSTA kill on first wave! At least inform or make a "pop up" saying that is difficult when you unlock this!
Reading the comments i see a lovely fan base that are trying to help the devs to not let this game be another mediocre PTW idle game...
But it seems that the Devs response is always kinda offensive...
Well, to another game i guess!
Fox!
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the game after stage 1000 death portal: 10-20min progress, 6h waiting or using much much more gems than you can earn ingame, sadly 1/5 is the lowest rating
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Can we have an option to confirm if we want to spend gems? I understand that maybe it doesn't happen very often but 1 missclick can cost you big time sometimes. Maybe it could be like an "enable/disable" button in the settings menu and so everyone can choose to use it or not
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You can enter the dungeon WAY before you have the chance of even damaging any of the opponents. Level warning or something before it lets you spend the coin?
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The level 125 dungeon seems to be incredibly over-tuned. After multiple resets and progressing to Level 165 I can still barely beat the first wave of the dungeon and stand no chance against the second.
Also, every boss seems to just be immune to nine tenths of attacks. Seems a little bit much.
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Targeting needs to be adjusted. When I cast 5 spells at the same time I don't want 4 of them to hit an already-dead target .-.
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I like the game. My only gripe is with the immune system. Being immune to everything but one source is too much. Make them resistant 50-75%, but not immune. Hopefully, the dev will listen to his players.
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after defeat you should consider returning heroes to the first level after boss (level xx1). It would speed gaining money for upgrades.
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physical immune bosses and minions and only 2 casters, you hit a huge wall... basically don't make them immune, make them 90% resistant. Should make it much more acceptable early game.
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Miserable micromanaging needed to progress, but wait! Spend all your money and we'll do it for you after you run out of the tiny amount of premium currency you get.
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A good game but there are 2 glaring errors that need fixing:
1) Immune mobs.
2) The ability to replay levels to farm gold.
At the moment, farming gold needs to be carefully masterminded to make sure the level you lose on is one that's over quickly. I'm currently stuck on two levels with no way to progress or go back except resetting (which takes 3 hours). The first level is over quickly but the second level has an immune mob that deals almost no damage. I can't kill him but it takes him 15 minutes to kill my party. Can't upgrade damage (though my damage dealer is the highest levelled) because I can't farm gold... Needs a way round this otherwise there's no point in idling.
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Also, +1: The assassin is just a waste of a spot. By being in the front row, and getting hit early, he can't actually do anything. Even when he starts with full rage, he's often dead before the animation finishes. I can't wait to get rid of him for (I hope) a second tank.
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I really wish that when you died on, say, level 59, you started back on level 51 instead of 58. It'd be much better to watch running through the earlier stages over and over than to just sit against a wall trying to get money.
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not sure why you thought making enemies physical immune when you only gave use three physical fighters and two mages, i think you should have waited to introduce physical immune until we get more heroes.
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You can get stuck on levels not gaining any gold or progress, major flaw until its fixed.
When failed go back few stages or able to choose stage would fix it.
Game slows down when tabbed out but boost stuff will wil not.