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Great game! I really like the complexity that requires more thought than the average idle game. And it keeps evolving!
I'm not a big fan of having to "reset to progress" (especially in a game like this that goes fairly slow), but I understand that it is pretty much the norm. Great game! 5/5.
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@MCSanctuary look at the materials used to build a Ziggurat on the wiki, you need to craft a megalith before it will show up as a build option.
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How do I construct Ziggurats? The wiki says the only preq. is Construction but I got that a long time ago. I still only have unicorn pastures available.
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Hi I would like to suggest two things. First an online function. Instead of producing save the time so when we get back online we could use a function like "fast forward". The save ration could be something like 2:1
2) Make buttons and text smaller to make the window smaller. Because now there's a lot of free space in each tab.
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Happiness: Base: 100%, Buildings: +0%, Population: -40%; End Result: 89%. I'm a bit lost with this math. Why aren't the resources shown there?
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Amazing, Fantastic, pretty darn near perfect! Thank you Dev. for quick, helpful responses to issues, and thank you as well for such a deep idler.
5/5
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I learned from the chat that researching catnip processing actually doesn't do anything until you have researched construction, then built your first workshop and then finally using the research to get an upgrade in the workshop that will then do the advertised effect. Needless to say, I think the description on the research item could be better. And perhaps catnip processing should require construction?
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I researched Catnip Processing but I thought it made the manual catnip to wood conversion cheaper, but I see no difference (still 100 catnip for 1 wood). Is it a dud, bug or am I just too stupid to notice what it does?
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why does this idle, over many others, leave me with no sense of intrigue or wonder as to whats going to happen further along the line. I think its because theres way too much that I have to micromanage. It gets a bit tedius. After giving this game about 2 weeks i think its time to say bye.
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God damn man. Make the Game Screen smaller, I dont want to scroll up and down and around every2 secs to get something done.
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it makes some sense that if kitties die, they lose their levels, but at least make it cost only exp. wasted so much gold :(
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There should be a new button color for things you can't build directly, but have the raw materials for. (ie. need one more gear while you have 15 steel)
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I like how the devs take the time to downvote when you point out obvious bugs and mechanical failures that are generalized in the wiki.
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Found a minor bug. The culture limit can't be seen in the biuldings. I have a maximum at 1120, yet the temple needs 3600, but it don't show it need more storing capacity.
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I would like to see someone go over this again. There are buildings that don't work right, amphitheater either not updating the effects right or doing the opposite of what it says. Is the trading post bonus supposed to be just once or is it supposed to stack cumulatively like everything else? I'm not sure if these are intentional, but it would be nice to have the rules be constant rather than having a few that either do the opposite or work properly but display wrong.
This is no Trimps to be sure, but has potential.
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This might be a dumb question, but why do some buildings say they provide +0.01 of a resource (i.e. Unicorn Pasture), but provide considerably less (i.e. also Smelter and Gold Coins). Someone please tell me the really easy thing I'm missing.
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YAY they produce 50 percent more catnip in summer oh wait -75 percent in winter ok then its... autumn WELP THIS IS GONNA BE A AD WINTER
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is it better to play this game here on kong or on the main website. I noticed that the website version is a lot newer and i assume that is due to restrictions uploading onto kong. Any eta on when this version will be updated to match?
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+apotsepko Probably b
ecause the modifiers apply in the order shown, and the +% is before the -%. Example: +20% of 100 is 120, then -20% of 120 is 96 catnip!
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Many upgrades do nothing. I get that things are different from the description because you balance things and don't update the descriptions (which you should make automatic by inserting the values from the constants into the descriptions, this is not hard to do), but when I get an upgrade (Advanced Automation, Alloy Armour) and get _nothing_, I get a bit pissed off.
"Many upgrades do nothing." --
Quite contrary, every upgrade has a specific and very significant effect.
Advanced Automation makes SW work twice a year instead of once per year. (This is mentioned in the upgrade description.) Alloy Armour increase hunt effectiveness by 50% (This is mentioned in the upgrade description).
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Those cats must be high as duck. The only thing they know what to eat is catnip, THEY DIE IF THE DON'T EAT CATNIP!!! And it's depressing when they do. Just imagine dozens of dead kitten bodies on the ground around a fire while other kittens are eating PILES of cat nip.
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For a game that has so many good fail-safes to offline progress, it's kind of disappointing to see that it doesn't progress at all unless running and doesn't progress properly when tabbed out by default. It's the one thing I dislike about the game, and the only thing stopping it from becoming my favourite idle game