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The scroll bars work fine, but since my screen is much smaller than the canvas size I can't see the bottom of the game. So even though there are scroll bars when the list is too long I can't see the bottom the screen. It would be cool if the game recognized that my visible area is less than the default and made it so I could scroll the list more than the default. As it is if I scroll my window so that I can just barely see happiness at the top then steel is the lowest craftable resource I can see on the main window. On the workshop screen the lowest craftable I can see is parchment. Anything below those two and I have to scroll my window and scroll the game.
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This is a nice game with good complexity. Too bad a lot of developers assume everyone has huge displays. On my laptop that means a lot of scrolling around. A quick check for display size would let you place the scroll bars more strategically for everyone. You already have the code for adding and use scroll bars, it would be cool if it was adaptive. My vertical res is 768 but some of that is taken up with browser stuff. Especially with idle type games I'm not going to switch back and forth between full screen for 5 seconds of clicking and 15 minutes of waiting. Great game otherwise.
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55th of Winter Year 18 The Balls of Yarn taught me about mining today. I wonder how they know about what happens underground.
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For the "Catnip Advisory" Thing I beleive it's telling you if you would hit 0 catnip if at THIS moment it became winter, as soon as the advisory goes away you will survive the winter without having to move your cat's jobs around.
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Is this a glitch? When i buy something with catnip the food advisory suddenly says that my catnip suply is too low even though my catnip is gaining at +26
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100 days a season = 400 days a year?
kitten forest of catnip gets 1 star in the "astronomical"? sky.
it's astrology, doesn't take a rocket scientist.
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25th day of Spring Year 16 I added a barn this past year. Also Balls of Yarn decided at the last minute that they wanted me to learn something.
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@n8rtw: you need gold to level up your kittens; the level up option doesn't seem to show up until you've got everything you need for the new level.
There's a lot of info on the wiki - the link is to the Instructions box on Kong or you can find it by searching "kitten wiki" through your favorite search provider online.
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sooo is there a way to rank up the kittens like... specialties? like i have a scientist rank0 with some like 2k exp... there needs to be like a tutorial for this game lol
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I also would like to know what my hunters can bring back, the min and max of that amount and the chance they bring it.
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Having plenty of fun with this; coming up on my second reset. One thing I've noticed; Chapels seem fairly useless. Culture isn't used for enough stuff to really need more generation, and while the faith generation is nice, I find the faith cap more problematic than the faith generation rate. To fix this: the Chapel tooltip says "May be improved with religious upgrades". Perhaps add an upgrade to let Chapels add to Faith capacity? Also, there should be more things that consume Culture. Festivals are a neat idea, there should be more things along those lines. Perhaps a 'Feast', which consumes Catnip, Spice, Catpower, and Culture for a similar temporary buff?
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I almost want to say that the IDLE tag should be removed from this game. Your primary food production goes through a swing of +75% to - 90% rate and that's not including happiness which continually plummets while your away. I haven't been able to walk away from this game for more than 45 minutes without coming back to a load of dead kittens ...
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what I also would like to know is diminishing returns like the first pasture giving (-0.5) and I would like how many discount the ones after that one give like pastry 43 (-0.21) as a example
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Am I the only one bothered with how kittens gains individual skills, but when you get a certain amount of kittens, it becomes impossible to manage, one of the reasons being the player can't see all the kittens needed to be seen?
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It would be nice if I were able to see what kind of multiplier buildings give (Like academy sience bonus +180%) this also should count for production (Like farmer give 5 catnip a second +245% = 17.25 catnip a second) This would really help me out deciding which buildings are more important
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69th day of Summer Year 14 With how often he hunts I think this will be the last time I wright about him going out hunting.
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34th day of Spring Year 14 Apparently I use cat power to send him out hunting. So now I have furs that I have no idea how to use.
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ugh, took me weeks to figure this out... only your *active leader* apparently gives you production bonuses. upgrading other cats is useless. this explains all the random income changes i've been seeing...
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there is a problem i have noticed: if you have many cats you do not see every cat to upgrade it which i belive is a problem because we can't make full use of them then. There should be a seperate window for upgrading it and where you can sort your cats by their level