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OP, the xp bar looks unprofessional. You made a picture's scale correspond to the percentage of a level... That's not the right way to do it. You need to add a second layer on top, and set the layer to 'mask' mode. Then only the part that's not part of mask mode will display; so scale the mask to negative proportions to xp. It will look much better. Now it looks like an expanding picture instead of an xp bar.
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one thing you can do as far as beta testing, when you upload, label it as a beta, that way everyone expects things to be very buggy, and you will be able to receive some kinder feedback on bugs and improvements. You have a great base going here, so keep your head up and keep on trucking... don't take criticism too hard, and don't get upset or brought down over mistakes or problems you are having a hard time solving.. it's all a process.. just take your time, and don't rush.. people may yell and demand things.. let them... in the end.. they will appreciate the fact that you took your time to ensure quality over speed and more bugs... if they don't.. well that is their problem not yours. keep on doing what you do.. your doing just fine. thank you for the game!
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The game is poorly balanced. Being active means basically nothing late game. Can't idle it in a tab. No indication whatsoever whether or not I bought the "buy once" upgrades. Dev seems to avoid answering uncomfortable comments, such as the tab issue. I'm disappointed as I really enjoy idle games most of the time.
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i dont see any change since the last patch. Still no cap for buying maxed out stuff and dont see any "bought" symbols
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If the bonuses didn't just stack additively, that would be great. In other words, +50% power would add 50% of the current power like in IE 1, not 50% of base power. Same goes for money/XP boosts. And allow us to change the color scheme, or base it to reflect the location reached, or unlock new ones with new locations to better show progress and improvement. Paper gray looks more prehistoric than futuristic. Also, the capped auto speed making the bought clicks worth 2/3 of income and power being the only effective upgrade later on are just more reasons I actually liked the first one more.
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.....lost my complete progress because i thought this would have an auto-save functon like every other idle game has :/
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The Levelingprocess is taking the longest, has the most of an idle game but gets ridiculous. At the stage of around level 105+ all you do is to wait for 20k diamonds to buy clicks and you have more bought clicks then manual+autoclicks and those autoclicks get more and more useless as the prices raise for a little something of a few little % that do not even mirror the buyingcosts at any point.
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Bought clicks are no hugely more powerful compared to manual clicks. I like the game, but can't you test it properly before publishing it?
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If you right click annd press "Rewind" many times, it will fast forward your game and the seconds will count much faster
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Save game doesn't appear to work. When my flash crashed, I was forced to start over after several hours of advancement, despite saving often.
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Hey Blooroth, will the auto-click cap be updated later? :)
Other than that great game so far, nice to see you being active.
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Why capping gems and autoclicks? How are we supposed to reach level 500 (without cheating like few guys from high scores did)?
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When I get to the mountain location all money and EXP boosts are ignored. I am getting 2-3 each time when I have 2.44 power and 285% of each boost.
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@Sinnergy but then you could cheat yourself gems, caus you buy 100000 clicks for 20000 gems, at 100% gem finding chance ....
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ok, my save gone, im back to lv 46 from 86, i've take 8h+ for this game for nothing. and u said u add auto-save but it doesnt work... im quit
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bug to the game the upgrade prices and stuff doesnt change when i go from different upgrade to upgrade eventhough the price isnt supposed to be the same its the same on all of them.
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Please do NOT add the "gem chance" to bought clicks - that would mean (at100% chance) you would get 10.000 gems from paying 2.150 gems (or 100k from 20k gems etc)
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"Bought-Clicks" do not currently factor in the "Gem Chance" upgrade as they are used, so purchasing clicks does not yield any gems even if the "Gem Chance" upgrade is maxed. That is an issue that should be either addressed or changed in-game.
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Oh also vibrating numbers is very annoying. If you could work out the spacing so that they dont vibrate back and forth. AdVenture Capitalist also had this issue and I think they did a fine job fixing it
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For a better Quest II balance, invest early and often in EXP boosts. You'll wait a lot less. Even a 5 level reduction would save a lot of time.
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I don't even know where to start...if it looked like more of a joke like Statbuilder or Snail, I would not mind waiting because Im curious. But this is too lame! Sure it starts okay and fun, but after going trough the cave, underwater and on the island....there is nothing to keep you around! Thank god for auto clicker.