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There should be an export/import save feature. Especially with a game that saves to local storage. Just that additional backup that people with this type of game like
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What's the point of upping the manual gems rate once you max out gem mine? It costs so much more to get the gems upgraded than gem mine, and by that time, I'm already getting like a thousand gems a second...
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The only issue I have with this game is it's not a truly "idle" game. When you leave,it seems like everything stops until you log back in, when it should still keep going, like in Adventure Capitalist or Idle Mine. Other than that, it's been fun and interesting to play.
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The Time Machine Location has the same text bug as the previous level. It says for Quest 2, "Get 260th level [213/250])" Which has a )..
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This game would be way less tedious if the stats went as follows: upgrade * gem shop * Achievements * talents and not upgrade + gemshop + achievements + talents. I really dont know why you're not doing it that way.
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Would love to see, more Ultimate upgrades, 1m bought clicks, how much clicks I have to spend on upgrades, and final but not least change numbers for stats(millions billions etc.)
Great work so far.
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Fantastic game, I love it! Although there could be even more things to do with that. One of my personal idea was to increase leveling up even more by giving this game a few new ideas. For example: I've got already 150lvl, and there's nothing more to do with talents. My thought is to grow up the Talent tree, so players could use them - more and more boosts. And there is my best idea, which is to make some kind of Exp Dungeon and Gold Dungeon. What would it look like: After, for example 5000 clicks (Only Manual and Auto-Clicks, never bought) you get some percentage of exp to your level. Its up to you. Same with gold: just set like 10Trillions of cash etc. (scalling with level, no matter if its monster's level or the one you have). I'd also love to propose you to make Dungeon available from about 100lvl, so players will be motivated (even obligated) to get this level ASAP, together with playing this game more. Feel free to comment.
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Location 20 :
get to level 210 (168/200) (yes, it's really written 210 and 200, go figure)
Buy 50000 Instaclicks
Haaaahahah, just, wow.
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Sadly , the game is now boring....unless I stay on this page for hours , to get 1 or 2 levels , at lvl 150+ , it's now pointless. The last "faster leveling" update brought some interesting level speed , for once you can't upgrade it , the game is really not fun anymore. On this , sadly , i must say good bye
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I love how one of the quests for space is to have played for four hours. I just passed 24 hours, but I still have six levels to go before finishing the other quest.
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just noted there is a glitch with my bought clicks in my stats. after buying clicks i have to exit the game and come back to see the actual number of bought clicks
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After playing for days, I finally hit level 118. I can't believe that there is an achievement for reaching level 500. For as long as it takes now, I don't see this keeping my interest for the several more weeks it would take to get there.
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at the stage I'm at it will take DAYS to reach the required level to progress to the next stage. This takes too long, the cap for autoclick should be raised.
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Those level barriers later in the game are clear forced longevity. Even in an Idle game it's not really looked at positively, at least not in my opinion. The rest of the game is very interesting though, but it needs a better way to lengthen the game. I can see how you would refrain from a restart mechanic since it's been done a lot, but using this slow level grinding as gates has never been nor will ever be a good thing. 3/5 and I'm hoping this major hindrance is replaced by something more engaging.
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i have issdues with save it keeps resetting my fcking game ive been to level 100+ 4 times now and this is my 5th time i never had issues with games on kong and saves so fix this shi*t
bi*tch
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Forceline its my first day in the game and I go in location 17,that in theory its for level 130-150,but you have get reason,achieving xp and money is so slow.
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locations 15 and up need higher exp gains. I'm almost on day 6 of game play and my guy isn't even level 200 yet, if I were to go by the achievements I would think I'd be level 500 on day 7. I'm almost on day 6 and not even level 200 does that mean I'll have to play for another 10 days just to get the level 500 achievement?
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Please add number formatting so that instead of trying to read "100000000" in the upgrades/gems it reads "100,000,000" (example only)
Also to echo what someone else said some way to see available bought clicks when using the click eater
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The level quests are broken, my quest is "Get 190th level" the progress is "152/170" and it says it's complete. I'm gonna stick where I am till it's fixed though, I've already gone ahead past the "Get 170th level" requirement, I suspect I could skip all the way if I continued.
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It would be nice to see how much bought cliks we have left to use (concerning the click-eater upgrade).
But great game ^^
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Remove the caps on Auto-clicks and Gem mines. The game still stops at level 145. The 2.6 update game three extra levels and stuck again...
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well the game is ok and the story, but level up quest get this one a lite boring, my mean is if you make a game who not one can finish that not make a good game
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Click eater sped things up so much better. game still pretty ugly and the prices extremely unbalanced but still addicting so 3/5
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One thing to add would be a counter telling the player how many clicks the ultimate click bonus button has used, maybe in the stats section right under the clicks bought counter. Would help the player keep track of how many more clicks they need to buy before they can get another upgrade without clicking on the button randomly.
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Got to max level of the ultimate upgrade and it says I am only getting a 2X bonus. And the game glitched on my level and let me skip areas 18 and 19 without meeting the level requirement.
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Isn't an idle game supposed to run when we are idle from it, not stop if we scroll down or open a new tab. This game does not do that like every other idle game I have played in the past, it only works when the game is on screen and the player is not idle. Kind of messed up if you ask me.
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Dev, are you still on this? Very fun game until you reach late game and everything just takes too long and hurts the fun having
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Gem Shop Bought-Clicks cost and discounts
100 at 25
buy 100, 10 times, total cost 250
buy 100, 100 times, total cost 2500
buy 100, 1000 times, total cost 25000
1000 at 225, 10% discount from 100
1000, 10 times, total cost 2250, 10% discount from 100
1000, 100 times, total cost 22500, 10% discount from 100
10000 at 2150, 14% discount from 100, 5% discount form 1000
10000, 10 times, total cost 21500, 14% discount form 100, 5% discount form 1000
100000 at 20000, 20% discount from 100, 12% discount form 1000, 7% discount form 10000
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Another bug is that on my save, during the space depot location. The text for Quest 3 is "Buy 50000 instaclicks in total. [571055.8297431". It did not have the last bracket as well.
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2 bugs. In strange galaxy it said I completed the leveling quest at level 151 instead of 170. This allowed me to jump all the way to the space depot level, bypassing multiple areas. Another bug is that it says on the space depot level under the 2nd quest "Get 210th level [153/200]".