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i some how glitched so i could go up with out geting the levels i just needed the other quests so now im on lvl 154 and need to get to 200 to get thurther
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Could you fix the cost in "number of clicks" needed for the ULTIMATE click eater upgrade please? Every time I click 'change numbers' to put the numbers in trillions, the number of clicks needed disappears since its less than 1T. Thank you.
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Quest III: Play for 4 hours. Yeah not gonna happen. Overall terrible interface and also no option to restart with stats boni, you are stuck with the game you initially started.
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been playing this game for 2 hours and I can conclude that this is not "idle : the game" but the most accurate is "clicking mad : the game"
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"previous location" would be a nice a addition to "next location"... that way you could complete future quests, and return to previous quests as desired.
I find I'm waiting on one quest the most, which is to level up. Then, when I finally get to the next location, I have to click a lot, then wait again.
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so i just stop making progress if i switch to another tab or do anything that involves this not being the main page im using
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I see a diamond a mile underground here. It is good but needs better balancing and as every game cant hurt to add more stuff!I cant wait for Idle Empire 3
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At the space depot, and unwilling to dedicate my computer for days to finding the next location. Guess I'll get off the bus. Its a game killer that you need to be in this tab to even collect... even having the tab open isn't enough. Unfortunately, it kills the game dead.
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Minor quibble 2: EXP and Money Boost upgrades quickly price themselves out of usefulness, since their benefit builds arithmetically while their cost builds geometrically. I think what you wanted to do was not simply add linearly to a percent, but add a number of percents, which is how the Power button works. By this time in the game, Power is basically the only upgrade ever worth getting except for very occasional talent and/or ultimate-level upgrades, and even Power doesn't pace its benefit to its cost, meaning that later levels take an unacceptably long time to complete, where the player can do -nothing-, and can't even change tabs, because that freezes progress. Each of those things individually is small, but put them together and those flaws synergize to game-destroying proportions. You only need a little tuning to fix a lot of this. Great effort though, and thanks for the game!
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Minor point: you should not increase the price any more for "gem chance" after level 50->51. The benefit is low for the cost even at that price!