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@Nate How many times were u successful hacking flash games with cheat engine? And how about a game where numbers change faster than u can see them? Of course it wasn't a cheat engine =)
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Not sure but i guess your math failed on the last update. I bouth 2 times the Ultimate Bonus but i havent notice a change at all. So saddly, last update = failed for me.
If you bought it 2 times, you have x4 ultimate boost and your your auto-clicks are 4 times stronger. Np, today i will make another thing for high levels
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Please add a upgrade to multiply the gems for each click,I have 200,000
Gems and only can get a half way for 122 level.
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TinyTeddie, no-no both me and New Age been playing this game for over 1000 years (time machine rocks) that's how we've got levels this big =)
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Ahh! A change numbers button! That's a great feature for these games. So far the games really cool. Hope to see more story from you soon
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Decent concept with the locations and three quests, the base of the upgrade system seems alright. However, as has been said some times already, there are balancing issue at hand that makes this idle game a drag post level 100. Some pointers and suggestions: 1) power, due to increasing exponentially, is infinitely times better than the experience and money bonuses; you should let all three increase exponentially. 2) You should uncap auto-clicks/sec. It becomes such an important factor in idling; just 50/sec doesn't cut it. 3) Similarly for anti-idling, let gem chance increase beyond 100% and decrease the price increment (or make it go by 2% each upgrade). This way you allow players to get more than one gem per click and therefore encourage some active play. 4) The ultimate upgrade benefits idling, and seems more a fix rather than rebalancing. 5) The UI needs some work: grey out or color code buttons that are 'done' (capped, bought, achieved, etc). 3/5 for now.
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Auto save function would be nice. Also, you can get your manual clicks by simply pressing tab until you highlight the item you need to click, then hold down enter.
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Fun game only one problem though, xp to level is way too high, idling in Neptune now lv110-111 will take something like 17 million clicks... even 'buying' some won't do much and quest 3 says "Play for 4 hours" meaning it should have taken me less than 4h to get there... i'm at 18 hours played. I can't imagine getting to level 500. This dulls out the game because you pretty much feel stuck (yeah i know it's idle, but still the only thing we can do is click without any feeling of progression). If you feel xp is balanced, they you should add some useless fun thing to do as side quests or something to keep some sort of interest. my two cents, nice game anyway
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Iam Lvl 80 now and iam leaving the game. Just to boring you cant do something in lategame and the Upgrades are worthless :-/
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I am now level 117 and it is hard to get higher level,To win this game i think i need to get hundard of mouse to click,cuz this game are mouse killer
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If you let your mouse over the achievements and take the mouse out sometimes there is still a "Yes" at the "Completed?". Nice idea for the game 4/5
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Well my game didn't save, I expected something wonderfull, but I'm full of disapointment, 1/5 y din't expected this after 12 hours of playing y waited sooo long for a game that doesn't work I repeat 1/5 Keep this is up so the developer know that the game doesn't works as it should. (Sorry for my bad grammar).
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It would be nice if once you reached the 'caps' for a given upgrade, it wouldn't allow you to buy more (as opposed to wasting money on an upgrade that doesn't do anything).
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Hey dev, could you add a hidden star or something in each area that gives you like 500 clicks instantly or something like that?
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Balance is EVERYTHING in an idle game. So give him some time to do it properly. Have nothing to add from previous suggestions. Programming is solid just need to work on the visuals/game design.
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I think it's great that you listen to users... but you also need to work on putting it in the game. XP is horrible. It's brought to attention in comments and say "It was hard to balance :(" although one QA test run would probably note and fix this. Another thing is...if you acknowledge that it is poorly balanced, you should fix it.
Hey, I'm trying to balance it! :) I added new upgrade to help higher levels. It boost game speed a lot. In next update i will make something too for faster leveling. About testing... I know that firstly i should test game, I have lesson for future :)
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*finally saves up 50k gems and clicks on epic boost*
*exp bar still moves at the same agonizing speed as before*
KILL ME NOW
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V2 hero, the clicks are cheaper in bulk, you get 4 times as many clicks as gems spent with the 25 gems, but 5 time as many clicks as gems spent with the 20000 gems. That is a huge bulk discount.