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I love the controls. It makes every creation you make have a different feel to it. If you have trouble, take some time to learn how to control it better or make it simpler.
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fffffffffffffffffffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuunnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
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its a great concept, but if your going to make a game based in physics, make it well. there are a lot of bugs still. i made some sort of plane jet car thing and when it hit the ground, one of my rockets went through other pieces of wood and ended up making me only able to spin in circles...moral of the story: only release a game if it is as bug free as it gets
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how the hell do you finish levels in 1.6 seconds??? either game is really screwed or the people are the gods of no life
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k for teh medium jump level you have ot remodel the engines cause i go fastdr when im on a hill and not holding down the engine power. i think it restricts the wheel movement, you need to make it accelerate the vehicle
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I had fun with it, but I didn't feel like I had much reason to use most of the parts. One horizontal bar with downward-facing jets on each end is sufficient to get a gold on just about every level where jets are allowed. There was no advantage to building a larger and more complicated vehicle, and you didn't need to use wheels because you could just hover.
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this was a good idea for a game... IN THEORY. but then again so is Communism... the physics, just cargo bridge, are a complete & udder failure! half of the things you put on your vehicle don't even stay on. i built a "jet thingy" & in mid-flight it all fell apart... this is pathetic gameplay physics. you don't release a game that doesn't have the bugs ironed out . & another bad idea from the developers of the game is that this fail boasts it will be part of an epic (failure) instalment. which reminds me of the game too human for the 360. the controls were waaaaaaaay off in there, as is here. if your first game was as well received as a paper cut then that might be an omen
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Thanks for the comment Beat007 - Very fair comments and I agree wholeheartedly with you. The second installment has largescale plans for a much better game all around
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lots or tiny gliches that make game play difficult, fantastac idea though the second installment should include more parts for more unique designs. 5/5 for idea
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Just a quick comment to say thanks to the guys who have contacted me with an interest to becoming a beta tester for TP2 - I'll be in touch with you all shortly :)
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Seems to enjoy hemorrhaging memory more than letting me play.
Shame, it's the simplest and most fun variation of the idea you've made.
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Physics are HORRIBLE! The extreme sensitivity, especially for flying machines, makes the whole thing ridiculously difficult since there's no "snap to grid" to keep things balanced. Also, why can't I put motors/fuel on the inside of my machine AFTER I've built the frame?
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lol you can beat most of the levels with just a stick with a prop on each end with a tank in the middle (i named it proppy)
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It was a great idea,and hopefully test pilot 2 will be awesome,but it seems like there is a bit to much flying.Most levels it seems you have to have flying skills more than a good design...Just a suggestion to maybe make it a bit more of a 'who has a better design?' kind of thing.But otherwise its great.
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Unfortunatley at the moment the only way to get the map pack is via testpilotthegame.com - I'm looking at an additional free map pack for kongregate users now :)