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Unfortunatley at the moment the only way to get the map pack is via testpilotthegame.com - I'm looking at an additional free map pack for kongregate users now :)
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@XCullX - Excellent suggestion and definetly something we're going to have in Test Pilot 2 - btw if there's anyone who'd be interested in being a beta tester for TP2 then please get in touch on my profile :) Thanks for the feedback guys
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The main problem I see is that it is very hard to make a vehicle with proper balance, a very important aspect of air vehicles. Perhaps it would be possible to add a toggle-able snap to grid function?
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@ mickyman04: You expect it to be easy? Any game should have some level of reality, no matter how little, and this on has the difficulty with handling. You expect to get into a plane and be able to say, "Oh wow this is easy!" without any prior practice?
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admittedly a good idea, but poorly worked out, there are a number of things which could vastly improve the game including the ability to set engines for flying vehicles in directions other than up and down
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i like it :) got a new WR very cool, the air controls are a little too sensitive for me but other than that i like it
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@10Neon - yea good point. We originally started the game with a wheeled vehicle but decided that showing users that flight was what the game was really about first was a better way to keep a user interested :) I'll come up with a fixed version asap
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There's definitely a memory leak, possibly associated with entering/exiting levels. Using Firefox 3.5.3, memory usage almost doubles after a few stages and eventually locks up. Also, what other people have said about controls, camera, records, etc. Has potential, but held back by too much poor execution right now.
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I've seen some puzzle games unlock their levels in groups of similarly-difficult levels. Rather than linear unlocks, this game could benefit from something more like that.
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@yogsloth - most users seem to manage pressing Q to fire the left engine and W to press the right engine? Let me know if thats not working for you?
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ok, I'm done with this game. You NEED to make the map movable. I find my self making the same vehicle every level. A straight bar with a jet engine on each side.
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Oh my god this is horrible. I've been trying the very first tutorial level for several minutes. There is simply no logical control over the craft at all. I can't pass the level because I can't get this vehicle to behave in any logical fashion to get to the finish. When your first tutorial level is made nearly impossible by terrible controls, your game never should have left the dev stage.
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Was stuck n the tunnel crawl level so I went to the walkthrough. Why call it tunnel crawl if you're going to have people fly over the top....
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Great idea but seriously lacking some very important aspects:
1) Need to be able to move camera to see the track.
2) Simple edit/move parts. Its annoying as hell if I want to make a small change that I have to delete and redo those parts all over again instead of just sliding the piece.
3) A "batch" option for engines would be nice. If I want all 4 jet engines to go at once, it would be nice if I could select all 4 and give them all the same controls. Instead of 1 at a time.
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Hrrmm, says I own the new world record for the first level at 2.60s but it doesn't update? Still says someone else has it at 2.85s.
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hey guys, thanks again for the feedback - I'm working on fixing some bugs for the game and will upload a new version asap
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OH MY GOSH!!!!!!!!!!! The song that they have on the title screen is one of the ones I played last year in a harp ensemble! That automatically earns this song a 5/5 =)
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I cant customize my controls correctly. Extremely frustrating. Also, you should be able to look around at the obstacles while building. No moving camera = fail.