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boring just 100% grind, graphics aint to good, and the idea is hardly unique. it is incredible how high people will vote a game on the fact that you can upgrade things...
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Sequel/Longer version is expected due to the game being extremely short. Also; a replay option for the bosses would be nice, they could have reduced xp on death to not make advancing too easy.
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Really? Does anyone get the same problem as me? I cant jump leftwards, so I cant get past the bridge. Wtf? My keyboard is perfect...
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Amazing game, even though its quite easy... beat it with 0 magic 7 armor 6 attack 1 death(didn't know i have to destroy the orbs :O)
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@ Followed: easy kill for the final boss: destroy the 2 ground orbs, dodge the fireballs either by getting in the small spot between two fireballs or by jumping over/towards them once they are low enough. climb the mountain, destroy the last orb. it's a lot easier ontop of the mountain, so simply stay there and strike the eye whenever it comes your way. finally, jump down and destroy the eye once it's down. --- total level: 21, rank: master defender
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Very enjoyable, but easy. A little more complication and challenge would make a great sequel.
Tech Note: EXTREME memory loss in the dungeoun. Very laggy, almost froze my browser (both Firefox and IE; worse in firefox)
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Awesome! Fluid mechanics make this game a very fun one! I only wish there were some fighting moves. Also, i got all the spells but only used Magic Attack, and only about 4 times through the whole game.
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Extremely easy and fun, needs repercussions for dying, more in depth story line, and definitely a bigger map/more length of game play. Only spent about 15 minutes to beat it, then another 15 to max everything but it makes a great demo of something hopefully more extensive to come. 5/5
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Wizard locations
Rain - Village next to where you start
Get the axe past the water monster
Shield-Cut down the tree with the bird in it
Heal - Cut down 200 trees, bring the wood to the ramshackle house
Fireball- Brazier on the second level of the final area
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I come here, hoping to find a horrible game that I can provide accurate feedback for, and I'm left with a great game that I can only give a blunt good review for. Perhaps it's the style of the game that's making it so hard for me to wrap it up early and just give it a high rating, but I'll try to think about it for a second. The graphics, at first, seemed a bit off. However, once I played through it a lot, it became clear that they were supposed to look like they do. The upgrade system was alright, but it took a little while at first to stack up on strength. Map design was great, for the most part. There were a few times it took a while to find the right hallway in the castle, but it still didn't take long to find the end. Originality is always a plus in a game like this. Picking a publisher I don't hate is also a bonus. Overall, I'll stick a 4/5 on this. I hope to see something more coming from this, as it seemed pretty short to me.
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I love it 5/5 reminds me of Castle Crashers and Zelda. SEQUEL!! AND XBOX LIVE! I love the Ultimate Master of Ultimate Destiny at the end.
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This game murders my firefox. Every time I use the key on that gate and walk in that tower everything stops responding, and firefox goes into a total meltdown crash, and I have to reload ever tab I'm using. Other than that it's fun.
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My only gripe is that there isn't a new game + or anything. Like you have to grind on the last boss to get your stats all the way up :/
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the purple knight has a glitch with the fire if you pull up the spell screen when the fire shoots it will pass like actual game time
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'tis a very cute little game, with the old Zelda II combat system. Loved the little touches, easily deserves my five stars.
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Found a glitch, when you are battling the purple knight of the 3 knights, and you put the sheild special on the knight spins off screen on one side, then i kill him and the artifact is stuck off screen. :(
Happened twice in a row...
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Played this on armorgames before the bug with dying on the last boss was fixed. Really awesome game for its length although the last boss could use a difficulty nerfbat :) Dying too many times to the same little detail is annoying