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A great follow up of the previous games. Mapping keys to the various slots to reduce time spent dragging and dropping would do a lot reduce the tedium that some players are complaining about, I think.
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Could you make a free-play with all the tools? - I'd make a blue-dyed grass with a one-plunger red nose, eyes and a smiley (axed) mouth. I'd call him Grover. :D
But seriously, free play would be good.
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Nice game, the walkthrough did kinda make the badge void, still has value making the person play the game all the way through, so theres that..
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Gets repetitive in some levels... the point of plants is kinda pointless since it's not being used with paint, and those two are the same thing, just different visuals..
hardest was 28, didn't think it was worth hurting ma brain over and used walkthrough from there on for the badge :O
You can remove like 5~10 levels repetitive to improve gameplay, and to prevent getting boring.
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Just gotta think about level 30 as 2 halfs, really. the 1/2 ball of light red is easily achieveable with the helmet... so just gotta focus on the other half, 30 wasn't a challenge at all imho.
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a decent enough game. kept me entertained, kept me thinking. i find this game easy IF instead of just thinking when you first see the problem, you start playing with what things make what pattern while thinking, even if you know that's not the answer. it helps your brain think of the answer. level 30 was the only one i found "annyoing" and that was because i had the finish in plain sight and instead of using the biohard signed black ink i used the red ink >.< but i went back and got it. good game and great job with it
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really good game still think factory balls 2 is better and the ending for 2 is better but this is still pretty sweet.
concept/ storyline, 9/10
animation/ quality 8/10
length 5/10
previous games10/10
personal favorite bonus 3 points
badge bonus 2 points
total 37/40, 10/10 or 5/5
keep up the good work