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This might sound a bit weird, but it's like Cursed Treasure: Don't Touch My Gems... but without the gems! And with really cute graphics and music. So it gets 4/5 :D
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I'll be back to play this game again when the towers get notes on them when you click on them to buy/upgrade. On level 1, I'm already tired of pausing the game a dozen times to check what each tower is.
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Possible bug: Volcanic tower doesn't seem to apply the damage over time effect ever. Had one at the very beginning of a map and never saw a single enemy get lit on fire/take any periodic damage. This was with ranks 1 and 2
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We shouldnt have to go into the pause menu to see what upgrades do. That really lessens the fun factor for me. All that going back and forth takes me out of the game.
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Excellent game! Just loved it! Just one little thing, in the Skills menu, magic logos and magic description are inverted. The red and blue powers you know. Keep it up!
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Would be nice to be able to use the arrow keys to move around. The sticks sometimes and it is hard to get around quickly.
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I will say again what's said above, and i'm saying it because it is so OBVIOUSLY needed that I can't believe it isn't part of the game. When i click something to make a tower, it doesn't even tell me the names of them! I shouldn't have to pause just to know what I'm doing right from the very beginning.
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Really, upgrading the volcanic tower actually decreases the dmg it does? Does this also increase chance of setting on fire, or just the set fire dmg goes up? Either way i think at worst the dmg done shouldnt fall.
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Weak upgrade model. Map is visually cluttered. Insufficient tower information, no mouseovers, etc. Max zoomout doesn't allow you to see everything. Little strategy or player involvement required: most maps can be beat simply by filling spots with any tower. Unspendable skill points left over after beating every level. Lots of problems, game feels unfinished.
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Just add Hover tooltips to both the towers themselves and when you upgrade them. Having tooltips for the skills you get to use helps too.
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The side view is a nice twist on the genre. Graphics are cute and engaging. Not deep in terms of strategy but certainly fun enough for casual gaming.
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You know what I absolutely love seeing? The amount of user input actually being acknowledged. You guys are great, and even though this game isn't quite perfect, I'm giving you a 5/5. You guys are great. keep it up.
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There is a bug or feature or what ever you want to call it in the game:
press backspace once => u get the developer console
press backspace multiple times => win the lvl on gold
pls fix that one ;)
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This is fun, well executed and the music sets up the mood well. It is somehow different from your typical TD game (side scrolling, fixed placement); this is refreshing. There are however a few issues: 1) user is not warned (by a sound) when an action cannot be executed (for instance, not enough money); 2) the way the actions appears (one by one above the tower), while nice at first, becomes quickly annoying; 3) actions always appear above the tower but htis area is not always visible (for instance, click a tower at the very top of the screen); 4) map should be navigable with arrow keys; 5) quality can't be adjusted (i didn't find the option) - for old hardware sake; 6) ingame help could be improve: for instance, description appear after you upgrade a tower (a simple tooltip would do it); 6) updgrading a skill should be a two click process: at least bring up a confirm popup. None of those issues are critical but their accumulation hurt the game a bit. A solid game though, 3/5. Thanks!
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something is wrong with the graphics, they look like some cheap jpeg sometimes...but seeing a TD of this type..I mean, you are some great developers
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Good thing to have is a description of the towers and the minions to know what counters what, unless you want us to maximize/spam out towers everywhere, without a clue of what the towers actually do.
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The game doesn't really feel intuitive, it's a different approach from most TD games, and I'm not sure if it is in a good way.
However that being said, the graphics are kinda cool, and the animations/hud and music and so on is awesome, I can see you put good work into this game.
So you don't deserve less than a solid 4/5.
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Vulcan tower loses damage output, if upgraded, and I wasn't able to see him set enemies on fire. apart from that, a solid game. 4/5
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would be nice for the level not to auto start so that you can look at the different locations available and develop a strategy before they start coming out on their own
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When you first place the ice tower and get the tooltip, it says it can be upgraded to the same towers as the fire, and why am i placing a tower to find out it's stats?
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i think it would be easier if i could move the screen with asdw because sometimes i lose time or the screen goes crazy when i move it with the mouse
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Decent game, but having to go to the guide in the pause menu, every time I want to upgrade a tower to see what the increases are costs at least a star. Almost every single other TD defense game out there shows you exactly what the increases will be directly on the upgrade menu or via a tooltip pop up.
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Haven't started yet but seems that the guide at pause menu for the abilities of the Eye Tower is the same as those of the Tower of Fire.
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if i could request something, when you zoom in and zoom out, can you make the tower display always big, like when you upgrade a tower its so tiny u cant see how much it costs when youare totally zoomed out... otherwise awesome game, something i will definately play
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3/5 because I have no ideas what any towers do. Would be higher with tooltips. Pro tip for developers: When players keep asking for something, don't tell us it's in the guide, put it right at our fingertips.