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Comments for The Grand Grimoire Chronicles Episode 2

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Fritz_b

Jul. 14, 2019

Under rating threshold (show) Thanks for messaging me about the new episode! You've come a long way in art and music while still keeping the original style :) I think you made the right choice to go the point-and-click route, it seems to have solved many of the issues with gameplay and things you seemed unsure of how to solve/which method to pick. Loved it, as always I hope to see more :D I liked the addition of orbs, something aimless to do while thinking about what to do next :)

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(1)

Developer response from BowWow200

Thank you! Episode 3 is being written as we speak.

Sylvyr

Jul. 14, 2019

Under rating threshold (show) new record, 112 spirit orbs?

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(1)

TeoMakao

Jul. 13, 2019

Under rating threshold (show) pt 2 of my previous comment Once again, it was tiresome. I had to read the comment section to find out I have to drink tea to even start the game. Then I find out there's hints(but also sometimes there just isn't, also hints for solved puzzles are still active and using them counts towards final score). Then I find out that cleaning ze cog isn't possible with water, you have to use ze barrel. Then why can I even press the water under the valve thing? Why won't the character say "the water doesn't do much good against grease stains" or whatever? I am not trying to be mean. I dabble a bit in design and I really see a potential, you just need to direct it better. For example the first game(the one before grimoire part 1) was much better than this one, even tho it was still a simple marathon. You should follow and try to improve that path.

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(2)

TeoMakao

Jul. 13, 2019

Under rating threshold (show) There is potential. Lots and lots of wasted potential. I haven't been this disappointed in a game in a long time. I just sat through both of those parts and the (seemingly) first part in the series. It hurt. It felt like a chore. Yet I had to do this because once I see a point'n'click adventure game I can't go to sleep until I play it. First the good: The sound, music - all fits well with the game style. The graphics itself pretty nice, clearly trying to go back to the good ol times. The idea itself was a pass. Definitely writes in story design but I would give it a pass. The bad: tiresome puzzles, sometimes very stupid and arbitrary ways to solve them and the character doesn't hint us with a way to solve them the way the author intends. This way you end up trying everything which just gets frustrating extremally fast. It would be less jarring if you could use keyboard to move between locations.

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(2)

jenclimbs

Jul. 13, 2019

Under rating threshold (show) Am stuck at the 4-digit lock. Can't exit out, change numbers or do anything.

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(3)

Developer response from BowWow200

Which browser and OS are you using?

PianoRocker

Jul. 13, 2019

Under rating threshold (show) The screen transition locking mouse position visually makes it feel kinda clunky. Might want to find a way to keep the cursor responsive while transitioning screens. The sound design is great even though there's not much to design in this style of a game. The music is really pleasant, though loopy it never gets annoying or noticeable unless you're listening for it which is a huge achievement when working on background music :D Coming from "use any item on all things" in almost all other adventure/point and clicks, it took me quite a while to realize I just needed to just interact with stuff and the items were used appropriately. This is such a huge step forward when it comes to this small of a game. It adds to the 'short-and-sweet' feel of it and deviating from the norm shows you know this and chose this consciously. Overall, 4.5/5 from me (which is a 5 :D). Good luck working on your next game (if you are).

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(3)

ChaoticBrain

Jul. 13, 2019

Under rating threshold (show) "0 hints used" Wait, there was a hint system? That would have been nice to know!

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(19)

Developer response from BowWow200

I hid the hints in the pause menu to prevent the temptation to use them all the time.

stormsw

Jul. 13, 2019

Under rating threshold (show) stuck

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(1)

Developer response from BowWow200

If you pause the game, in the pause menu you can get a hint for the current scene.

GEDAI

Jul. 12, 2019

Under rating threshold (show) Amazing game. It was hard but really nice to play. Also, I got 105 spirit orbs but how many are there?

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(7)

Developer response from BowWow200

Well there should only be 100 but it appears I miscounted. The highest reported number is 109. Thanks for playing.

atothek

Jul. 12, 2019

Under rating threshold (show) "I have no way of opening this wooden crate" says guy holding crowbar

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(23)

Developer response from BowWow200

It's a single-use crowbar!

mcnealdj

Jul. 12, 2019

Under rating threshold (show) Great game, but some simple feedback: If the user clicks to place something, don't make them immediately click it again to make something happen. I spent WAY too much time looking for what to do next when clicking the statuette after placing it seemed unnecessary. Also the extra step with the punchcard seemed blah to me. Like, why even bother? When I tried to use the reader prior to adjusting the card, it doesn't tell me to do anything. At the very least, give a little something to denote that the card can have more done to it (on pick up or hover) to give the player some direction.

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(1)

arkajalka

Jul. 12, 2019

Under rating threshold (show) Nice puzzle game really liked it. For contructive feedback, was stuck two times, first at the begining for the password. C'mon you supposed to get some items and solve some puzzles befor entering any passwords, this one was bit "too" obvious". Another time i got stuck was with the kog. Tryed every waterspot i could find... Also mystery of the toilet still bugs me out, cook leaves the kitchen when you cut the water off, but the person in toilet just keeps doing whatever you do in toilet. Dunno if the other rooms or the flys at the lamps are interactable through some easter eggy shennanigans, but so far havent found any way to interact with them.

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(1)

Ultra_Destroyer

Jul. 12, 2019

Under rating threshold (show) Thanks for the help although it seemed to only make me realize that I was stuck on something different instead. I didn't interact with the drink. The drink caused time to pass, getting rid of the owner, granting access to the office, that got me the keycard, etc. Before then the only thing that seemed doable was the orangery so I thought the code was some strange logic or something. If I hadn't been told the password was in a room I couldn't enter yet, I would probably still be searching for that clue... Other than that *facepalm* the only other issue I had with the game was I feel it made things WAY too obvious in places however I did still find it quite enjoyable. 4/5 for fun. Also I can't fully express my gratitude in words for a Dev actually responding to and helping a player. Sorry in advance for double posting, the length of the post and my rubbish socialization ability caused by my Asperger's. Note to other players: Don't miss the drink. ;)

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(11)

Developer response from BowWow200

No worries. I'm glad to hear that you enjoyed the game. It's hard trying to tread the line between difficult and hand-holding, but yeah, the drink puzzle is probably a bit obscure. Thanks for your feedback though, it's all useful.

arioch31

Jul. 12, 2019

Under rating threshold (show) i hate people that use the only bathroom for four hours straight !

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(1)

arioch31

Jul. 12, 2019

Under rating threshold (show) nice game, i went crazy trying to wipe that cog, tried the dishwasher, the water outlet, the leeves at the riverbank, would not have guessed i needed chemicals. Oh, and it says i used 0 hints during the game, were there any?

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(5)

Developer response from BowWow200

Thanks. The cog puzzle stumped a few people. Hints are available from the pause menu. I hid them there to prevent the temptation to keep checking for hints. EDIT: Using the cog in the dishwasher is inspired. Perhaps I'll add something like it in a future episode!

itayar234

Jul. 12, 2019

Under rating threshold (show) Ok, I'm stuck. I have the carpet roll, bamboo cane, pendant, toy boat and telescope. I found the portal, as well as how to destroy the spell. I haven't figured out how to interact with the spirits, and the grandfather clock in the lobby is still broken. What do I do?

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(0)

Developer response from BowWow200

You don't need to do anything with the grandfather clock. The carpet roll is used to help you cross the mire.

Shermin13

Jul. 12, 2019

Under rating threshold (show) I can't open the door in the crypt (West). I have the carpet roll, Bamboo Cane, Pendant, Toy Boat, Dirty Cog, and Telescope. Anyone have an idea?

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(0)

Developer response from BowWow200

You need to replace the cog, but you need to do something to it first. The carpet roll is used to help you cross the mire.

bondox1

Jul. 12, 2019

Under rating threshold (show) 1578 Was the P word I don't know what to do with the key-card?

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(0)

Developer response from BowWow200

The keycard you pick up is blank. You need to do something with it before you can use it.

Ultra_Destroyer

Jul. 12, 2019

Under rating threshold (show) I am stuck at the entrance to the orangery... How do I get the password?

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(3)

Developer response from BowWow200

It's found in the gardener's bedroom.

doublek1234

Jul. 11, 2019

Under rating threshold (show) I'm stuck and left with the pendant, crowbar, and magic tome...

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(2)

Developer response from BowWow200

You need to get inside the crypt. Two of those items are used there.

Aliycat4200

Jul. 11, 2019

Under rating threshold (show) Why cant i get the keycard to work on the computer? No option to 'use' and dragging it does nothing?

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(0)

Developer response from BowWow200

Look at the computer a little more closely. There's something attached to it.

gzx12

Jul. 11, 2019

Under rating threshold (show) Good game. Stuck for a long time until I found that i need to click the statue again after put it on the fireplace. And I wonder who is the person staring from the diningroom.

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Developer response from BowWow200

Thanks!. I agree that bit is maybe a bit difficult. The dining room thing was just added for a bit of horror/mystery. Perhaps I should have worked into the story somehow.

kerdios

Jul. 10, 2019

Under rating threshold (show) do the orbs have any end game significance or are they just a time passing distraction for when one is stuck?

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(0)

Developer response from BowWow200

No, they're just something to collect, though in future episodes I'm considering using them for something more.

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