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Excellent art in this game. Had a lot of fun almost beating survival mode (got him down to 100K before he crit me twice before I could heal).
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wery good game i liked ot SOO much and i finished the game with 4 deaths only RLY reminds me of mike shadow i paid for it and i rly liked the combat 5/5 and goin in to my favorites FUN FACT: if u have full chance thingy and level 3 beam its great combination to get artifacts and money fast : moon beams are helpful at last boos and cursed twin helps alot too. pres the + button to keep this alive [sry for my english] BTW needs more bosses :D
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everyone can kill the survival boss mode , but no one want do that. thats need 30min for kill the boss , we are too lazy :/ 30 mins only click 1-8 on your keyboard -_-
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Love the game, really reminds me of Mike Shadow I Paid For It. Not nearly as long, and a little simpler, but the boss variation is nice! 5/5, but I better see a sequel with more bosses, more FX, more specials and some crazy tricks ;)
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Not sure why but my 8GB RAM macbook cannot handle this game. Would be nice to have a graphics option for those of us who apparently can't handle this level of awesome!
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May I suggest 1-4 for first half of the toolbar and QWER for the second half as hot keys? It would result in less need to move your hand all over the keyboard.
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This game reeks of fake difficulty. I turn away for half a second and he's already attacking again when if you're on top of things you get 3 attacks, 4 against Moloch. Inconsistency like this can kill a game. Speaking of stuff that can kill a game, subtracting rage while the player is attacking is NEVER a good idea. Why use longer lasting attacks with a lot of dead air between damage if you're going to watch your rage meter slowly die at the same time? Moloch's attack has part of the screen go dark while the rest of the game is brightly colored at the same time. This wouldn't be so bad if the attack didn't float out into the brightly colored section. The game is too short, and overall relies on too much fake difficulty to make up for the fact that it's too easy by itself.
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I will say this... Once I got to the final fight I saw the arm and went '... Okay, there's no way this is the final boss.' But was disappointed to find out that was it. Good game, but length is a lil short. Was hoping to put the other skills to use, but didn't even get my first ancient skill above 3 before the final boss was gone.
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Survival too long and it doesnt increase difficult (actually it is easier because you could see whats the best combi) if you can do 100k damage, you can kill it (2 MILLION! it was very long... i didnt even get nothing xD) but i think it is an awesome game which can be longer, maybe with history it would be amazing!
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Fun game, 4/5, but I think there should be more artifacts given out. I just barely got "Cursed Twin" in time for the final boss, and didn't even get to upgrade it at all.
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nice game, but way to easy... the moment you combine hell drill with any of the red ancients, you can finish the finalboss without taking one attack
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wtf all you do is spam 123492185y71829572198479218478291 and click 5000 times i barely get to watch all the work you put into the graphics which is what the whole game is about. clearly made by an graphics kid who cant code.
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pro tip: let the little hp orbs stack up when they drop, i didn't have everything unlocked and still beat the final boss that way
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Anyone like me who is also a completionist and feels the need to beat the survival boss (keep in mind that this can take up to 35-40 mins; however, I was only using Lv.3 Cursed twin so a higher Lv will reduce time), I used the following: Maxed stats. Attacks in the following order of priority - Doppelganger lv.10 (use as often as possible to cause him to miss), Moon beams lv.10 (use when under 170hp otherwise save it), Cursed twin (Lv is not important; the higher the lv, the quicker you will kill him), Nemesis lv.3, Bright beam lv.3, Katana lv.4, Handsome blade lv.3, Grenade lv.3 (main use for Handsome blade and grenade is to accumulate rage). Note that your attacks may bug out while on cooldown and appear to stop regenerating and you will need to then use the number keys/click on them aimlessly when you think they are near being ready to use again.
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Decent game, nice job with the attack animations. Ancient Artifacts don't drop often enough or the cost of Ancient attacks and upgrades are too expensive; I even killed the "Survival" boss on Hard difficulty, gaining around 60 artifacts by the time I had killed it (took about 35-40 minutes to kill :O) but I still need 42 more artifacts before fully buying/upgrading all of the Ancient attacks. Would have liked more in the way of stat improvement, maybe a cooldown reduction modifier stat and more tiers for each stat.