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The Save Feature needs to be looked at, I also lost my saved game when I came back to it today. Guess I get to start over...
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Fun but gets very repetitive, quickly. I have a couple of suggestions if I may...
1. Auto-loot searchable squares when landed on.
2. When moving, auto-end turn if there are no zombies within attack range.
3. Build the commands menu into the game window somewhere, the floating box has a tendency to cover up searchable tiles.
Overall not a bad game, reminds me of the old turn based X-Com games.
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Please, have the tooltips disappear after, say, clicking on them.
Add an option to quickly switch your choice of action.
Awww, the vet doesn't see anything on his old days. That is the reason he can't hit well with firearms, yes? ;)
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@RelentlessMallow I found the same thing myself, but once you get better weapons later on (like a Perfect or Golden M16 *mine has like 42% accuracy + long range*) and the skill for making long ranged headshots (2nd or 3rd skill down the middle column), you'll basically get like a 50% chance of headshotting an opponent. Also, bodyshots rarely miss, so if you went down the vet's left hand tree like I did, the 50% light on fire for bodyshots is good if you want to put some damage without having to worry about a 50/50 chance.
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I don't know if it's just me, but some things that would make this game flow a lot smoother:
1) I find that when I select "aim", if I decide I want to change my mind, just hitting "1" or clicking "move" doesn't actually switch the option. I have to click Character and then Exit to reset the options and select Move then. An annoying part that slows down playing
2) Having the information boxes fade automatically after a second or two
3) Having the command box be fixed in the window and not obscure the playing environment. I keep worrying that I'm covering up something important and move it around, which is inefficient.
Otherwise, fun game!
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err, for some reason, it seems that any zombie that moves around can move through walls. now, i can understand the fat ones doing it maybe, they might bash down a wall. but afterwards there should be a hole. how to two female zombies and 3 child zombies phase through 6 walls? beyond that, it's not bad, but it's kind of annoying having extremely low accuracy with weapons. my character is the vet, which i assume is short for veteran. then why can he only land the odd rare hit on a slow, stumbling target?
so far, i'm interested, i'll admit, and i love the cutscene style. looking forward to any updates :D 3/5
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Per Reyis comments below. I experienced the same thing. I did frequent saves yesterday only to come back today and find nothing to reload from save file. No deleted cookies no cleared cache etc...
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plz check the save function - it didn't work for me. Theres no save file left on the next day though i saved like 100 times and didn't delete my cookies etc.
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Also, as a thought, you might want to let the Instant Kill ability of headshots actually have an effect if you took the "Transfusion" skill. Right now it doesn't add anything to HP.
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I'm either insanely unlucky, or the skill "Lucky" isn't working right.
For a 50% chance to find an extra medkit, I haven't found one yet in over 50 searches.
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I think I like the blood-gushing,gory,slashing,shooting zombie games like "Endless Zombie Rampage 2" or "More Zombies".
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Alright, the Antidote skill is simply explained wrong. You can still be poisoned, but it wears off the turn immediately thereafter, and without ever causing poison damage.
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Why are there so many zombie games I mean... I know 2012 is coming up and we are all going die. ARE YOU TRYING TO SAY THAT WE ARE ALL GONNA TURN TO ZOMBIES????????
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I've now been poisoned 2x *after* getting the Antidote skill. Either this is a bug, or it doesn't work as detailed, but rather lowers my chance of being poisoned?
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real slow paced, these games are repetive, moving and shooting thier arses off, 2/5 graphics is awful rather play some legit pixelated games.
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Fun game, but needs a few fixes. Tutorial pop-ups need to go away sooner, zombies can walk through some walls, and the quest pop-ups at the bottom don't stay on the screen long enough.
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The flamethrower is really bugged. It prevents you from using hotkeys in battle and prevents you from using attack items past 25m
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Alot of randomness, maybe a bit too much. A specific enemy type can do and or take alot of damage one battle, and not at all the next. A rusty M9 can do alot more damage then a golden M9.
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found a glitch. the car in the secret area above the second zombie spawnpoint are instantly changing icon for every 0,01 seconds
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Zombies can walk past tha walls and objects (which we cant). This is unfair.
SPOILER! In the tunel choose the right right side SPOILER!
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re: dev comment about zombie movement-- 1 square is about perfect for zombies (well certainly wouldn't want More than that in a game where a person can only go 2 squares) the bigger issue than zombies coming through walls, is the inability to shoot an ADJACENT zombie who is walking through a wall
another movement related suggestion would be to be able to move an extra time when not stopping to shoot. (aka move + move OR move + shoot on the same turn)
last huge huge huge suggestion... MUTE BUTTON, I like to have what I call "stupid games" (generally minor flash games, preferably turn based or levels that take less than 5 minutes) on in one tab while I am doing something else, but I can't have the music or whatever else constantly running even while off their tab
this is a great game, just needs a little work to make it a little more user friendly (like the comments about the menu, ability to mute, and a little work on the odd enemy movement system)
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Bandages should be something you use outside of battle, not in. Besides it not making sense that one can't badge oneself when not fighting, and that it doesn't make sense that one can bandage oneself while fighting, it encourages players to prolong battles just to get health to max.(which is boring)
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The controls detract from the game play. Speed up the movement process. Also I would like to have the option of controlling my hero by the mouse.