Under rating threshold (hideshow)
I love the combat system. The combat is simple enough to be easy to pick up with enough variability to make it interesting. The turn-based system with aimed shots, items and melee/ranged weapons feels a lot like VATS, however the key shortcuts are well mapped, making it much, much faster than standard VATS-based UIs. Excellent.
Under rating threshold (hideshow)
is it just me or are these zombie gosts, "its a gost a zombie and you're worst nightmares all in one!" if only i had gost bullets...
Under rating threshold (hideshow)
Excellent game with much potential. Something you could work on is the fact that zombies can walk through walls while I can't even shoot through them.
Under rating threshold (hideshow)
The turn should just automatically end after you take an action. It's not like you can change your mind or do anything else afterwards. I'd also rather a stable non intrusive HUD to one you have to move around
Under rating threshold (hideshow)
The turn-based part of this is a bit slow and annoying, and it'd be nice if you were able to connect with other survivors to help with fights. They take a while :/
Under rating threshold (hideshow)
Leaving aside the movement issues, it's really an impressive game all-around. Three different skill-trees for each character is great--the only improvement i'd suggest is a customizable character to take advantage of certain skill trees from certain characters--combine survivalism and battle medicine and chemist to get a Medic character, etc. Maybe customization could be unlocked if you win the game on normal?
Under rating threshold (hideshow)
good thing zombies can't walk through wall... wait a second... OHH SHIT! Now if only guns could shoot through walls...
Under rating threshold (hideshow)
Really besides minor issues, the zombie movement must be redone. At the very least, don't let them just walk through walks or trees or other obstacles people can't just walk through. If they can, I, a mostly intelligent (depending on the day) human being should be able to figure a way through it too. Break through walls? OK fine but let me walk through the broken wall or shoot them while in it.
Under rating threshold (hideshow)
Soooooo SLOOOOOOOOW. If I could just click on things and then get a pop up menu, it would go by so much faster, but as it is, it's unplayably slow. I'm probably going to get shouted down by idiot zombie fans, but I don't care.
Under rating threshold (hideshow)
took me a while to get down the stairs...... does the person above me have a 6-pack or a 12-pack??? please find out for me =)
Under rating threshold (hideshow)
How in the world can a single zombie or a small group break through walls? Not even normal humans can do it. It must be made of styrofoam or something
Under rating threshold (hideshow)
Really interesting game, but I'm not loving the fact that the zombies are walking right through all the walls in my game... Anyone else having that problem?
Under rating threshold (hideshow)
I'd like to be able to read what the character is saying, you know, when I enter a new map and a text screen pops up at the bottom for a quarter-second.
Otherwise, a fun and addictive game.
Under rating threshold (hideshow)
It would be lovely if the messages you get sent when you enter certain zones stayed popped up long enough for me to read them.
Under rating threshold (hideshow)
Fix to improve game quality: Has a lot of spelling and grammatical errors, especially in the introduction. Tips are impermeable and sometimes get in the way of the game. Can get around this by hiding the menu and using hotkeys, but in the first zombie room, tips are in the way of the hotkey display. In the main interface, can't transition between "move" and "shoot" without first closing the respective interface. Same thing in battles; the character menu has to be closed before opening the enemy menu. Feels clunky. BGMs seem to cut off abruptly.
Under rating threshold (hideshow)
controls...so clunky...writing...so bad. Fix your control system man, it's seriously terrible. At the very *least* move could be the default action.
Under rating threshold (hideshow)
This game has a lot of potential but needs some work to be a bit less. . . annoying. Strategic combat would be much more fun - top-down turn based action! The interface is bad and the menu, though you can move it, should be in a bar on the bottom or side so it doesn't block the screen. Good start - polish this up a bit and you've got a game of the month on your hands!
Under rating threshold (hideshow)
I saw a couple of you sayin' that you couldn't get rid of tips and hints. I got rid of this quickly by simply clicking character. Options. Turn of tooltips and hints.
Under rating threshold (hideshow)
Great game, though it would be nice if I got to allocate stat points every level so I get a little more control over character progression. Having to wait 2-4 levels for a talent is a bit annoying because I don't really feel like I'm leveling until I get the talent. The tip about saving weapons until later is bogus because no matter the level you only get 3% of your xp for each weapon, so sell them early for faster leveling and an easier time.
Under rating threshold (hideshow)
Needs a universal "close window" hotkey. You know, for after you loot an item, save the game, win a fight, or open the character screen.
Under rating threshold (hideshow)
Do you see the importance of lose weight? If you stay fat until the zombocalipse you're going to be annoying, strong and poisonous!
But don't weight to much or you going to spit goo over 50m!
Under rating threshold (hideshow)
at first this game looked stupid. then i started playing and got addicted. a half an hour later and only five slides thru the game its stupid again.