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*Gets skill "Zombie can no longer poison you during combat"*
YAY!!
*Next battle* -- *The Nurse is poisoned*
@@#$%^&**&^%$#
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just pointing out that the % to hit is painfuly low on just about everything. if your gonna give % to hit at least make it able to hit 20-40% on just about everything is silly.
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This is an interesting game, but I think that zombies should be stopped by walls. I hate not being able to attack zombies because they are hiding in a wall to get into melee combat.
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could use some different zombie types. Also, have the zombie info in the journal fill up over time because it kind of takes the fun out of it to know everything about them already.
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I rate this 1/5 because the sound effects are tied to the music. I want sound effects. I DO NOT want music. Developers should learn this.
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I wanted to like this game, I really did... unfortunately it just didn't live up to what I expect from a zombie game, with games like Rebuild 2, and Last Stand:UC, this game felt... unfinished, there were horrible bugs (at one stage a zombie walked straight through a wall to move towards me) and the graphics left a lot to be desired. after a short time I found myself searching for my mute button because the background music is the same 30 seconds of audio looping over and over. The controls could best be described as... clunky, which is impressive for a turn based game, I feel like this was one of those "that will do" kinda games and it didn't receive the love and attention that it should have.
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Me loving all the fallout games (earlier ones) enjoy this turn-based game. I don't know if it appeals to other gamers though. I dont mind the movement btw dev's, it's perfectly fine with me.
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Nice game, the execution is a little off but the idea is strong, looking forward to the second game; with a little ironing out that one might end up on the front page. This game however needs to be more popular than it is really, it does hit the mark so many zombie games miss. It's hard to believe zombie games like this aren't more common, people tend to normally go for the seriously overused "Shoot loads of zombies for funzors" idea when the real enjoyment is survival, 4/5 for a solid game with faults but great potential made by people who have the right idea
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More battle items would be useful as would more skills, stop zombies from walking through walls. They're zombies, not ghosts. It would also be pretty fun to have more than 1 controlable character.
The game itself, despite it's faults gets a 5/5 from me :I
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When you click CONTINUE at the end of a game (which takes painfully long to appear, btw), it should CONTINUE the game you were playing, not take you back to the main menu.
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Flame-Thrower is buggy. I tried to use it, but it was invisible in combat, and I couldn't pull up attack menus on any of the enemies, so I couldn't attack them at all.
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How about instead of having hidden passages that go from one open area to another open area, you just let us go from place to place whenever there aren't obstructions?
Zombies can walk through walls, and we can't even walk through open fields, or down an open road.
And what, we forgot how to open doors? Even if they're locked, I think we could kick them open or break a window.
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Ive allways wondered why people in movies allways die/lose to slow moving stupid zombies, but now i know... they wallhack
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Nurse is awesome for her immunity to poison, self-regeneration and ability to poison zombies. I finished her campaign on apocalyptic without trouble.
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NEEDS MORE classes like a meduim and a nerd good with guns bad with mele good with health bad with defence and a normle guy
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If you have the Vet and you have the brain confetti and the hot streak skill and you also have an accurate weapon long ranged weapon, then you are able to kill every group of enemies(except army guys) without taken much harm cause you almost kill them all with one bullet. The game is then incredibly easy.