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Would be nice to see equipment in combat. I suppose it might take away from the look though... perhaps make it optional?
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Game is very fun, except for the obviously pointed out wall glitch with the zombies. It's not even that hard to program, just transcribe this to flash: if position _ is solid, movement false; check position _ + 1, if solid, check _ - 1, etc.
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bug: you can continue to use turns after a combat is over. meaning if you heal a little each turn, you can skip turn your self back to full health.
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Well, clearly the dev doesn't know the difference between a colt and a desert eagle seeing as the pic for the deagle is a colt.
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Ability to change the hotkeys would be nice. It took me a long time to get used to 1,2,3 being move, end turn, attack instead of move, attack, end turn. You know, like the order I tend to do stuff in. Also, those little messages from the soldier that give gameplay advice go away way too quick. I can barely read one line.
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@Zumigal It isn't a case of being unable to make collision happen. That would obviously take about 3 seconds to implement. The problem is that it makes the game less fun. Just read the update. The problem isn't with the code implementation, it is with making it work with the game mechanics to not cripple the gun.
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i don't have much of a problem about zombies walking through walls, but if that is the case then you should be able to shoot them when they are in the walls.
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Found another bug: I will be in the middle of a battle and everything is going well, until my gun goes "missing". After the battle, I checked my inventory and there it was, equipped to my character.
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@Destriach - Using the a* algortyhm is another perfectly valid way indeed. i assume you're talking about the manhatton method. You still need to impliment walls or (Unpassable) squares. but i agree that is another perfectly valid fix.
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Zumigal, there is more to making characters avoid walls than checking if there's a wall there. Once you have untraversable spots on a map, you have to implement pathfinding. Mind you, A* pathfinding is dead easy and efficient enough for a simple game like this, so I guess I agree with you anyway ;) Furthermore.... THERE ARE MORE MONSTERS THAN ZOMBIES! TRY SOMETHING ORIGINAL! I AM SICK OF THE UNDEAD IN EVERY! SINGLE! GAME!!!
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I'd like to mention a bug I've been having. Certain slots in my inventory (or it might be certain items) basically disapper, but leave the slot unusable (as if it were full). Unable to do anything with the slot, and it's somewhat annoying. I just picked up a Golden UMP, and now I can't see/use it because it's in one of those "invisible inventory slots." If you could fix this, that'd be great.
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lol it took me forever to figure out that you could move the menue box, im such a moron
AND THERE'S YOUR FAIL FOR THE DAY!
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You get more XP for items traded in at higher levels, regardless of the item's quality. Hang onto your items as long as you can to get more XP for them.
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Seriously, people, calm down. Okay, the zombies can walk through walls, deal with it. The character design is great, the animations are great, the game mechanics are great. This game is way better than a lot of higher rated games on Kong.
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Why on earth would the guy in the beginning just stand there when the place is swarming with zombies? He was clearly asking for it --;
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A Vietnam vet walkin' down the street in some golf cleats, and a shark suit, takin zombies out left and right with his trusty double barrel. Your damn right I'm gonna five star this game.
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This game has SO much potential but due to the laziness of the creator it hasn't gotten close. Zombies walking through walls is a big thing but overall the game play just isn't polished.
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Zombies are dumber than zombies (matching my moves through walls..even if they can't see through them)..the whole zombies walking through walls bit too. Animations are pretty meh...
Overall the game is just...meh.
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Dev Here. Regarding Zombie Movement: We chose a common game play mechanic of: Player moves 2 spaces with wall collision, enemies move 1 space without wall collision. This is to make the zombies more aggressive and the game play more engaging. We DID test a version where the zombies used pathfinding and it did not test well in our beta phase. Due to the mixed response of this mechanic, we will look into a different movement mechanic for the zombies all together in future sequels. Thank you for your great responses! Hope you enjoy the game!
Michael - Break Point Studios
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Another problem with the game is with the sound turned off during the movie sequences the sound still plays and occasionally during battles the gunshots are still heard...
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@Flame5081
http://news.teamxbox.com/xbox/21552/Undead-Labs-Planning-Zombie-MMO-for-Xbox-360/
Incase the link doesn't work, just google Undead Labs.
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Zombie Games are the best. (Besides Dead Frontier for Online) They should make a game for PS3 and XBOX where you have a whole big 3-D world with survivors, food, zombies, and recources. Now THAT would be awesome.
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Has anyone ever ever see a nurse hat this small?
But I don't think most nurses don't wear hats nowadays, safety and protocol reasons or something...
Please, either edit this game and make part 2 better, player suggestions are there for a reason. Some of use like our game to be more comfortable and less complicated to play.
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Would have been better if the dev hadn't been too lazy to fix the wall problem. Not that hard to implement a depth first search path finding alg, especially since he's already got something in place so the hero can't pass through the walls. Ok game other than that.
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I can't stress this enough. There are lots of great games out there (including this one) with great art and design, but shoddy grammar and spelling. It ruins your suspension of disbelief, and would be so easy to fix if the game were properly beta tested. Seriously. Get it right.