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Comments for Idle Train 2

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sergman

May. 04, 2018

Under rating threshold (show) Another abandoned game with great potential :| 5/5 for idea, 2/5 for execution.

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(3)

webwraith

May. 02, 2018

Under rating threshold (show) is there a benefit to completing missions? I remember having a train plan when I restarted but it changed so I could complete missions but it never seemed to pay off one way or the other

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(3)

Mordomacar

May. 02, 2018

Under rating threshold (show) Do coffee sales depend on passenger count?

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(3)

spud_boy43

Apr. 28, 2018

Under rating threshold (show) Played for 4 days then Save not found

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(3)

lalapopopking

Apr. 27, 2018

Under rating threshold (show) May be each passenger slows down the top speed of the train (10 people on wagon = - 1 km or 10 % per hour etc)

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(-1)

lalapopopking

Apr. 26, 2018

Under rating threshold (show) Great game, but the start can be a bit more rewarding!

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(1)

foxmaiden

Apr. 25, 2018

Under rating threshold (show) Really nice and relaxing game, even if it's kinda slow, but no way it is a bad game ^^! Keep the great work! Fox!

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(0)

KleineKiwi

Apr. 24, 2018

Under rating threshold (show) no savegame :(

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(0)

WLBjork

Apr. 22, 2018

Under rating threshold (show) It is a shame that the creator of this game has not updated for almost a month. There was a lot of potential here. I would have preferred the upgrades to have been wheel sizes and arrangements, starting with 0-2-2 (as used in Stephenson's Rocket), with other upgrades being added to affect the various wagons and stations.

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(0)

Developer response from Brachiales

As I mentioned a while ago, I have way too much to do in RL now. So there is just no time left for this project here. I have a lot of work to do during spring/summer.

SirDistic

Apr. 22, 2018

Under rating threshold (show) It was a good game. But now it appears it's dead. The coffee and burger cars no longer sell to customers. There's nothing to do beyond buy cars, upgrade, rebuild, repeat. Over and over again. Too bad. A really good game with potential. So sad to see it die.

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(1)

RyanRiverside

Apr. 22, 2018

Under rating threshold (show) I don't like the fact that at very high power values, you're unable to ever reach top speed, due to abysmal acceleration returns on power values.

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(1)

Neutralmuffin

Apr. 22, 2018

Under rating threshold (show) Also the coffee cart is missing an "e"

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(0)

Neutralmuffin

Apr. 22, 2018

Under rating threshold (show) I dunno if this has been brought up yet but I believe there is a mistake with the name of the passenger wagon 3rd class. In game it reads "nger Wagon 3rd ClassClass"

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(1)

colmanwong

Apr. 20, 2018

Under rating threshold (show) The reward of mission is not good enough in my opinion.

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(5)

Childflayer

Apr. 19, 2018

Under rating threshold (show) Good game, but it needs some more content (more stuff to use Steam Tokens on, etc.)

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(2)

LucasGod

Apr. 18, 2018

Under rating threshold (show) I like how your game uses the Holocene calendar instead of the usual Gregorian one.

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(2)

syrion71

Apr. 18, 2018

Under rating threshold (show) my complete success is deleted and lost - what a BULLSHIT!!!!!!!!!!!!!!!!!!!!!!

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(-1)

JtM25

Apr. 16, 2018

Under rating threshold (show) @Qomplainerz XP unlocks stuff, what the heck are you thinking?

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(-1)

JtM25

Apr. 16, 2018

Under rating threshold (show) "savegame not found! please tell the dev!" ok... HEY DEV MY SAVEGAME IS GONE AAAAAAAAAAAA

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(4)

neomunk

Apr. 16, 2018

Under rating threshold (show)

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(-12)

neomunk

Apr. 16, 2018

Under rating threshold (show) Acceleration is IMHO significantly too slow, crippling high speed train builds.

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(-2)

glennq

Apr. 16, 2018

Under rating threshold (show) If my train is goin around 70 km/h, I arrive at the station before the train stopped and i have to wait for a couple of seconds for the rain to brake down to zero

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(1)

Qomplainerz

Apr. 15, 2018

Under rating threshold (show) Actually it would be cool if you could launch some kind of a company and when you have finished the missions you'll get new missions and if necessary you can sell the old wagons or store them in your garage and buy new wagons for the other missions.

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(1)

Qomplainerz

Apr. 15, 2018

Under rating threshold (show) What's the XP and travel distance good for if it doesn't help to get gold or stem tokens faster?

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(-1)

KleineKiwi

Apr. 14, 2018

Under rating threshold (show) well, your coins do look a bit... like a certain planet ;D

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(1)

Qomplainerz

Apr. 14, 2018

Under rating threshold (show) Interesting that it's 8 July 11805 :D

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(-1)

yoshi2424

Apr. 12, 2018

Under rating threshold (show) "You arrived at Fakk station" Where so I sign up?

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(-2)

rdaquina

Apr. 12, 2018

Under rating threshold (show) perhaps a right left (< >) button on the wagons screen would help

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(3)

rdaquina

Apr. 12, 2018

Under rating threshold (show) upgrade button should be green when you can afford the purchase, what do you thing? =]

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(2)

SirDistic

Apr. 11, 2018

Under rating threshold (show) Do passengers no longer buy coffee? What's the point of buying the coffee car if that's the case? The reduction in drag isn't worth it.

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(3)

JPedroPereira

Apr. 11, 2018

Under rating threshold (show) Have you thought about putting the game in other languages? I'm brazilian

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(-1)

SirDistic

Apr. 11, 2018

Under rating threshold (show) savegame not found. I lost all my progress. Dev please fix this.

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(0)

Wooticus

Apr. 10, 2018

Under rating threshold (show) I like the idea of this game very much, but there is a lot of room for improvement.While the core of creating a train with some decent strategy behind it feels like an improvement when compared to many other idle games where you just stupidly upgrade stuff, the game still is way too empty. Missions are really bad. They are boring and I didn't even notice if there is any reward at all. There is also all that kind of information that doesn't really influence the game, like the type of fuel you are using. It's also disappointing that you don't get any progress while being offline. You should include some kind of 'bonus tick' system with which you can accelerate the game after coming back online.

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(-2)

smsdchi

Apr. 09, 2018

Under rating threshold (show) Game didnt save

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(0)

5p3c7re

Apr. 09, 2018

Under rating threshold (show) I really enjoy this one so far. I would really think the early game would benefit from some more ways to gain resources. Maybe the shooting stars could be collected? Perhaps clicking on ore and fossils and other things i.e. (worms from "Tremors" films ?!?) as I have found getting started is somewhat slow. :D

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(1)

SissyFuzz

Apr. 09, 2018

Under rating threshold (show) Still a lovely concept. engines, carts stats all need rebalancing cargo weighs nothing (!) mission rewards are worthless reward for unused tokens(starting gold) is worthless. -currently, it is best not to use most carts at all -players need more info+feedback from the game to experiment and optimize. Thats what idle games are about. -> need to show gold/min stat -> need to show xp/min stat -> need to be able to sell/buy carts during run -> need info on carts abilities (what benefit at what upgrade levels) -> need info on next token reward stage (cash on hand/miles traveled during run) -> need *rebuild* info/option right away

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(1)

SissyFuzz

Apr. 09, 2018

Under rating threshold (show) Sorry for the messy posts. comments didn't let me format. yes, real life is a b.... thank you for the time i spent away from it thx to your game. So far, this game is still more a *proof of concept". Needs a lot of work, but would be worth it. Let's hope.

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(0)

SissyFuzz

Apr. 09, 2018

Under rating threshold (show) ******************************* Summary ******************************* It is not profitable to run more than 1 or 2 carts, depending on engine power. they slow you down too much, biting into your earings/min. bricks and wood are the most profitable- many upgrade levels, low weight and the cargo magically turns weightless once loaded. best strat atm: buy best engine+tender combo, max them, let them run for several hours add 1 or 2 carts (brix/wood), depending on your engine when you reach your reset goal (save cash) buy the rest of your wagons and reset. increase max token, repeat process.

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(0)

SissyFuzz

Apr. 09, 2018

Under rating threshold (show) *Fat Berta stats ugrade time (upgrading only engine 1st) ca. 15 min total upgrade cost: 3674 lvl 13 power 528 drag 0.4725 weight 10 g /b/s 7/14 xp /b/s 8/14 top speed with lvl 1 pellet tender: 193,7 km/h Pellet tender max stats 11,936 gold lvl 16 weight 1 drag 0.12 power mult 1.8 (earns extra gold) *Berta+PelletTender 392 gold/min 263 xp/min 225 km/h Berta+PelletTender+Bricks still 225 max 697 g/min 245 xp/min *max berta, pt, brix, wood max speed down to 163.8 770 g/m 227 xp/m (slightly higer g/m, but takes 2h just to earn back investment cost) *max blain max pt 548g/m 398xp/m *max blain,pt,brix ca 700 gpm *max blain pt brix lumber max speed down to 187.9 kmh 800g/m *max berta, pt, brix, wood, 3rd, burgers 225 g/m 127.1kmh

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(0)

SissyFuzz

Apr. 09, 2018

Under rating threshold (show) ------------------------------------ individual stats ------------------------------------ max blaine+pt0 lvl 15 cost 5638 power 787 drag 0,2625 weight 23 p /b/s 9/18 xp /s/s 10/20 176.2 km/h again, maxes out at 225 at PT6 -------------------- max brick cart total price 20,624 lvl 20 weight 11 drag 0.26 max bricks 65 u/b 4.6 max wood total price 10,144 lvl15 weight8 max lumber 35 u/b 3.8 max pass 3rd lvl0 weight 4 drag 0.54 max psg 25 income 1 per p max total cost 3.990 lvl 10 drag 0.41 max psg 30 max burger max lvl 15 upgrade cost 13.420 drag 0.2 15x0.2 // @3 min sales@

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(0)

TerrorTera

Apr. 08, 2018

Under rating threshold (show) Ingame stats so far: 01.01.11806; 43050km (highscore_1?); Lv670(highscore_2?); 80 max token

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(1)

Hipnotyzer

Apr. 08, 2018

Under rating threshold (show) Responding to dev: You have in-game time and in-game speed yet all distances are "translated" to product of real time and in-game speed. Why? What would be so strange in having also in-game distance? Mixing in-game and real world parameters without explanation or reason is just strange. Seeing that your train travels 20 km/h and seeing that next station is 30 km away you can easily understand how long it will take by looking at in-game time and how fast it goes. Right now it's impossible as it suddenly mixes things up and is rather pointless.

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(0)

xjohnson

Apr. 07, 2018

Under rating threshold (show) why does my train have big ol wagon wheels?

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(1)

Developer response from Brachiales

Now one got me... I expected that question since the day I made those wheels. So here is my well-crafted explanation for those strange wheels : Because reasons!

Hipnotyzer

Apr. 07, 2018

Under rating threshold (show) There's one thing that bothers me: above yellow bar there is a total distance covered (?) and speed. In top right corner there is in-game time. The thing is, numbers don't add up at all - after whole in-game day with steady 20 km/h + on average I have 11 km of total distance travelled. But otherwise - looks very promising, we will watch your career with great interest

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(0)

Developer response from Brachiales

Yeas that does not really add up. But how could it? In game time is much faster than RL time. If the train speed would be synced to the same time I bet it woudl look kinda "funny". However, the train speed should kinda much RL time. At least to a degree. I had to make some compromises there since it is a game at the end of the day.

Qomplainerz

Apr. 07, 2018

Under rating threshold (show) It would be cool if there were still progress after going to another tab/window

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(0)

Developer response from Brachiales

It should work in another window as long as the game is the active tab.

Chardok

Apr. 06, 2018

Under rating threshold (show) I played idle train 1 - your skills have improved *dramatically* I look forward to future updates and to see what you accomplish in the coming years. I'd like to see more numbers. I like watching numbers get BIGGER. I need MORE, BIGGER NUMBERS! ;)

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(2)

Developer response from Brachiales

Yeah, Idle train 1 was kinda let´s say not that good. Sadly updates will by rare for now since RL takes more time. And in a few months, I plan to start a new project. It takes some of the mechanics from Idle train 2 in a space setting. Instead of a train, you build a Fleet with different spaces ships. But that will rather be released on Kartridge (kongs upcoming download platform) since I always struggle with the bloody web-gl.

SissyFuzz

Apr. 06, 2018

Under rating threshold (show) up to cap 65. progression through the game seems a bit odd. it seems there's no way i can earn more than 13 tokens per run. 3 for miles, 3 for cash and 7 for number of trains. fastest way to progress seems to be running the best combo of engine and tender without carts (max 1 ore after all upgrades are in) to get the distance max. continue to earn with 1 or max two wagons to get the gold - more wagons earns slower. once there is enough cash and money/distace is maxed (3) buy the remaining 5-6 carts, reset with 13. buy the next best combo, repeat until you're ready for the next cap upgrade, start over from top, perhaps with a better starting combo. Thing is, I'm not really using any of the carts, playing with the passenger thingy or making use of missions. just running naked train+tender 90% of the time.

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(1)

Developer response from Brachiales

Yeah, the thing is, I´m way behind my time plan. By now the game was supposed to have way more content. The bloody save game issue took a lot of time. Beside more /better locomotives+ tenders and wagons there should already be several new systems that are planned but yet not programmed. Like a shop for global upgrades that brings more gold + XP and accelerates progression. And also a "socket system" that allows putting 3 tuning orbs in wagons. Same goes for wagons that allows playing mini-games and so on. Yet the game is still not saving for some and now I have way less time to work on it since RL is more time consuming now. And that will last for several months.

darkelement

Apr. 06, 2018

Under rating threshold (show) The amount of passengers you receive Is not consistent with the reply in the top comments. "Every time you visit a station you get a random amount of passengers between 1+Wagonlevel -> max passengers." I have 2 passenger wagons 3rd class(lv8) and 2nd class(lv7) And the text box told me 0 passengers entered one of the wagons, and 2 entered the other. This implies that its totally random from 0 -> max

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(1)

Developer response from Brachiales

Ok, something seems fishy there. I´ll check this today. Thanks for the detailed information that helps a lot.

Wooticus

Apr. 06, 2018

Under rating threshold (show) Changes to saving = my save game is deleted

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(1)

Developer response from Brachiales

That was unexpected, I´m sorry for that. Sadly there is nothing I can do about it.

TerrorTera

Apr. 06, 2018

Under rating threshold (show) Any Fix for the Station Range? Again, Run over night, and get Range from 4 deliveris 1.8km, 1.84km, 1.79km, 1.82km. Close Browser and Open Browser and Game (completly without rebuild), Range is set back to 1.2km, 1.18km, 1.22km, 1.24km. Another point, when reaching 1 Million Gold, it display 10 Mio and give only 1 Steamcoins at rebuild, pay for waggons to get under 1 Million give 3 Steamcoins.

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(1)

Developer response from Brachiales

I see, I missed to save a value there. And I never testet that high money values since I never came that far. But I see my misstake now as you mention it. I´ll fix it later today. Thanks for the report. Edit: The money thing will be fixed by today. The distance Issue will stay for now. I don´t like to do changes to the save game right now since I don´t have much time at hand.

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