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level 10 is way to hard... its putting your 8-9 slow, low armored, unresponsive bugs up against 12 different varieties..... it makes the game very unfun
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A very interesting game. I've got to say, its been quite a while since I've played an RTS game that keeps me interested and challenged all at the same time.
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Level 10 is just plain annoying... the drag and drop is annoying because if i target one unit all of them want to do the same thing.. then they keep turning and not firing
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But just like a good essay, a game should be easy to understand, clear and fun. For some people it seems you lost that aspect of clear understandable fun. Although I get the point your trying to make doesn't mean the others do.
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I believe this game is a great example of natural selection. Natural selection is not what humans can really change. It just says the surviving species will live and those that survive will have the best traits otherwise they will die earlier. While many people comment "this game can be improved" sure they are probably right. I like how this game operates. But when people comment that this game is far too fast for micromanagement, they are probably right but this is not a game that needs micromanagement to prove its point. When you start a level, the bots are average but when it ends, the bots have a similar build because of natural selection. So I believe the game is successful in proving its point.
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What it needs: 1) Point and click instead of drag and drop. 2) Breeding menu that pauses the game. 3) Make it possible to have two bugs reproduce together :P but keep the option of just having one bug do it. It's like cells' reproducing :D - - (Note: These aren't all my ideas, thanks to people who also said this. Based it off your ideas). 4/5
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Only thing i'd change would be a select all button and an attack button (optional) for those of us who get frustrated when instead of clicking dragging and attacking.... you click drag and select a handful of your troops and you lose cuz you werent fast enough. Great game lots of diversity and the balance between all the different evolutions is amazing! 5/5
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i agree with Badwarman, good idea, TERRIBLE FRIGGIN EXECUTION, SOME LVLS SEEMED FRIGGIN IMPOSSIBLE, ESPECIALLY WHEN YOU GET NO AREA AND THEY ALL MOVE TO SLOW, AND ON LIKE ID PREFER ALL THE LEVELS HAVE IT WHERE YOU CAN GET ALL THE DIFFERENT KINDS OF STUPID BUGS, ps this game sucks and it pisses me off how bad this can get
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Was excited about the concept, but the game is really just boring (and clumsy controls, but that's the norm for flash RTS games).
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would be awesome: ability to CHOOSE what you want to keep/change. also, reproduction between two bots so it has two strengths and weaknesses
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you could make it so that you can make a custome unit. also you can have it so you can use the attrabutes like flying put in it.
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It appears I'm in the minority here, but I find the pathing to be so difficult to control as to render this game unfun all by itself, nevermind the thoughtless clickfest the game swiftly becomes, negating the mutation angle the game seems to have strived to emphasize. Mindless clicking bogged down by bees bouncing off the walls due to a slightly errant "drag". Just not fun.
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Nice game, it's only a shame that when you evolve you don't get to keep your previous evolutions, to create some sort of ULTIMATE BEE.
But still nice game, concept, everything.
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I seriously hate how when you go onto a mutation pad, all the other stats are reduced. It makes it impossible to create a really cool buzz bug and is extremely irritating in level 10 because the agility and speed is reduced to pretty much nothing, preventing them from being able to turn toward the enemies before they reproduce. I can only give it a 3/5, please improve it.
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Could do with a select all hotkey, and the game seems to push the player towards rushing the enemy and reproducing any clickable buzzbot. Perhaps using some number keys as groups, or to select the 5 (or so) buzzbots with highest damage/armour/range/etc. to encourage some strategic use of the different skills.
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To breed all you want, all you have to do is go to level 4(The first one with a wing mutator), capture all the hexes on your island, send a couple bees(MAKE SURE YOU ALWAYS HAVE ONE ON YOUR ISLAND) to capture the smallest and second smallest islands after putting them in the mutator. Once you have captured the second smallest island, you should send your mutated bees, one by one, to the largest island and tell them to try to capture a tile. They will get killed, obviously, freeing up more space for breeding. If you breed a bee with stats you don't want, then mutate it and send it to the largest island to get killed. Rate this up so people can see!
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Best way to win all bosses: Get 4 - 8 Bugs, then attack. Keep hitting, and if one dies, reproduce anouther one. INFINATE BUGS!
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This game has potential. Please look into how it could be improved. These comments will provide you with some options that would increase your popularity among us.
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The game needs a lot of work. The game is far too fastpaced to allow micromanagement. Either give us the possibility to assign unit behaviours or add a "pause game, give orders" option. Especially the evolution concept is lost in the pace.
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great game i loved it and i like how if u get ahead at the start the losing person is doomed instead of other games where the losing person gets some sort of loser bonus. now for the bad part. CUSTOM LEVELS ARE THE WORST DISSAPOINTMENT EVAR!!!!!!!!!!!!!!!!!!!!!! SRSLY!!! WE CANT EVEN MAKE OUR OWN LEVELS!?!?/1/1/1/!10100R9010101285091010102010101101010020 D:
srsly.
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THe concept of the game is good, but I find that the AI of the units is strange where my units would rather naturally destroy the units across the map rather than the enemy next to them, attacking them.
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This is a really great game, I just love how u can spawn so many different types of animals it's a great game I have this as my only favorite game.
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Really, REALLY absolutely despise these controls. It's way too difficult to defend efficiently because you not only use the mouse to highlight but also order. It'd be made so much easier if you just ordered units around with the space bar. Plus, you can really easily get into a stalemate where the enemy has you cornered but you can't lose, since you can instantly replenish your numbers. This is a game with a decent concept but horrible execution.