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couldnt seem to get past level 8. Im a little torn on how this game could be improved, but I think it needs to be a bit more relaxed overall.
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Good concept, but controlling groups is impossible. Instead of making it DRAG make it click and point. Also, adding hotkeys for groups (like starcraft does) would be a stellar concept so that you dont have to continually drag a square around your units, then click and drag to where u want, and to change direction, drag a square.... rinse repeat. As I said, good concept, but horribly done.
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On level 10 the enemy randomly evolved large enough wings to cross over to my hex. My 5 VEEEERY slow moving guys with big worthless canons (worthless since it takes 2 minutes to turn 90 degrees and shoot) were swarmed by 12 enemies a minute into the level.
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im a bit confused... so... if the enemy kill your hive robot civilians in a hive, to stop them getting killed, you shoot them before they shoot them... makes sense...
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Good concept, however the controls are horrible. Click and drag is a bad idea itself, but coupled with the fact that you need to highlight them... My suggestions are a hotkey for selecting all and point and click controls instead
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The only thing I don't really like is when you're trying to fight an enemy but you can't because all your bees are over the enemy and you can't target it. Otherwise, nice game.
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lol on the last two bosses I just spawned loads and loads of people so many that they could not kill them all mehahashahaha
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What an interesting game. I like how you can make your bees specialise on their own. For example, on level 10, you're given Damage mutators. I find breeding your own Flying bees works a lot better.
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Good concept but it becomes a clickfest eventually... lack of hotkey or "autorespawn" features sort of let this game down. It's difficult to concoct a battle plan when you're thrown into the middle of the game and purely have to wing it...
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Got to level 3 and I lose the ability to reproduce until there's one blank hex left. Great game concept, alright graphics, terrible controls.
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The creation of individual types seems vague and doesn't really affect the game as a whole except for when you need flying or armoured units in order to progress. The stats themselves are pointless due to the fact that you can reproduce in battle and can just swarm with numbers. There is never really an enemy force that can overwhelm your numbers. I enjoyed, but no challenge and the core selling point is just not well executed.
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4/5. I would have given it a 5/5, but the group selection and control was a little annoying, plus the time it takes for things to evolve when you have basically no way to know if they've finished or not without having to hover every single one of them. Besides minor stuff like that, it's a solid game :) Definitely unique despite the "territory" concept already being established by other games.
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This won't work on three of my computers that all use safari. It can't be the computer because they're all three different models. Therefore, this game does not work on safari
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Good concept and all, but more ability to manage the breeding of your bots as well as a way to milk out more preformance instead of balancing it everywhere would be nice. Understandably not possible, but even if it was hard-earned I'd have appreciated it and felt more involved in the breeding of an uber buzz-bot =3
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By the time i got to level 14 i was getting tired of having to constantly click my troops over and over while being FORCED through platforms that made them move ungodly slowly, and the enemy was easily capable of overwhelming me, because my buzzbots couldnt hardly move. the mutation hexagons drain some of the most crucial abilities while adding some of the seeming least uselful. There should be the option of capping abilities to a certain point so that others won't get completely eliminated and you have full defense blobs of uselessness
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the idea is great but it needs some major tweaks 1.)make it so reproduction isnt instant as i found level 10 mega hard because as soon as i kill one poof theres another 2.) i hate the fact that there isnt any customization on some levels theres only one thing you can do without dying. 3.)make it easeir to select individual units because when there all bunched up its hard to select one and theres no time in the manic gameplay too spread them out. + if you agree
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This is an excellent game idea, and it's implemented fairly well. I do have a few complaints, though. As someone mentioned, the game goes a bit fast which makes it hard to enjoy. The other thing is that it's kind of hard to use the controls. I wish I could just select the bots I want and click where I want them to go instead of holding and dragging.
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The AI is a bit clumsy, there were a couple of purple blocks and i though, OH WELL ILL BE GRAND ALL ME PEOPLE ARE FLYING ANY WAY, and the my ships stoped to capture a block i didnt ask them to capture and i lost 19 of them! still a very good game, but like i said, the ai is a bit clumsy :P
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The scrolling screen keeps on screwing me over. Maybe allow an option to use AWSD or the arrow keys to scroll over the mouse? Whenever I try to reproduce... or move for that matter, view flies across the screen. Too hard to play to warrant anything above 3 at the moment.
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Natural selection... Yet somehow the passing on of acquired characteristics. Cool for the game, but Lamarckism... Hah
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I must admit that when I first saw tyhe level design I was disgusted, I usually don't like games where you capture territories that constantly make units to capture other territories that do the same, but this game has blended that concept with the makings of an actual RTS, good work