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Omg... soo... turns out that the whole "horror" tag, it wasn't a lie... first time a ghost got me, holy crap... I jumped out of my seat
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Ok it was fun but.... uh it got boring after 5 minutes. Scored 6780 first time, I see no reason to play it again.
Was this worth the time to create?
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The Pac-Dot light is still left after collected, if this is for ambient lighting then its ok but if not suggest you fix it
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This could become a pretty awesome renovation of pac-man. Especially if fullscreen was added for maximized screaming of "GHOST! AHH!" 11:00 at night while playing this game and your neighbors tell you, rather loudly, to shut up, which is followed by more incoherent yelling. Not that I'd know anything about that. Anyways, 5/5 on this game.
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i think there should be nav points to tell where ghosts are, new modes unlocked at each level (maybe a non scary version in level 2 xD) and the radar should have walls shown also.
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I have fallen through the floor of the map twice and had to refresh the page because there was no restart button. Please fix this bug.
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impossible to play on a laptop. How bout auto camera lock for those of us without a mouse? So it automatically .faces forward when we turn
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This game is awesome, but sadly my computer is awful. If you could add some sort of quality filter that would be awesome, but obviously if that's too much work then its too much work. Awesome concept, wish I could play :(
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A little constructive criticism, the dot-eating noise could be a few octaves lower. The constant, "ping ping ping" gets grates on the ears eventually, I talked to a couple of people who turn the sound off for this, but personally I think the sound is necessary for the mood and to hear the ghosts, so that's not good. I can get used to it, but I can understand their complaints. It would be nice if it were customizeable but I know that's a stretch. Just lowering the octave of the eating a bit would probably help.
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I nearly got a freaking heart-attack after running straight into a ghost after turning the corner. meet you in court.