Dungeon Blast
by bronkula
Dungeon Blast
Tags for Dungeon Blast
Description
A simple dungeon crawler.
This game is an early preview of a bigger game system. It is not done by any stretch of the imagination. I would love your feedback on what you like, and what you would like to see.
How to Play
Roll a character, and start adventuring.
Death is permanent!
Comments
gunpowder422
Jul. 08, 2014
The gameplay just seems undeveloped. You click 'Attack' without reason to stop. It's fun to see how far you can get, but without an (apparent) shop or item system I can't see anyone playing this game for more than 20 minutes. However, the overall aesthetic of the game is really nice and seems well-polished; I especially like the enemy graphics.
Overall, there's nothing actually wrong with the game. Seeing your Reddit post mentioning it was a prototype, I think that it is a great prototype, a project that with time can definitely take a spot on the favorites list of players.
A few feature requests (understanding this stuff takes time and effort, but things I feel should take some priority)
1 - A shop system. I need to spend dat dosh.
2 - Details on what the stats do - bonus points for showing the formula for calculations. Bitches love those formulas.
3 - Graphics for each area. I think many would love to see the PC standing in front of a small graphic of the area currently entered.
My next version of this script is something I started working on again recently. It will be more randomized (and potentially automated) but keep the same sort of aesthetic of characters and stuff. I'm excited to use what I've learned with this one on the next one. Thanks for the comment!
Argl
Jul. 08, 2014
It's nice but I miss a goal. I'm level 89, have $31k, I have no valuable enemies left, what's the point?
No point yet. Hopefully you read some fun text and saw some cute pictures along the way. Thanks for playing, though!
scar
Jul. 08, 2014
Can you add a way to get loot via by killing dungeon monsters or buying them from a shop?The Items could also have a tier of rarity's the more rare the item the stronger the item is.
jcc8t7
Jul. 08, 2014
Great potential, as previous comments have stated, looking forward to additions to the game.
Additions i would like to see would obviously be a shop for upgrades/gear, it would be neat if the enemies had chance to drop loot with varied qualities, in addition to simple gear as well as outrageously expensive gear from the shop, to give a reason to grind. other than that just graphical changes, backdrops, etc
KandieBaer
Jul. 10, 2014
For a prototype, this game is a great place to start. It has a good system but it would be nice to have an inventory. I keep winning potions but can't ever use them. And the cash seems pointless without a means of using it. It would also be nice to know more about the stats. What does the luck stat actually do? And having a progressive enemy level system would be nice so that there's an area where the enemies are withing the same level range as yourself.
1-inventory
2-store
3-stats screen
4-level appropriate areas
5-equipement?
Overall 2 stars. As a prototype 4 stars. Great start! Can't wait to see what this game can ascend to!!!