Dungeon Blast

Dungeon Blast

by bronkula
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Dungeon Blast

Rating:
2.5
Released: July 08, 2014
Last updated: July 08, 2014
Developer: bronkula

Tags for Dungeon Blast

Description

A simple dungeon crawler.

This game is an early preview of a bigger game system. It is not done by any stretch of the imagination. I would love your feedback on what you like, and what you would like to see.

How to Play

Roll a character, and start adventuring.

Death is permanent!

Comments

0/1000
gunpowder422 avatar

gunpowder422

Jul. 08, 2014

12
0

The gameplay just seems undeveloped. You click 'Attack' without reason to stop. It's fun to see how far you can get, but without an (apparent) shop or item system I can't see anyone playing this game for more than 20 minutes. However, the overall aesthetic of the game is really nice and seems well-polished; I especially like the enemy graphics.

Overall, there's nothing actually wrong with the game. Seeing your Reddit post mentioning it was a prototype, I think that it is a great prototype, a project that with time can definitely take a spot on the favorites list of players.
A few feature requests (understanding this stuff takes time and effort, but things I feel should take some priority)
1 - A shop system. I need to spend dat dosh.
2 - Details on what the stats do - bonus points for showing the formula for calculations. Bitches love those formulas.
3 - Graphics for each area. I think many would love to see the PC standing in front of a small graphic of the area currently entered.

bronkula
bronkula Developer

My next version of this script is something I started working on again recently. It will be more randomized (and potentially automated) but keep the same sort of aesthetic of characters and stuff. I'm excited to use what I've learned with this one on the next one. Thanks for the comment!

Argl avatar

Argl

Jul. 08, 2014

4
0

It's nice but I miss a goal. I'm level 89, have $31k, I have no valuable enemies left, what's the point?

bronkula
bronkula Developer

No point yet. Hopefully you read some fun text and saw some cute pictures along the way. Thanks for playing, though!

scar avatar

scar

Jul. 08, 2014

1
0

Can you add a way to get loot via by killing dungeon monsters or buying them from a shop?The Items could also have a tier of rarity's the more rare the item the stronger the item is.

jcc8t7 avatar

jcc8t7

Jul. 08, 2014

1
0

Great potential, as previous comments have stated, looking forward to additions to the game.

Additions i would like to see would obviously be a shop for upgrades/gear, it would be neat if the enemies had chance to drop loot with varied qualities, in addition to simple gear as well as outrageously expensive gear from the shop, to give a reason to grind. other than that just graphical changes, backdrops, etc

KandieBaer avatar

KandieBaer

Jul. 10, 2014

1
0

For a prototype, this game is a great place to start. It has a good system but it would be nice to have an inventory. I keep winning potions but can't ever use them. And the cash seems pointless without a means of using it. It would also be nice to know more about the stats. What does the luck stat actually do? And having a progressive enemy level system would be nice so that there's an area where the enemies are withing the same level range as yourself.
1-inventory
2-store
3-stats screen
4-level appropriate areas
5-equipement?

Overall 2 stars. As a prototype 4 stars. Great start! Can't wait to see what this game can ascend to!!!

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