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THOSE FKING SOUNDS WHY DO U PUT THAT AND WHY DOES EVERYTHING JUMPS EVERYWHERE. u need to improve the handling reaLLY!
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you spent too much time incorporating as many aspects of physics as possible, and didn't spend enough time fine tuning each one.
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needs more work, i've held the object in the green area and clicked it a few times and managed to complete the level just doing that. i do like the idea of the game tho
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OMFGOMFG I HATE THIS LEVEL I NEARLY BASHED MY FREAKING COMP|@#|@#|@#{[@#{[@#{^[[#@{(
LEVEL 15 TOTALLY FREAKING ME OUT!!!!!!@@@@@@@@é
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Feels a very unpolished. Not a bad game, but very... unwieldy. The idea is alright as a sequel but brings very little new. 3/5
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Movement/assembly is terribly clumsy making the challenge more in patience than in cleverly solving a puzzle. Your game should not be frustrating in this way, a game is supposed to be fun.
2/5.
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completion check for the levels needs to be tweaked, it's possible to "throw" the blocks upwards slightly by repeated clicking to complete any level with 1 block very quickly and easily
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The menu and next level screens are way to messy and cluttered. Try making "next level" more obvious as its what most people will do, and neaten the whole thing up a bit.
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Holy shit this is buggy. Please test your games before publishing them. The shapes are erratic and difficult to move correctly, often jumping around and doing seemingly random things.
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needs a much more tactile control interface. this is probably better suited to being on an iphone/ipod touch. making it possible to hold stuff and rotate etc. or you know have it work on the platform youve made it for. also make the items have some kind of weight if you can they all feel like helium balloons
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good game, but it's too difficult to move the pieces in the way that I want to. You have too little control over how the pieces move.
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oh i see i beat 20 level 23 on the other hand is pretty difficult, i hate the levels with the wagon they are really really hard!