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I like it... but I would like to set initial conditions when starting "evolution". just to help a little to calculate. :)
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That's libelous WolfMaster91! Expect to hear from my lawyer...but seriously as far as I can tell speedy gets exactly to 500px/s and then explodes, as nature intended.
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I wouldn't trust the Speedy Gonzales wheel by jpearleverett as it says that it can go 500 px/s . When I tried to see it do that it got to about 350 then the top half snapped apart and moved to the bottom now it started at about 50 and is decreasing speed and currently at 9.
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Arg! I made Speedy Gonzales: the 500px/s wheel and I keep trying to tweak it to go faster, but what you see after you share it and what you see when you're working on it are never the same!
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I made a rigid wheel using lots of bones with a movable "weight" in the middle to shift the center of gravity. First try ever, 811. I'm also sure the design can still be improved by a lot - the sky's the limit. Yeehaw!
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http://www.kongregate.com/games/BryceSummer/walkinator?creature=108807
about 160 - 200px/s. Hits the end zone in 69sec
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There is something I don't understand : are node active ?
You can create a basic creature with three nodes, three bones, making a triangle.
This will move (and you have no muscles !)
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http://www.kongregate.com/games/BryceSummer/walkinator?creature=108754
This is pretty funny lol, intended for something completely different but i thought what the heck