Under rating threshold (hideshow)
And those circles with all their pretty symmetry are getting so much attention despite being kinda slow.
I made a creature that goes 695 mph... (shameless plug). Friend me if you want to see it.
Under rating threshold (hideshow)
@TheDmeister Yes, that's supposed to happen. Every time you generate a new animation, it generates it randomly from scratch. It's not the same one over and over again. So if you get a crap animation the first time, re-generate it.
Under rating threshold (hideshow)
Mine keep uploading weird. I made two, the second going 529 pps, but when I uploaded it, the pattern was different and it only was going about 260 pps. Anyone else getting this?
Under rating threshold (hideshow)
yeeaah fastest creature i made 200px/s http://www.kongregate.com/games/BryceSummer/walkinator?creature=110900 , i like this game but i think the length of the bones should be fixed 4/5
Under rating threshold (hideshow)
@ jkok908 The generation number doesn't really matter, but the longer you let it run, the better chance of it improving, right?
Under rating threshold (hideshow)
i was chosen is such a hack. im flagging all his submissions. all he does is load other peaples stuff and recreate them. seriously iwaschosen, if you are reading this stop. it is not funny.
Under rating threshold (hideshow)
1) Make it more clear what generation the object is on
2) Make a background that is less repetitive so that when you are going fast you can actually tell the speed
3) Allow more connector and node types AND allow static parts that wont evolve ever
4) After a certain distance (15,000 pixels?) obstructions should be introduced- this would really show off the evolutionary traits . Obstructions could include simple ramps, low floor walls, low ceilings, pits, and more. These would provide a challenge to the design, forcing it to further evolve beyond just moving.
5) I dont know if this is included, but after a certain number of generations older traits should be lost. Like in evolution traits should become recessive and can be lost to time.