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Main problem is the fact that you allowed muscles to move through bones, and vice versa. Unless you focus excessively on retaining shape, most Creatures- especially those with complex structures- become a shapeless mass of red and white lines. The muscles should not be able to contract through a bones- nodes shouldn't be able to move from one side of a square completely to the other side based solely on muscle contractions.
Still, excessively entertaining game. I wouldn't expect it to be flawless. 4/5
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the physics engine is actually pretty good. Most of the things, such as circles moving on their own, are caused by faulty designs that can't exist in real life, not the physics. btw, i got 995 in the 15th generation!
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Good idea...but Only o.k. execution, the creature does not know how too use it's muscles in any intelligent way exept too walk right, when that happens, the bones stretch and fold in on eachother, you need to be really extremly talented too know how the hell too make a moving thing in his game
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all u have to do is make a complicated design that looks promising if it works right, then just let it animate it (also note that if u start the animating over again u get different results)
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I think this doesn't deserves a very good rating, the physics engine is just low... I mean: There is a circle-wheel just moving by itself without getting affected by any outer force... that's completely impossible.
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Do a square (NOT a rectangle) from the top left corner to the center with 2 diagonals, all made from bone. Make 4 nodes in the bottom right corner, and attach a muscle from every corner to a different one of the nodes. It will take a while to upgrade, but it works REALLY well.
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It would be a lot better if there was an easy way to actually view the other creatures created... using the direct URL does not load the creatures at all.