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http://www.kongregate.com/games/BryceSummer/walkinator?creature=112599
Runs untill it hits the wall, then falls together
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I hate how I'll have an awesome render, where my thing runs really, really fast. And then when I reload, or other people load, it fails miserably... WTF. Why?
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there's no way to get it try and stand up or to reproduce movements that worked because that would imply a form of artificial intelligence and i don't think this guy knows how to program that , but this game does demonstrate evolution perfectly.
5/5
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here come the ultimate creature:
Tringae of Lightspeed - Performance 1672 - avg Speed: 450 px/s:
http://www.kongregate.com/games/BryceSummer/walkinator?creature=112464
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i added a body to the walking legs all you need to do is make a head...
http://www.kongregate.com/games/BryceSummer/walkinator?creature=112443
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Mine pretty much do the same as TheColorMan's.
Although, the ones that have 'stood' to some degree, have bones that stretch an eye-watering amount.
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http://www.kongregate.com/games/BryceSummer/walkinator?creature=112383 new and improved reaches the end in 30 seconds and goes around 390pxs! it also doesnt wobble asmutch at its predesessor (also my creation) Train or CHU-CHU
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Awesome game. Nicely done 'evolution'.
The most overdone wheel so far: http://www.kongregate.com/games/BryceSummer/walkinator?creature=112324
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it needs a copy i mean i have 3 wheels on my attempt on a flying machine one is going backwards one is trying to go ultra fast forward and another is just like standing still
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the only things that I see that haven't been said are that the ground has no traction, and the creatures should have a sort of "leg instinct",that is, find something that would work as a leg and implement it. Also, the creatures should at least try to stand up.
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you need to be able to preview the current state of the creature before quitting the generation thing because you want to know if its actually done it properly or not.
having the ability to work on layers would be nice so u could change layer so the other layers would lower in transparency so you could do more complex things without everything becoming a mess.
maybe if possible be able to make your own animation cycles like choose a muscle and then move nodes from it showing their movement cycles, then have then when generating start of with a random one and start of with that so you could start of with 3 random generationg plus the user generation then at about generation 100 merge them to the way it was doing before so that it would find the best movement more quickly
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Whoa, I made a creature that at generation 700 had reached 850 highest performance.
It hit mapwall in 50 seconds.
http://www.kongregate.com/games/BryceSummer/walkinator?creature=112225
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With one of these on your desk, you'll never get bored! http://www.kongregate.com/games/BryceSummer/walkinator?creature=112197
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Manta, the physics are great. The reason circles move on their own is because the creature moves bones if there are no muscles. Also, fail for the Simpsons reference =D
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heres a retarted elephant...see if you can make it better,
http://www.kongregate.com/games/BryceSummer/walkinator?creature=112146
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cabcon Apr. 04, 2010
"how come that the same creatures highest performance can vary over 500 at the beginning.... somehow strange :-("
The answer is because it generates it different every time.