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I'd have to agree with Jestertrek, except I'd say it's around level 9 when they start throwing exploding turtle shells, and I can't even carry more than two rockets. Good game though.
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The first half-dozen levels are lots of fun! The concept is great, the implementation is great, and the upgrades available are both amusing and helpful. After about level 7, though, the game just becomes frustrating. The enemies never miss, the pars are ridiculously low (so you never get the par bonus), and the weapons are no longer nearly as good as the enemy weapons. So a great game that later becomes frustrating and annoying. Call it 4/5.
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Instead of an angle meter that would be too easy, just at least show EXACTLY where the last shot-aim was, so that you can go "more or less" and "higher or lower" deliberately.
Good games are about making choices. You don't get much chocie in this one, you just get to guess. And that's not fun.
But the rest of the game - graphics, sounds, plot - rocks.
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I played this game a few months ago on miniclip.com, really it takes a long time for games to be released in Kong. I like this game, I give it a 4/5 because it can be better. If there was an angle meter or some kind of line that shows the path of your shot this game would be extremely easy but that's not a good thing.