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An interesting game, similar to the now defunct scrolls.
Why the pause for the opponent to move? it's lame, and wastes the human player's time.
There is nothing to spend gold on, it is a wasted free currency.
Not much incentive to pay for play. The f2p aspects need work to broaden the player base. I hope expansion packs are in the future.
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Be aware before you play this game, the developers limit your play ability by forcing you to fight AI bots with double your stats and card levels after about a week of progress, limiting even the most basic tasks in the game. You will quickly get to a point where you lose more than half your fights and cannot progress in free areas of the game anymore, forcing you to pay for card shards or quit.
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lol... well, I got to play for like 10 minutes before it effectively says, "come back in an hour"... not enough time to get 'hooked', so we'll see whether I can remember to come back at all.
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I acutally think this game has potential, and constructive criticism or advice would be better than just whining, everyone here should know its in beta, and they want us to help them fix it, i agree it neeeds changes, but i see something in it if it were tweaked right and yea alot of people not liking the wait on chests, maybe a different approach there? idk every other piost is ppl whining like they deserved the full game in market stage
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I absolutely hate the forced tutorial and not being able to turn the music off when starting out.
Apart from that the tutorial is OK, but please stop forcing them upon us!
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Seems to have potential. However, you progress at a snails pace. Poorly implemented PVP. Add to that the 15 tiers of VIP, and we have another common cash cow. 1/5, I'm out.
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pvp - opposing player must be played by comp and it is too slow in making decisions. Let us speed it up similar to journey battles
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Journey is buggy. It will show 2 monsters in the same spot and they wont go away when they die. About 2 turns after that it freezes and my only option is to surrender..
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You can send your friends stuff for free though it does not seem to be much. I have 5 more friend slots open for anyone who likes to send stuff to each other add me ;-):
TLNGQL
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As previously mentioned, going first is a huge advantage. Over 75% of the games I've played whomever goes first wins. Most games have the player that goes second get some small sort of equalizer. I understand the battleground objects are suppose to be offset this but it usually doesnt seem to be much.
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Going first is a huge advantage and I don't know if it's just me but I'm definitely going first less than 50% of the time.
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game stuck on loading screen. Clicking anything takes up to 30 seconds to recognize. It seems like a great game, just cant play it n my end.
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So I was able to beat first fight. Now can't get past the second fight because your starting cards are not enough to beat it. Major issues with this game if you can't play for more then 15mins before it gets too hard.
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Also small explanation of some of the features may help. IE. Binding. Can characters be bound only once or to multiple people?
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Game has some potential, just seems like the long wait times kill things. You should also be able to do at least 3 journeys right away.
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Nice idea, but poorly implemented. Game is setup as a mobile game, spend about 10-20 minutes to fill up chests slots and then you have nothing to do for at minimum 3 hours. If this was a mobile platform that'd be fine, but this isn't so definitely needs a lot of work. Need to have a way to engage the player for a couple hours at least or no one will want to stick around.