Under rating threshold (hideshow)
So it seems that if you don't have enough capacity for the first pulse of heat from a component even if you have enough cooling, you die. Order of operations appears to be add heat then remove it with cooling. Keep this in mind when building stuff as it sucks when you spend 45 minutes putting shit together to just have it pop.
Under rating threshold (hideshow)
Really like the concept of the game. At first it is counter intuitive, but once I started realizing the value of the upgrades, the game relaxed and I was able to start plotting my long term strategy.
Under rating threshold (hideshow)
The negative power per tick means that that amount is being sold automatically. Of course you need to generate power in order to sell anything.
Under rating threshold (hideshow)
Perhaps the manual venting increase should also make fans more effective? That would make buying them worthwhile later into the game. Also, I'm sure you already probably thought of this, but perhaps make the tooltip thing at the top function for things in the reactor so you can see the individual status of the items (such as current heat and power output for cores) in there instead of having to do number crunching to figure out whether you can afford a new thing in that one spot you have open. As stated in one of the other posts, a single cooling plate is nearly ten times as effective as its same tier fan, for an incredibly reduced price at that.
In any case, I really would like to see this get some fine tuning. It's pretty fun to try to get everything going. Been playing the last three days now. Will play a lot more if a few more things get tweaked. Keep it up!
Under rating threshold (hideshow)
Maybe a upgrade for fuel cell's to burn faster? that would remove the start phase faster and also maybe starting with a 3x3 reactor and having a upgrade to make it bigger would be cool.
Great game really love the pixel art and mechanics (even thou I don't compleatly understand them) 5/5
Under rating threshold (hideshow)
I am a little lost as to how the double and quad cores multiply with each other. The singles are pretty easy to understand.
1 x 2 = 2x power per core, 4x heat per core. Total - 4x power, 8x heat.
But maybe I'm missing something. My thorium quads say they produce 9k heat per core, seaborgium singles are listed as 6.94k per. So why does 4x4 seaborgium singles put out more heat than the thorium quads? It seems to me that it should be less.
Under rating threshold (hideshow)
Can someone explain the heat output is quadratic to me? Does that mean if I place 2 2 heat producers, while it says i produce 4 heat, in reality 16 heat is being produced? (2x2x4=16)
Under rating threshold (hideshow)
I wish the higher tier you went in the cells, the better the ratio of energy to heat. At the moment, even with all the upgrades, the lower cells are more efficient than the higher cells.
Under rating threshold (hideshow)
the heatsink upgrades are overpowered, and makes everything irrelevant. I'd suggest re-balancing it to match the level of the tier's vent
Under rating threshold (hideshow)
Can you please add a clear board button? When I want to reorganize a complicated board it is quite frustrating to right click every piece. If you are concerned about an exploit you can block the button while fuel cells are present.
Under rating threshold (hideshow)
Good game, excellent idea, just really needs to be balanced. The lack of a real enemy besides the heat really works well with the fact that it's an idle game, since it's basically the users fault when it happens.
Under rating threshold (hideshow)
I loved the game at first, but after a while it gets repetitive... there's like no reason to keep playing, you only get to buy more expansive cells to produce even more power to gain even more money to buy more cells. I know it would require a lot of work to add more features to the game... but it would make it more interesting to keep playing. Anyway, I'm just giving feedback! It's still a cool game, it reminds me of Super Energy Apocalypse a bit, which I really loved as well.
Under rating threshold (hideshow)
Another idea that would be cool to have implemented: A total heat counter that shows how much total heat is distributed throughout.
Under rating threshold (hideshow)
So as far as I can tell there's no need to ever get anything hot, nothing ever needs to go adjacent to the reactors does it? This makes a lot of things sort of useless.
Under rating threshold (hideshow)
Apparently if you buy the upgrade for Thorium cells (first 2x time limit) and then refresh the page you lose it and can't purchase it again.
Under rating threshold (hideshow)
There needs to be an explanation that "right click" = sell. I'm use to playing Flash games where right click has no functionality (or mobile games).
Under rating threshold (hideshow)
Has severe balance issues. Ultimate reactor plating effectively reduces more heat than Ultimate Heat Vent, but for 1/500 of the price. There's no reason to put any components immediately next to reactors. Basically you just stack them all off in a corner to achieve the same result. Most of the components cost 100x the price to achieve just 10x the effect. This makes it really difficult to support late game reactors at all. Low level reactors give the most bang for your buck when you upgrade them to hell.
The autosave seems to be really lame. I went AFK for a few hours, only to load to where I was before my reactor had produced any money. This needs a fix, or a manual save option at least.
I love this concept; it's just a shame this game is somewhat broken and flawed.
Under rating threshold (hideshow)
Echoing what's been said here; given the upgrades that let reactor plating vent heat, heat vents and heat exchangers are useless. There seems to be room for four more upgrade trees on the screen, so I'd recommend one for heat vents (doubles the heat dissipation of the vents), one for heat exchange (doubles heat transfer), and one for component durability (doubles the heat that components can absorb before melting). That would make the vent/exchange/coolant system actually worthwhile (and able to keep up with the scarier fuel cells), and leave plating where it should be, as a mediator between the exchangers, and not the totality of your containment solution.
Under rating threshold (hideshow)
Why is "idle" associated with this game. i need to constantly hit the sell energy button or else i will lose all of my money even with %energy sell per second. You can't idle like at all lmao.
Under rating threshold (hideshow)
--- Vents need upgrade :D ---
After tier 2 building vents become useless, since building platings (with first heatsinks upgrade) is much more cost effective. Vents get even worse on higher tiers (125000 dollars per heat lowered at tier 5) but platings stay same efficient (100 dollars per heat lowered at all tiers) and get even better with more heatsinks upgrades. On top of it you don't have to care about heat distribution like with vents.
Under rating threshold (hideshow)
Firstly i gave 5/5, cos game is awsome. Then i found major inbalance.
Best cooling is... reactor plating +% venting. 1% from 1M = 10k. That is 25% of best heat vent for 10M instead of 5B. And, soon it will be not 1, but 5%, so it is much better.
But, anyway- great idea for game!
Under rating threshold (hideshow)
Nice concept but it is way too easy make a mistake and wipe out all of your progress. I can accept fuel cells exploding but making so that everything on the screen does takes all the fun out of the game.
Under rating threshold (hideshow)
Can you add sorta a component that fits over other parts and replaces it whenever it is either destroyed or runs out. Sorta like setting a tile to restock?
Under rating threshold (hideshow)
Was this inspired by the reactor system of the Minecraft mod IndustrialCraft 2? Because it seems very similar to it.
Not that this is a complaint, I like IC2.
Under rating threshold (hideshow)
Finally, does this game have an offline/speed up function? Because a max-upgraded Nefastium cell apparently will last for over two months real-time...
Under rating threshold (hideshow)
Suggestion: Could you make the reactor's explosion a separate color than the other buildings, every time I see the explosion I keep thinking something went horribly wrong .-.
Under rating threshold (hideshow)
1. Buy only Heatsinks, Power Lines, Wiring upgrades
2. Build only Reactor Platings and Capacitors
3. Build the right amount of Cells so heat does not increase
4. Repeat
5. Break the game very fast
Dev fix this trick! :)
Under rating threshold (hideshow)
Also, a possible typo: Ultimate Neutron Reactor only reflects 200K particles. Based on the trend, it should reflect 2M. Right now, it only reflects 14% more particles than the Wonderous reactor but costs 10x as much.