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Maybe a sell all button for when I want to start with a new strategy. I was also thinking: if I have a basic heat vent and place and advanced heat vent on top of it, it should automatically sell it and place the automatic there, as if it is an upgrade.
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and for no reason my 2x single nefastium setup just blow up, everything was stable??? nothing in red before it blow up
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Rightclicking sucks for touchpad, please another sell option.
Also you cant deselect so if you missclick you always build something you dont want.
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each ultimate heat exchanger can exchange 231.48K. but just one quad nefastium cell's HPS is 104.166M. who can use this? one quad nefastium cell need 450 ultimate heat exchanger. i think no one can use this.
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we should be able to have more reactors to be able to experiment... every time id tried and experiment the whole thing goes chernobyl and i have to start over XP.
also i second the motion of enabling an option to autorecharge the fuel cells.
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I have no idea why, but every so often I suddenly get a flash of 10000k heat dumped into my reactor - no warning! Super annoying.
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After the update, my setup with 4 thorium cells can make the reactor heat goes up 700 in one tick and drop 700 in another tick. The game is now incomprehensible. My advice would be to make the batteries and platings "reactor upgrades" instead of placeable element in the field.
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I'm very confused by how heat exchangers and vents work now. In particular I've found that sometimes adding more heat exchangers (without changing anything else) actually INCREASES the amount of heat my reactor gets.
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Also, maybe an option to increase the game speed? The last type of cell has 86.4k ticks as base, and that's 24 hours basic, which can be upgraded as well.. While it is good for off-line, when players are active, it's just.. Too much waiting, considering the fact the game is based on limited space..
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Fun game, glad to see you seriously improving it too. It would probably be a good idea to increase the power output of the higher tier cells compared to their heat output. If each cell starts off with a 1:1 energy to heat ratio you really only want to move up to the next fuel type when you run out of space for more fuel cells in your reactor.
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Is it just me, or do quads next to quads produce less heat output per pulse? I may be making hasty conclusions, but that setup doesn't seem to produce the same amount as heat as a quad with a (next-tier) solo cell.
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I think balance for heat exchanger is still required considering how low that is compared to heat vent that can increase its efficiency- possibly adding something in relation to maximum heat?
..Otherwise I am using lots of basic plating in empty spaces, for same effect of ultimate reactor plating for heat vent efficiency..
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You wonder "What happens if i add another cell?" *add cell* -> HEATSPIKE -> BOOOOOM!...
I want savegames >.>
But yeah great game ^^.
Even if the grinding at the beginning is getting on my nerves and i need to do it a second time .__.
Maybe you should make the Heat exchangers "exchange" as much heat as "safely" possible to adjected vents, that would make it a lot more reliable, since my system is suffering by sudden heatspike induced from these strange working exchangers ;)
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Love the new update, but the heatsink upgrades feel a little redundant now, a tier 1 plating gets the same upgrade as a tier so you could just spam tier 1's.
I've got a suggestion to give this game a little more 'idle', upgrades that automatically replace depleted cells with full cells. To balance it out you'd have to upgrade it
with different upgrades.
first row of upgrades: replacer can only hold single cells, upgrade to hold double and quadruple cells.
second row: upgrade the material that the replacer can hold (lv1=uranium, lv2=plutonium and so on)
third row: quality, empty cells get replaced after the cells have been depleted for half of the time that they were active. (ie cell holds 120 ticks, after being depleted for 60 ticks it gets swapped). Upgrading this will shorten that time span.
A balance option: cells that the auto-replacer bought are 30%-50% more expensive (could also be an upgrade row)
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After restarting and playing for a while, I retract my previous statement. The early game has been made a lot more convenient, but you are no longer able to do any of the designs that were previously effective. The heat exchanger has now been made completely useless and counter productive as lining them up together seems to just generate heat inside the reactor from nothing.
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Ummmm, I placed a quad uranium rod right next to a basic reactor plate and everything went to about 10K heat instantly, and I have no idea what happened but everything turned red instantly, and it all blew up ..... about 90 million dollars or so worth of money gone in an instant due to a bug.
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Well, it was a great game up until the latest update... Now due to the heat going up and down a lot, it is hard to predict if you are able to use more cells or even if the current cooling setup is effective.
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In my opinion the update did help balance the game, but it needs some more. At the moment it's possible to rush through the beginning of the game without thinking too much about your setup: just place the better vents around your cells. The heat exchangers are also a bit too weak. They have about the same price to heat movement ratio as the heat vents, but they don't get rid of the heat. For the later cells, the heat vents and exchangers are completely useless. A single nesfastium cell produces 2.8M heat, while the exchangers can only get rid of 10% of that. My suggestions for balancing: increase the prices of the last three heat vents and exchangers, but also make them more powerful (especially the heat exchangers). On another subject, maybe add a few example generators in the help to get people started. When you try to make those, also search for any other balancing issues.
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Heat to/from reactor is crazy. It goes up and down for no reason. This makes impossible to understand if i can buy more cells or not.
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A very enjoyable game! Currently waiting so I get to test some theorycrafted setups involving few but high-end fuels. Depending on how stable you want to run and how many schenanigans you want to use it makes a huge difference. If I'm not mistaken, a multiple Double Dolorium (5-6+?) -set should be runnable stable without using the reactor as a means of transfer. A Quad Dolorium or a single Nefastium (probably two single nefastium?) should be able to be stabilized with reactor taken advantage of. Double/Quad Nefastium setups I couldn't come up a stable solution for with yet, probably not possible with the state of current balance. (I consider stable as something you can leave running without worrying it'll blow up. With coolant abuse even these are possible.)
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Tips:
1) sell things for 100% of their cost - click PPM on item - you can NOT sell power Cells!
2) Neutron Reflector works like another Cell - you still can sell it for 100% of cost, whenever it is 1% depleted, or 99% (you can sell them ANYTIME)
3) combine Heat Exchangers with Vents. Put Heat Exchanger near Power Cell (in + sign) and then build Vents around it [see example below]
4) if there is NO adjacent items around Power Cell - it will "give" all its heat into your Reactor. Once it overheat - you loose everything.
5) Worth upgrades:
- "Vents 1% of your MAXIMUM heat each tick" - if your maximum storage for heat is 200k - 1% of that = minus 2k of heat each tick! - it is cooling ONLY your REACTOR
- "Sells 1% of your MAXIMUM power each tick" - it sells your energy for you
- "Capacitors hold twice as much power" => capacitor gives 100 capacity, after upgrade it gives 200. Sell 10x tier 1 capacitor for 100% and buy 1x capacitor tier 2 – save space.
My reactor:
http://snag.gy/ALIy4.jpg
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When the cells are depleted, if you have a combo of Vent+CoolingCell+Exchanger, the heat will never go completely down - meaning that the exchanger is just keeping everything in balance, not allowing the vents to do their job (I can only suspect that it happens because, since the values of heat being transferred from a component/reactor to another are so low [like, below 1], the vent doesn't really get a bite at it).
This also happens when the cells are still working, but is not as noticeable because of the heat exchange between the components.
The exchanger should know that, as long as it doesn't destroy the vent, the heat should be directed in the vent's direction, so that all other components end up with 0 heat. (In a real world situation, that's how it works, too)
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so far with the high starting reactor heat there is no need for the use of double reactor heat require to explode makes it too lenient. great update.
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You should put back the old version, the new version is too easy!!!
Everything is cheaper and by selling your cells you can almost never loose.
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A really enjoyable little game that I really hope gets added to more and more. A tutorial to explain the basics would be really helpful!
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Hey there ! Suggestion : add some sort of control over the speed of the "tick", with maybe upgrades to make it faster or even stop it completely
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Once you get to tier 4 power generation it gets difficult to see how your net heat generation is as the value jumps up and down so much between ticks. Also it would be nice to have a total income per tick value next to your money so I don't have to do simple math to work it out from sell all button - power per tick. Maybe in the future you could add a fluctuating power market so the price of nuclear energy fluctuates or dealing with nuclear waste. I'd also add offline gains. The game is fun as it is though.
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Another problem I have with the update: The increased effictiveness and low price of the vents makes my now preferred setup kind of boring: Just place the most expensive vent you can afford and start placing as much cells it can handle around it. Repeat. The heat exchangers aren't really useful to me anymore. But maybe that's all only my disappointed reflection about the selling of fuel cells? Or maybe the critic of Niactz kicks in for me too: Its just too repetive. Everything in higher class is just the same with bigger numbers, nothing new to explore anymore past the point 1M money point.. :(. Still, it was an awesome game while as long as it lasted...
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i dont know if this is wanted, but always when i vent manually, the heat per tick rises extremly, leaving me with mor heat then before, and my components get hotter too.....btw the heat scale is very jumpy. variety without manually venting goes from -60K to +240K....with MV it exceeds +600K