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After the update yesterday, it is suddenly possible to sell fuel cells. This breaks the fun of the game for me. Yesterday, (without selling fuel cells) it was an kind of awesome feeling to try to gain as much heat absorbed as I can handle without melting the reactor, which sometimes involved a lot of risk for me (precisely because I couldn't just sell an misplaced fuel cell)... "Can I handle one more of these?... can I?... mh.. I try... OHNO! MELTDOWN!!".. Now its kinda boring.. I just sell the cells if something heats up too quickly and readjust. :(. Also, I don't see the point in ever buying Reflectors anymore now. THEY were the key point to "try out some more heat, but I can always sell them if it doesn't work out".
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Just some positive light here; I absolutely love this game. It's pretty damn brilliant. I agree, it's hard to get a hang of and things aren't clearly explained, so the largest part of the community will be scared off. I don't mind, personally, I enjoy it more this way. Keep balancing and don't do anything too drastic!
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Tip: 4 5th tier vents almost perfectly encase a seaborgium quad, it allows super-compact durable reactors. Simply place those crosses (4 vents, 1 4-S cell) everywhere, and use a fair number of capacitors to store/drain energy output.
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there's a little bug regarded to cooling system upgrades: each of hetsinks upgrades must add 1% to fan productivity per plate in reactor. actually all these upgrades work as lvl1, adding 1% per plate only.
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I don't get the new heating system ,I buy a lot of heat vents ,place a quad-uranium cell ,and stay at 28 heat until explosion ,dafuq ?
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As qwasek said, the optimal strategy is to dedicate one half of the reactor to heat vents connected to heat exchangers, and the other half to single cells placed in a checkern pattern. Due to the new update, the optimal pattern for heat vents-heat exchangers is no longer a line that goes _heat vent-heat exchanger-heat vent_ but instead one heat exchanger surrounded by four heat vents. I recommend you check "this pattern":http://minecraft.gamepedia.com/File:Efficient_Sugarcane_Farm.png since it's basically the same problem.
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I like the new update, this is my reactor desig, it doesnt over heat and automatically collects all cash =-D http://prntscr.com/5wsw6p
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Vents should be more able te store heat, or exchangers should prefer to store heat in them. Now they don't work to their potential until the reactor holds 1/8 of its maximum
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Idea: a new building, the Maintenance Robot. It will automatically replace an exhausted cell if there is one and if there is enough money. It could check the cells once every 10 minutes and you can add a new upgrades line that decreases the time between checkings.
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After refreshing the browser, my heat loss per tick suddenly vanished. I cant do it with plates, nor with heat vents.
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"Developer response from Cael
Idle heat venting hasn't gone away at all. It's just less degenerate. You need to actually transfer heat into your vents to get them to dissipate it."
Having heat go down with just plating was nice, so yes, the REAL idle heat venting(without buying machines) has gone.
Uh. I'm sorry? Plating-based cooling required no thought in terms of placement and created a very simple dominant strategy. It was overpowered. I have an inbox full of screenshots of a checkerboard arrangement of cells and reactor plating, which a couple of capacitors off in the corner. This game's defining feature is the spatial relationship between components. Reactor plating, which is spatially independent, as a dominant strategy goes against the spirit of that.
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I like the latest update, but there are still some improvements I'd like to see.
1. It's a bit hard to tell how everything is interacting, perhaps adding more tooltip data when hovering over a placed component, such as how much heat & power being generated by the current cell, how much heat per tick an exchanger is transferring to which adjacent cells, and how much heat a vent is receiving each tick.
2. pause, play, and fast forward buttons. It would be nice to have a pause function so we can place components and see what the result will be without risking immediate overheating. The mid to late game could really use a fast forward button when fuel cells will potentially last days, this would make it harder to manage heat etc. but would allow for a investment return in a reasonable amount of time.
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How nubs build their reactors - plant power cells and build heat vents around them to remove heat. Then you notice exchangers move heat from reactor, and only build exchangers surrounded by vents, and power cells on top of power cells, and let reactor take all their heat, with exchangers taking care of it.
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Ok I like the new update... But: It's really boring having to manually remove exhausted cells, they could just disappear when depleted, without explosion. Also the new Heatsink upgrade is a good idea but should be related to the quality of the Platings I build.
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@Mathias oh there's still idle heat venting. you just have to use actual heat vents now. I'd recommend some heat exchangers as well.
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What this really needs (besides a save function, obviously) is mouseover text - I'd really like to see the power/heat production and health by hovering over something.
You might want to refresh (And don't worry, there is a save function, so you won't lose your progress.) because that has just been implemented in the latest build.
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i was making lots of money with a tons of plutonium cells running perfectly. I accidentally misplaced a quad plutonium cell and second later, BAM! Everything is gone since i have no plating at all. Working with nuclear is sure dangerous!
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But You did it a lot less playable - a lot of more clicks with removing exhaused cells, no risk (means no fun), totally changed rules during playing (with vents and platings), totally different rules (without any documentation).
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Thanks for the answer! For the upgrades, i meant for example the "enriched uranium" thing , i had buyed a few so yesterday, the uranium thing was: "4 heat pulse for 120 ticks", today when i opened the game again, it was back "1 heat pulse for 15 ticks". I think that is a bit strange, isn't it?
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my power cells have a longer lifespan than my coolant cells do so this force me to actively play to replace them with fresh ones in order to avoid a meltdown...giving us an option to have this done automatically would make it feel more of an idle game, as it is now it is very stressful and more active than it is trying to be
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It seems that the game is not counting what happened when it was offline, while it should to be much funnier. Please implement.
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Plz restore the explosive fuel cells and the inability to sell cells... it could be a difficult setting that you can choose at the beginning... a funny hardmode
While I'm in favor of the whole having to live with your cell placements, a lot of people are having difficulty with reactors exploding from one false click. I really want to make the game more playable.
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I have no Cells on the Reactor, yet I somehow create heat. It only goes dow to something like 120, if it goes below, it increases...
Where does this heat come from?
Only have Heat exchanger, Vents, Coolants, Reactor Plating and Capacitors on the Field...
Heat exchangers will balance heat between themselves and the reactor, based on percentage. If an exchanger has more heat than the reactor, it will attempt to transfer heat into the reactor. The reverse is also true.
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Thansk for the update! Just resetted to restart! Can you add a button to remove all the depleted cells at once or to automatically replace them with new ones? It's a bit boring having to remove them manually. Also the new option to sell undepleted cells makes the game a lot less thrilling :(