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For anyone freaking out about the changes:
- Exchangers can take heat from reactor now
- 1% heat reduction is now 1% efficient on vents
- Cell prices have increased
- Coolant Cells have a ton more Capacity
My Old Strat was placing Cells and Reactor Plating in a CRCRCR fashion and pushing it 1 over to the next row (i.e CRC row 1 RCR row 2)
I am doing the same but now i have 2 areas where i use my old strat for one part and i use (P = Capacitor , E = Heat Exchanger , V = Vent)
row 1: PVP row 2: VEV
And continue that for the area... Only tip with using this make sure at the mid point of these areas you can Reactor Plating next to The Capacitors to prevent losing them to heating
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Not sure why (bug, glitch, minor oversight, etc.), but "Wondrous Heat Exchanger" and "Ultimate Heat Exchanger" both only transfer 4K heat per tick, even though Wondrous can hold a max of 500K heat, while Ultimate can hold a max of 5M heat.
The depleted versions produce no heat and can be immediately removed with a right-click, or immediately replaced by left-clicking with the same kind (Uranium, plutonium, etc.) of cell selected.
They do! They just vent their own heat, rather than the reactor's heat. Part of the essence of this game is the relationship between adjacent components. It was really easy to just put some vents off to the side and ignore them. Use heat exchangers or put them directly next to fuel cells to get them to work!
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It is a great game, but there are still a few problems:
* yesterday i stopped playing. The game saved, but when I opened it today, the upgrades I purchased didn't work anymore. I could'nt buy them again, but there benefits were gone.
* So I decided to reset the game and to start over, but that seems to be impossible: by reseting my money went to 0 , so I can't buy anything, so I can't play this game anymore. I think this is very sad...
If you're referring to the heatsink upgrades, which automatically vented heat based on your heat capacity, they've been changed to make your vents more effective the more reactor plating you have. Also, if you have no money, and no components in your grid, the 'sell power' button converts to 'scrounge for cash', which you can click until you can afford a single uranium cell.
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is the heat bar meant to jump around so much>? at any point is swings wildly from say negative numbers to positive numbers......
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The new update definitely helps with the balancing; swapping the plating vents for a vent buff is interesting, particularly as it makes vents the only source of cooling, and heat exchangers the only automatic way of getting heat out of the reactor hull. 1% per plating is a really interesting sort of bonus; I'll have to play with it a bunch to see how it works in practice, but it certainly gets my imagination working.
Coupled with the buffs to vents, exchangers, and coolant, this looks very workable; off to reset and see how it plays out!
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For a game that wasn't even meant to be played just a few days ago, it certainly seems in great shape. Good art on the objects, nice little explosions when they overheat, lot of upgrades, etc. Coding must have been a nightmare.
Nice work. Most people's first games look and play a hell of a lot worse than this.
To be fair, the game was playable, just totally untested. Needless to say, I got a frighteningly large amount of feedback that's allowed me to rapidly tune Reactor Incremental into something apparently deserving of just about 25 thousand plays. I'm incredibly thankful for everyone who took the time to leave a message for me!
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Probably because I like to know what's going on with my parts, it might be nice to show exact heat values when hovering over parts in the reactor
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Good idea. Say No_boring_when_reactor_going_to_blow. Several dolorium cells, 8 ultimate capacitors and platings everywhere(vents and exchange are ineffective). Game need more heat balance and it can make a bankrupt after boom. 4.8/5
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If you place 5 uranium cells in a diagonal hex such that no cell is adjacent to another, it still generates heat even when the heat tab says "-3 per tick" Reason?
I fully acknowledge that this game was inspired by IndustrialCraft. I really hope the creators don't think that I've stolen it, and see it instead as an homage.
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I certainly enjoy this game quite a bit! It takes the reactor setup portion of industrialcraft and scales it up into its own game, and from the first build to now its already improved quite a bit. As a result of my enjoyment of the gameplay, you can have my 5/5 and assurances that i will be watching this game intently to see how it grows.
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The Plating units (heat increase) need to be built, i've had plenty of times where i would make a mistake and boom everything gone then i started using PRP , RPR, PRP layout and the huge heat amount allows me to stop stuff / sell stuff before everything goes booms
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your game is good but you could add something like a temporal upgrade that gives you all your money back in case of an explosion ,since my reactors epxloded because of a mistake i got bored of the game to start again
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ok this game is weird cells and components expllode on its own and there isnt a clear explanation in the game instructions
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Think the math is off a bit.... I had -4,700 heat ticks so I went to place 2 more quad uranium cores and then it went up to +12k heat ticks and I lost all my stuff
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I may have found a bug, It would seem as though my plutonium tick length upgrade no longer has any affect, it was at level 3 when I closed the browser, re-opened the game, played it, noticed the issue, and then posted this comment. heh.
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This game makes me feel good when i make a complex reactor. And then it makes me feel like idiot when i come back to see everything blow up
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Can you make it so that we can sell the fuel rod? like lets say ctrl+ right click, because i've died a few times because i accidentally connected 2 fuel rods together and didn't have enough time to place more heat vent.
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That moment when i have all tier 2 and then a fail explodes and instantly all my progress, 2/5 when this game have a save button i will play again and vote 4/5
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Not fond that this game has failing conditions. A simple spending misstep and I was unable to continue playing. I will refrain from rating for now but not fond of that aspect.
This might be a bug. You can sell components, and even if you're totally out of money, you can click 'Scrounge for cash' to get enough buy a uranium cell. At least, that's the intended behavior.
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Needs offline or speed-up mode BADLY. With a few upgrades, plutonium rods last 30+ minutes and thorium last over an hour. Once you reach a certain point, you are unable to increase your income until your rods blow up, and that can take hours of waiting. The total cost of my rods on the board = 1/3rd of my income per second...too bad I'll be waiting for another ~40 minutes before I can place different ones...this is a good game, just needs fine tuning.
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i really need a way to get rid of a power cell, do you think you can add a destroy click so i can get rid a power cell i dont want
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I bought the potent uranium upgrade while I had uranium on the board. Now, after it's burned out, I have -1 power per tick.
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Why does heat disperse over time ONLY after a meltdown? If I have nothing on the field, shouldn't it disperse regardless?
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suggestion skit thing (not hating, just sayin...): "hey, i think I've gotten pretty good (says the one at single plutonium cells), now, to get the next cooling-WHOA LOOK AT THAT PRICE CURVE!!!!that really needs to be changed, 500 to FIFTY GRAND!?!?!?!?just to add another 0 to the end of the max heat storage in the thing...? (end of skit) so, yea, that's what i have to say there, there's a few other massive curves in price, such as, from 6k quad plutoniums, to 100K SINGLE THORIUMS, but, that's what i think, good concept, great for alpha/early beta, but changes need to be made..." wise words from a wise (not really) gamer... :P
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I'd like to be able to mouseover the components to see their current heat, also the ability to stop/start the reactor so I don't have to frantically place my rods in between ticks for optimal use.