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This game has some good things and bad things about it. Good: art, music, sound, gameplay. Bad: controls, difficulty ramp. The main good thing about the game (gameplay) is marred by the bad controls (often end up with the mouse outside the game, causing Moby to stall, causing massive damage. often have trouble killing ships because Moby refuses to do what I'm telling him to do) and the insane difficulty ramp (martians are impossible....) 3/5
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Oh hey look it's a hot air balloon. ''Hey guys! Mind letting me jump in there with you?!'' ''WHAT?! NO! Don't do th...'' *Jumps at Balloon* ''Oh look he's flying.. Oh well more fun for me :)''
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I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth, I whip my tail back and forth.
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All the parts of the ship should fall to the ground so when you are able to dive all the way down you see tons of broken ships and bodies
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@Devs: It still lacks fullscreen mode, making it miss a lot of playability, considering out of the flash frame don't get where do I point to. The distribution of the menu may be improved as well (just an example: it's you have too many steps to get back to the home menu and change things like turning off the sound), but still...
That said, I still give it 5/5 cuz of its originallity, adiction, wonderful humour, easy-to-understand concept, design, music, and awesome improvements since the previous version, like adding improvements as well that can be constantly redistributed (camaleonyco you topped them also again, hahaha). Plus this so devs know if you agree.
PD: Always addicted to this concept. I forgot faving the first one, but now fixed it, hehehe. I'm still playing and count with me for tomorrow's wave.
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We're whalers on the moon, We carry a harpoon.
But there ain't no whales So we tell tall tales
And sing our whaling tune
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Nice game, but i dont even wanna know how many times i minimized my browser or clicked on the banner above the game and had to restart my wave....
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Love it :D
Some words about upgrades:
Top two rows are quite fine, ability to decrease size (and others) is quite usefull.
Hunder upgrade - useless. Max regen overheals hunger.
Breath - rarely useful, unless trying to lure submarines. Even then, doesn't change much.
Bonus - yep, those are fine, but have to be paired with diving. And this is only way to last 2min underwater(paired with breath capacity)
Ghost ships are mostly boring - don't drop humans, teleport, have homing missles that don't hurt much
But since this all except hunger upgrade is subjective, overall great game.
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I find the controls for this a little too spastic. I love the game, but it can get very frustrating when the whale just bobs up and down on the surface of the watre and I'm frantically spinning my mouse to get him to WHIP HIS TAIL BATH AND FORTH. ;D