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The Mothership should never target anything but the Energy Generator your repair crews are keeping up. The decoy generator should be the most exposed/closest to the Mothershipt and then it's always targeted. 10-15 repair crews and it won't go down.
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For the warp gate missions build a ring of 6 or so stations, add a depot and a repairer, then make an outer ring of pulses(3/station usually) and an inner ring of rockets. That should keep you protected with some variation...And finally for the Unknown object missions make like 10-15 L3 rocket launchers, 6 or so L2 repair stations, 4 L3 pulsars/side and 1 L3 station slightly in front. That station is a final resort, you should keep the unknown objects at bay by building nodes in front of them continuously...well that's it!
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At long last, I have this game's impossible...for the mining missions remember that enemies spawn based on % so turn of the miners when enemies attack so you don't get overrun. For the escort missions build a long line of generators in front of the ship, and unupgraded lasers on each side. Build a repair station if needed, and rockets in the direction of the motherships..
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@ musicdemon - I don't really know anything about making videos, so glad the screens could help. Thanks for putting some videos up for everyone.
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klagis the reason the mother ship breacking your pulser because u dont have thels or missle ships for 3 to 4 thels 1 energy storage or missles i recomand thels
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Thanks for all the screenshots and detailed explanations, Orakio. I used your method on Weapons 2 after trying several strategies, and it worked within 2 or 3 tries. I'm uploading a video to YouTube when it's done rendering. The playlist where you can find it and other Crazy missions on YouTube is here: http://www.youtube.com/view_play_list?p=8947172D6BFBBCA3
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my biggest tip for those with loading/gameplay issues, is to try Opera...the first time I loaded the game it was on firefox, and seemed really laggy for some reason. So that was the only time I did so. Have been playing with zero problems on opera since.
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Situation missles and pulse lasers, swarm attacking and mother ship, pulse lasers are easily killing swarm with no damage...missiles are firing at swarm...mother ships destroys my pulse lasers....someone tell me what the point of long range missiles are for if they don't target mother ships?
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Easiest way to beat last 2 levels on ANY difficulty. Build 4 repair bays flush w/ each other between you and the super mother ships. Behind them 4 max lasers and then tons of max missiles last.
The super mother ship will shoot the repair bots w/ its laser. It doesn't kill them faster than they respawn. Lasers kill missiles and ur missiles kill ship. GG EZ
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Is anyone else having trouble with loading the game? For me, the game is larger then the frame that Kongregate puts it in, so the right side and the bottom are cut off. during a mission, I can't click the restart button, as the screen ends at Quit.
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the only thing this game misses , is an END SCENE. pretty demotivating if you played the last level intensively, and you see that you just get kicked back to the title screen
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Yeah, that's pretty tough stuff and I'm not even half way! Still... high-quality game here if you like tower defense w/ resource management.
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Congratulations! You just won the "No One Could Hear You Scream" Badge and 60 points!
21 missions completed (crazy)
thx to Orakio with the design that beats Weapon #2
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beating any of the defenses is pretty easy b/c the enemy doesn't attack anything except the miner, so you can throw pulsers right out into their teeth and the motherships long range doesn't help them a bit.
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don't fully upgrade the generators right away, and build a few repairers and a ring of arrays around the roids with about 10 miners before you do the missiles
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@ falch yep, from PS3 :)...trying to redo defense 3 and it's harder than I remember, lol...basically I start with 6 generators around the miner, 7-10 basic lasers, and try to get 10+ missiles out on branches by the time the mother ships come
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@ Mannoroth_Demon - The screens I posted for crazy superships definitely works, it's just time consuming. The only trick to the multiples is to go enough ahead so that your missiles don't get caught in the path of the ships as it turns. Other than that, you just learn when to pause, sell, and rebuild missiles. If you follow the spacing, the missiles nearly never get attacked, and keep destroying the swarms in between firing at the supers.
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It sounds like it would be a good idea to introduce resource management into tower defense, doesn't it? Sadly this game doesn't pull it off well at all. It's hard, but almost all of the good strategies I've come across feel like I'm exploiting the system rather than playing the game fairly.
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the balance is off. It's cheaper _and_ more effective to not upgrade anything, although I do upgrade my power, as I don't feel like having everything filled with solar cells.
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Damn...these badges are gonna take forever to achieve... Good thing I have the week off of work :P Sad thing I have nothing better to do, though. Hehe.
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Orakio, isn't that name from Phantasy Star 3? Any hints on Defense 3, my only crazy left, can't seem to get it right...