Conquest Space I

Conquest Space I

by catchfirestudios
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Conquest Space I

Rating:
1.9
Released: March 26, 2016
Last updated: March 30, 2016

Tags for Conquest Space I

Description

Conquer the galaxy by defeating waves of enemies controlled by a powerful AI. As you progress it learns and all the more trouble awaits.

Build ships, research technologies, and acquire commanding officers to aid you in your quest, and maybe one day you will conquer the galaxy.

How to Play

Goal: Wipe out the enemy fighters
(Win: PE > 3, Lose: PE < 0.1)*

-Buy Fighters and Healer Drones to combat enemy ships
-Buy a Destroyer to unlock Upgradeable Tech
-Buy a Capital ship to get commanders to give you an extra edge

Esc: Menu
Click: Move Camera/Buy
Scroll Wheel: Zoom

*PE - Ratio of your fighters to the enemy's.

Developer Updates

Mar 30, 2016 5:54pm

3-30-16

Fixed the no ships issue.
Made it more Difficult.

Comments

0/1000
cooldigibike avatar

cooldigibike

Mar. 27, 2016

2
0

enemy's don't spawn after the 1st level

Azwerg avatar

Azwerg

Mar. 26, 2016

1
0

Game's too easy. Once you've bought at least one Destroyer, it will be tied. And two Destroyers means victory - sooner or later. Also, win/lose conditions are applied too early - won at least 5 waves buying ship before computer does.

Traise avatar

Traise

Apr. 03, 2016

0
0

I agree with the comments, but overall the concept is nice, feels like a space dog fight from bsg or star wars, but in pixel form. I like the fact you can take the battle keep it tied even at level one and make it so the field has multiple cap ships. But truthfully. You want your game to work to not break your consumer/gamer communities computers, that's us dude. Set limits, make rewards, redo the tech tree, change some dynamics and I'm sure a lot of people will play your game, but most of all, don't give in or give up, keep moving the ball's goal further a field.

Slothrop avatar

Slothrop

Mar. 27, 2016

0
0

Cool idea, needs a LOT of work.

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