Conquest Space I
by catchfirestudios
Conquest Space I
Tags for Conquest Space I
Description
Conquer the galaxy by defeating waves of enemies controlled by a powerful AI. As you progress it learns and all the more trouble awaits.
Build ships, research technologies, and acquire commanding officers to aid you in your quest, and maybe one day you will conquer the galaxy.
How to Play
Goal: Wipe out the enemy fighters
(Win: PE > 3, Lose: PE < 0.1)*
-Buy Fighters and Healer Drones to combat enemy ships
-Buy a Destroyer to unlock Upgradeable Tech
-Buy a Capital ship to get commanders to give you an extra edge
Esc: Menu
Click: Move Camera/Buy
Scroll Wheel: Zoom
*PE - Ratio of your fighters to the enemy's.
Developer Updates
3-30-16
Fixed the no ships issue.
Made it more Difficult.
Comments
cooldigibike
Mar. 27, 2016
enemy's don't spawn after the 1st level
Azwerg
Mar. 26, 2016
Game's too easy. Once you've bought at least one Destroyer, it will be tied. And two Destroyers means victory - sooner or later. Also, win/lose conditions are applied too early - won at least 5 waves buying ship before computer does.
Traise
Apr. 03, 2016
I agree with the comments, but overall the concept is nice, feels like a space dog fight from bsg or star wars, but in pixel form. I like the fact you can take the battle keep it tied even at level one and make it so the field has multiple cap ships. But truthfully. You want your game to work to not break your consumer/gamer communities computers, that's us dude. Set limits, make rewards, redo the tech tree, change some dynamics and I'm sure a lot of people will play your game, but most of all, don't give in or give up, keep moving the ball's goal further a field.
Slothrop
Mar. 27, 2016
Cool idea, needs a LOT of work.