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Not a bad game, although it is incredibly slow and the upgrades take awhile to get. This could be a great game for others, but it's not my cup of tea. Thank you for making the game
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i think by me: bet no cloud save? and really, after some time day 0. the new world of browser gaming; especially idlegames without cloud save are the burners.
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Meh, it's incredibly slow to start, and I don't really have a reason to keep going. The currency doesn't scale fast enough, so it just feels like I'm playing the same level over and over and over to get a single upgrade out of like 3-4 that I need.
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I enjoyed the concept of the game. Just a little too slow progress for my preference. Played for two hours, dont feel any much stronger/faster than when I first started. A little too grindy.
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I'm still here, playing this oddly satisfying boring game, 5,5 hours now lol :D Thankis for disabling bouncing if there are no more blocks left ;)
One note: if you use the power that shoots a shot every column, and that destroys everything - I presume this is true for the other powers too -, there is no new level, you basically won against the invasion. Then you can shoot once and reset the wave.
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What a stupid game! Just spamming the shots. No sane people plays this! But I guess since I've already played 3 hours I might as well continue XO :D
Man, this game is disturbingly satisfying
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I like the idea, it is a interesting hybrid of shooter and breakout. But there are some obvious shortcomings that reduce the fun. Maxing the updates is very tedious. There is nothing really new as you progress through the levels beyond 20. Also price vs. value for higher levels of rebound/numballs becomes very unrewarding. It is 100.000 for 24th ball when you can multiply your balls count for 10.000, 30.000, 70.000 and 120.000. Once you're able flood the screen with multi shot balls, strategy no longer plays any role, you need to fix that. I would have also given some higher level boxes special abilities like regen, armor, split, etc. just so that higher level become challenging and not just tedious. They could also drop items apart from main resource, e.g. providing you with single-use specials. Would be also nice to be able to actually move your gun horizontally and upgrade your little helper more.
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Funny game :)
You can try an exponential difficulty increase after wave 20
Because difference between, like, wave 96 and wave 97 is too small
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Wanted to like it but it gets boring quick without any variety in game play. Once you get rebounds.... Aim at wall, press fire, destroy everything. REPEAT REPEAT REPEAT!!!
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@adamC942
If you look at the rebound upgrade, it suggests you buy the barrier, so that very thing doesn't happen.
Reading is fundamental.
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As i already said, This was the last great game on Kongregate. Please try to add this game on Steam. There i can support your work. I will not buy credits here. Kong is dead.
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The upgrades are fun, idea of the game is pretty interesting. However, while I was playing the game there were two major problems. Stage start "upgrade" is too expensive. Using basically ALL of my money on my previous run to start on the SAME stage as I did before doesn't seem like the best design. It hinders progression a lot. Maybe if it were about 50% that'd be fine. Second problem, the game feels pretty slow. I shoot and kill most of the boxes. That's fine. However, if I shoot and MISS one of the boxes, my bullets will continue to bounce over TWENTY times. The bullet speed is way too slow for that to ever feel good.
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i bought rebound, now my own shots kill me instantly. game advice did say to purchase barrier first but there is no upgrade called barrier
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progress too slow, it gets boring fast because too slow. animations too long. after screen explodes way too long until the button appears. it gets annoying fast
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PVP : who likes PvP i do because i'm an nerdy gamer which in pvp you can win stuff by KILLING BOXES SENT BY AN PLAYER. "gamemodes" we call team we will chose between eazy elk elk becuase im lazy. which gamemodes would be eazy hard making an box money things have a mulit the eaizy the lv the less mone box.
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im gg the idea man who uses bad gamer grame'r : idea 1 GEMS! or what you wold call team gems would be an rare ideum which would be used to buy even more powerful upgrades! (or get nromel ones for cheap) idea 2 mini games: an game inside of this cube game where you can make of mini as well mini games will grant prises and will cost box money or whatever.
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The scaling at later levels is really bad. Early on the difference between an enemy having 1 health and 2 is huge. Late game the difference between 150 health and 151 is negligible.
Maybe rather than a linear growth in enemy health and rewards, we could see some quadratic behavior? Or give players the options to skip every X waves?
Otherwise progress basically comes to a halt once you unlock the multishot because you are basically just spamming shots against the walls until you clear enough stages for enemies to become a threat again. (Which takes a really long time)
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gets boring at around day 100 or more. having to pay to all the money i earned to get back to my max stage, makes it pointless to progress. can you make so, if we suicide on purpose, we restart at the same stage we suicided for free or half charge, so we can actually spend the money to upgrade. and can you make buying nukes faster and nuke animation faster too. thanks