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If you turn "showing locked" off, then guess a recruit, it'll totally screw up your recruit list so bad that you have to refresh.
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I'll broke my mouse, before i rank up to my "actual max" all my recruits. Add a buy: rank x10 or a buy all recruit on a page simultaneously by the choosen multiplier... something like that plz
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http://pastebin.com/ArumgNpr
A list of recruits i know,please send me more information about them to make the list bigger.
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It says "Locked, Earn more recruits". I only have 4 pages of recruits left and I have earned every single unlocked recruit. I don't understand how to unlock these.
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I suppose it's kind of fun with player contribution and guesing names, but that disappears quite fast. What it does need (in my opinion) is rebalancing some recruits so that at engame more than one actually provides income, with rest being used only for rank multiplers.
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Game Suggestion: More Upgrades / Semi-Automation? Like an upgrade to improve the multiplier to income based on rank ups (for the unit itself, more than the general multiplier). An upgrade/purchase to auto-top up unit ranks/levels if they cost less than 1% of my current avg income?
Currently there's 1000+ recruits that takes quite some time to rank up all of them for the level of income you can get. Any sort of tools to help with that or more upgrades to make it easier to improve my best income getters without recruiting more would be appreciated.
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Any chance of an option to show more recruits on one page? When upgrading after an absence (e.g. overnight) it is really annoying having to scroll through pages.
Also a "Buy maximum possible with funds" button would be good in addition to the x1000
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since most of the recruits in game are actually adapted from real life (well all of em) u can easily get at least 1/10 recruits unlocked without using hints
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there should be a button to spend all hints or money to buy or unlock everything from start because unlocking hundreds of recruits. NİCE GAME 5/5
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Okay! I was wrong before, but I figured out the real problem with Recruit Speed. It's the white number at the bottom of a recruit's box that becomes wrong. The phoenix's bar takes 2 seconds to fill up without speed upgrades. In the phoenix box, it might say something like 25 quintillion/s in blue and 50 quintillion in white, meaning it makes 50 quintillion with a full bar every 2 seconds. If you double the speed, the numbers change to 50 quintillion/s and 100 quintillion. The white number shouldn't have changed to 100 quintillion. It should say 50 quintillion/s because the speed doubled to a full bar every 1 second (that part's correct!) and 50 quintillion at the bottom of the box because it's still making 50 quintillion for every full bar. The white number shouldn't change with speed upgrades.
Wait... you're right, and also you're the only one who noticed haha :) I'll see if I can still fix this. This feature was actually written up about two days before I published the game. I guess I just missed it when I was testing it :P
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Recruit Suggestion: phlebotomist, oenologist, crypt keeper, dog trainer, personal assistant, dental hygienist, podiatrist, oncologist, yoga instructor, stunt man, EMT, drill sergeant/instructor, golfer, grocer, pole vaulter, philantropist, and lots of other ists.
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It would be cool if there was a way to buy Hints, so at a certain point a guy can buy his minions, if not thats cool too
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Right now I'm making 1.427 quattuordecillion/s. CHARLESing is making up 1.422 of that. The other 1,000 maxed recruits aren't pulling their weight.
Thanks CHARLESing.
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Its a pain in the ass to have to switch between every category each time to get the "ALL" one ... There should be a listing ?
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Change how it sorts recruits. As it is I have to keep 'refreshing' the list to keep it from lowest level to highest. I think it should be done automatically.
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umm, why does upgrading a recruit in rank reset its DPS to level1? shouldn't be it level (rank*1000)+1? its too easy to trash a maxed a recruit this way because it's becomes too expensive to re-level it.
I figured that the "resetting" part of the game was when you rank up a recruit. I didn't think that people would want to rediscover all the recruits again too :)
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I think rank ups should work differently, I think it should just rank up but not reset level but of course cost more.
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Those last four also say "Locked! Earn More Recruits!" even though they are in the "unlocked category and I have unlocked everything but them.
Fixed! EDIT: So in order to unlock the rest of the recruits, you have to have a high enough revenue (regardless of how much money you have). This system was put in in an effort to balance the game.
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This update probably helps with the beginning/middle of the game, but for the end, it puts it even further out of reach for those last four recruits.