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Also, dev? You have never explained how to use any of the new features. How do we USE the "buy all per page" function, and how do we USE the "disable rank up for high income recruits"? Seriously Dev, you need to work on explaining the new features. That is the one thing I want more than any. Go through all your Update Logs and realize that whenever you add a new feature, you still never explain it. Then explain all of the ones you didn't explain.
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Don't expect players to manually backup their save through the .sol file. Huge way to piss off players and lose them. Most idle games now have an export/import feature. I don't know about others, but I will definitely stop playing this game all together if that system isn't put in soon.
If I didn't tell them to do it and messed up with the boost system, I would've probably lost more players that way :/ But it looks like the boost system is working good. (And I'm still working on the import system, hang tight!)
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The hat bonus says it's multiplied by each respective multiplier, but that can't be right- it would be a vanishingly small number, having been reduced to a few hundredths so many times.
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I've boosted, and it seems as though the income isn't updating correctly. That is, it'll say that I have a revenue of 2 decillion/s, but I'll still be getting just a few nonillion a second until I refresh.
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Reset without applying boosts thought was automatic now I cant add the boosts since I dont have the medal requirement just 650xp sitting around unused. Grr
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I know that people are going to be pedantic about it when any minor difference in title can net them another multiplier boost, but as an example, why do shoemakers earn 400 times what cobblers do when the difference is that cobbler is the proper term for shoe makers?
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It's very frustrating that all the settings reset themselves every time you rejoin the game. I almost spend more time setting all the "showing...", sort by low cost, but 1000x, max hints, buy all per page, etc than I do actually buying and upgrading stuff. I can kind of understand the max ones so people don't waste a lot of money/hints, but the display and sort ones should certainly quit resetting all the time.
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how can ppl like idle games? those are the same kind of ppl that play FB games and Cod, damn casuals ruinning gaming industry
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Does someone mind making a list of all the categories? I'm sort of confused and I want to know so I can create a custom recruit.
You can use the arrow keys to see the categories. But I am going to make an adjustment to the suggestions screen. It was meant to also be a temporary fix :)
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this game really needs some sort of "buy rank to every recruit" button, which gives ranks to every recruit you own, or gives lvl's if you do not have money for every recruit to have a rank.
Or, you could have a "buy limit button" and i mean like you could set it to like (buy 50 ranks) and you cannot buy any more with that button, so its limits ur money wasting when you accidentally unlock the next rank, when you just want to have rank 50 [insert recruit name here]
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Once you got CHARLESing maxed once, getting a higher income is basically a grind. Once you get to somewhere about 6.xxx quatdec/s, it's almost impossible to get more. Yet there are 300 medals remaining. >.<
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The thing that makes this so special, is that it is not a coppy of ideas, and the Developer listens to people for ideas. Great!
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Would like the ability to lock select recruits. In the current state of the game, if we upgrade you (CHARLESing), we are pretty much screwed for quite some time.
Are you talking about real life money? Because I literally got paid like less than $0.50/hr so far... but this is more of a hobby for me so I don't mind :)
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Hints should should be based off earning potential. Clicking for metals is great and all, but $2m banked when you're making 3 quattourdecillion per second is a bit mundane.