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This most definitely looks like a game that was made by an engineer/coder. By that, I mean that it has all of the functionality, but the user interface is really, REALLY awful. For instance, when I tried to delete my progress and start over, it said that the code was copied to my clipboard and I needed to use notepad to paste the code in, then type the code into the input field. That's something you do during development and long before pushing the code out to the public.
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I wish there was a way to sort hats by (cost / multiplier), that way i can easily increase my hat multiplier in the most cost effective way :)
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My computer rebooted and because of lack of recent backup I’ve lost all my XP/Progress, is there anyway that you could help me out?
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Oh my god I just illuminati because it entered my mind and I was just "YOLO" then what I saw.... OMGGGG!
(IT IS A RECRUIT!!!!!!)
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@MMorwen You're not actually losing medals, the medal count you see there is the number of new medals you've earned that you haven't seen yet.
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A nice feature to add would be separating "Earned Medals" into "Previously Earned Medals and "Newly Earned Medals", as this would help greatly with looking for our new medals.
(This would only be possible if auto-update doesn't affect medals, which it doesn't)
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you should probably change Revenue to Estimated Revenue, since sometimes i earn .# septilion a second whne it says 1.### septilion /s
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@CHARLESing:
You should add a hot-key for "buy all per page" toggle. It's kind of annoying to click the hats tab and then remember that I didn't take off that option, so I have to go back to recruits tab to take it off. Also, this could just help things be a bit quicker in general.
If you already did and I just missed it, good job. :)
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Is there a missing/secret recruit? I'm looking at the medals and its telling me I'm missing one, but the filters say I'm not.
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With "Buy all per page" enabled, I think the actual recruit you click on should take priority over the other 8 on screen, to be hinted/bought/upgraded first. If it is too expensive then priority should move to the cheapest recruit on screen. There are times I want to purchase a certain recruit that I have the money for but as there are cheaper ones on the screen they all get bought first, leaving me without enough to buy the one I wanted. (I know I can turn off buy all per page, but I just think that being slightly more incontrol of which recruit takes priority of the buy all would be good)
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A little confused about recruitiung more than 1 autoclicker. With "buy all per page" toggled, doesn't that mean that you only really get one autoclick per second even if you have more autoclickers?
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A quicker toggle between buy all or not would be nice (such as hold ctrl?)
flipping between buying options and filters is a pain.
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CHARLES!!!! I GET IT!!!! TATERS!!!!! "What are 'taters'?" "po-ta-tos? you know, boil em mash em stick em in a stew" XD
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So, right now the news says v1.1.1.10, I can see the new recruits and secret medals, but the top right corner still says v1.1.1.9
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At this point, we could use a way to get hints faster. Either add an upgrade for 20/sec (maybe even 30), or add an upgrade to the "reduce letter cost" boost.
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even at 1000x full page i'm not able to click fast enough to spend my money i click and my money goes up i don't click my money goes up faster i click as fast as i can and my money still goes up ... granted i played enough to get all 3 of the single level boosts at the same time (as opposed to having one or the other through one play through only to sell it to have enough to buy the other one for the next play through i now have enough to have all 3 for any given play through plus some levels in the other boosts)